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								// Copyright (C) 2003 Dolphin Project.
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								// This program is free software: you can redistribute it and/or modify
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								// it under the terms of the GNU General Public License as published by
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								// the Free Software Foundation, version 2.0.
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								// This program is distributed in the hope that it will be useful,
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								// but WITHOUT ANY WARRANTY; without even the implied warranty of
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								// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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								// GNU General Public License 2.0 for more details.
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								// A copy of the GPL 2.0 should have been included with the program.
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								// If not, see http://www.gnu.org/licenses/
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								// Official SVN repository and contact information can be found at
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								// http://code.google.com/p/dolphin-emu/
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								#ifndef GCOGL_VERTEXSHADER_H
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								#define GCOGL_VERTEXSHADER_H
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								#include "XFMemory.h"
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								#define SHADER_POSMTX_ATTRIB 1
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								#define SHADER_NORM1_ATTRIB  6
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								#define SHADER_NORM2_ATTRIB  7
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								// shader variables
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								#define I_POSNORMALMATRIX       "cpnmtx"
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								#define I_PROJECTION            "cproj"
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								#define I_MATERIALS             "cmtrl"
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								#define I_LIGHTS                "clights"
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								#define I_TEXMATRICES           "ctexmtx"
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								#define I_TRANSFORMMATRICES     "ctrmtx"
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								#define I_NORMALMATRICES        "cnmtx"
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								#define I_POSTTRANSFORMMATRICES "cpostmtx"
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								#define I_FOGPARAMS             "cfog"
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								#define C_POSNORMALMATRIX        0
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								#define C_PROJECTION            (C_POSNORMALMATRIX + 6)
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								#define C_MATERIALS             (C_PROJECTION + 4)
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								#define C_LIGHTS                (C_MATERIALS + 4)
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								#define C_TEXMATRICES           (C_LIGHTS + 40)
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								#define C_TRANSFORMMATRICES     (C_TEXMATRICES + 24)
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								#define C_NORMALMATRICES        (C_TRANSFORMMATRICES + 64)
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								#define C_POSTTRANSFORMMATRICES (C_NORMALMATRICES + 32)
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								#define C_FOGPARAMS             (C_POSTTRANSFORMMATRICES + 64)
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								class VERTEXSHADERUID
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								{
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								public:
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									u32 values[9];
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									VERTEXSHADERUID()
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									{
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										memset(values, 0, sizeof(values));		
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									}
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									VERTEXSHADERUID(const VERTEXSHADERUID& r)
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									{
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										for (size_t i = 0; i < sizeof(values) / sizeof(u32); ++i) 
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											values[i] = r.values[i]; 
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									}
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									int GetNumValues() const 
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									{
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										return (((values[0] >> 23) & 0xf) * 3 + 3) / 4 + 3; // numTexGens*3/4+1
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									}
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									bool operator <(const VERTEXSHADERUID& _Right) const
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									{
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										if (values[0] < _Right.values[0])
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											return true;
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										else if (values[0] > _Right.values[0])
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											return false;
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										int N = GetNumValues();
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										for (int i = 1; i < N; ++i) 
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										{
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											if (values[i] < _Right.values[i])
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												return true;
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											else if (values[i] > _Right.values[i])
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												return false;
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										}
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										return false;
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									}
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									bool operator ==(const VERTEXSHADERUID& _Right) const
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									{
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										if (values[0] != _Right.values[0])
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											return false;
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										int N = GetNumValues();
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										for (int i = 1; i < N; ++i)
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										{
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											if (values[i] != _Right.values[i])
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												return false;
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										}
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										return true;
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									}
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								};
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								// components is included in the uid.
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								const char *GenerateVertexShaderCode(u32 components, bool D3D);
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								void GetVertexShaderId(VERTEXSHADERUID *uid, u32 components);
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								extern VERTEXSHADERUID  last_vertex_shader_uid;
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								#endif // GCOGL_VERTEXSHADER_H
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