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										 |  |  | // Copyright (C) 2003 Dolphin Project.
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							|  |  |  | // This program is free software: you can redistribute it and/or modify
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							|  |  |  | // it under the terms of the GNU General Public License as published by
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							|  |  |  | // the Free Software Foundation, version 2.0.
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							|  |  |  | // This program is distributed in the hope that it will be useful,
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							|  |  |  | // but WITHOUT ANY WARRANTY; without even the implied warranty of
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							|  |  |  | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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							|  |  |  | // GNU General Public License 2.0 for more details.
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							|  |  |  | // A copy of the GPL 2.0 should have been included with the program.
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							|  |  |  | // If not, see http://www.gnu.org/licenses/
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							|  |  |  | // Official SVN repository and contact information can be found at
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							|  |  |  | // http://code.google.com/p/dolphin-emu/
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							|  |  |  | // IMPORTANT: UI etc should modify g_Config. Graphics code should read g_ActiveConfig.
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							|  |  |  | // The reason for this is to get rid of race conditions etc when the configuration
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							|  |  |  | // changes in the middle of a frame. This is done by copying g_Config to g_ActiveConfig
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							|  |  |  | // at the start of every frame. Noone should ever change members of g_ActiveConfig 
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							|  |  |  | // directly.
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										 |  |  | #ifndef _PLUGIN_VIDEO_CONFIG_H_
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							|  |  |  | #define _PLUGIN_VIDEO_CONFIG_H_
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										 |  |  | #include "Common.h"
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										 |  |  | #include "VideoCommon.h"
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										 |  |  | #include <string>
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										 |  |  | // Log in two categories, and save three other options in the same byte
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							|  |  |  | #define CONF_LOG			1
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							|  |  |  | #define CONF_PRIMLOG		2
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							|  |  |  | #define CONF_SAVETEXTURES	4
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							|  |  |  | #define CONF_SAVETARGETS	8
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							|  |  |  | #define CONF_SAVESHADERS	16
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										 |  |  | enum MultisampleMode { | 
					
						
							|  |  |  | 	MULTISAMPLE_OFF, | 
					
						
							|  |  |  | 	MULTISAMPLE_2X, | 
					
						
							|  |  |  | 	MULTISAMPLE_4X, | 
					
						
							|  |  |  | 	MULTISAMPLE_8X, | 
					
						
							|  |  |  | 	MULTISAMPLE_CSAA_8X, | 
					
						
							|  |  |  | 	MULTISAMPLE_CSAA_8XQ, | 
					
						
							|  |  |  | 	MULTISAMPLE_CSAA_16X, | 
					
						
							|  |  |  | 	MULTISAMPLE_CSAA_16XQ, | 
					
						
							|  |  |  | }; | 
					
						
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										 |  |  | enum AspectMode { | 
					
						
							|  |  |  | 	ASPECT_AUTO = 0, | 
					
						
							|  |  |  | 	ASPECT_FORCE_16_9 = 1, | 
					
						
							|  |  |  | 	ASPECT_FORCE_4_3 = 2, | 
					
						
							|  |  |  | 	ASPECT_STRETCH = 3, | 
					
						
							|  |  |  | }; | 
					
						
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										 |  |  | class IniFile; | 
					
						
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										 |  |  | // NEVER inherit from this class.
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										 |  |  | struct VideoConfig | 
					
						
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										 |  |  | { | 
					
						
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										 |  |  |     VideoConfig(); | 
					
						
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										 |  |  |     void Load(const char *ini_file); | 
					
						
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										 |  |  | 	void GameIniLoad(const char *ini_file); | 
					
						
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										 |  |  |     void Save(const char *ini_file); | 
					
						
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										 |  |  | 	void UpdateProjectionHack(); | 
					
						
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							|  |  |  |     // General
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										 |  |  | 	bool bVSync; | 
					
						
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										 |  |  |     bool bNativeResolution, b2xResolution, bRunning;  // Should possibly be augmented with 2x, 4x native.
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										 |  |  | 	bool bWidescreenHack; | 
					
						
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										 |  |  | 	int iAspectRatio; | 
					
						
							|  |  |  |     bool bCrop;   // Aspect ratio controls.
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										 |  |  |     bool bUseXFB; | 
					
						
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										 |  |  | 	bool bUseRealXFB; | 
					
						
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										 |  |  |     bool bAutoScale;  // Removes annoying borders without using XFB. Doesn't always work perfectly.
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										 |  |  | 	bool bUseNativeMips; | 
					
						
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										 |  |  |      | 
					
						
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										 |  |  | 	// Enhancements
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										 |  |  |     int iMultisampleMode; | 
					
						
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										 |  |  |     bool bForceFiltering; | 
					
						
							|  |  |  |     int iMaxAnisotropy; | 
					
						
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										 |  |  | 	std::string sPostProcessingShader; | 
					
						
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							|  |  |  | 	// Information
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							|  |  |  |     bool bShowFPS; | 
					
						
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										 |  |  |     bool bOverlayStats; | 
					
						
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										 |  |  | 	bool bOverlayProjStats; | 
					
						
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										 |  |  |     bool bTexFmtOverlayEnable; | 
					
						
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										 |  |  |     bool bTexFmtOverlayCenter; | 
					
						
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										 |  |  | 	bool bShowEFBCopyRegions; | 
					
						
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										 |  |  |      | 
					
						
							|  |  |  |     // Render
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							|  |  |  |     bool bWireFrame; | 
					
						
							|  |  |  |     bool bDisableLighting; | 
					
						
							|  |  |  |     bool bDisableTexturing; | 
					
						
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										 |  |  |     bool bDstAlphaPass; | 
					
						
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										 |  |  | 	bool bDisableFog; | 
					
						
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							|  |  |  |     // Utility
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							|  |  |  |     bool bDumpTextures; | 
					
						
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										 |  |  | 	bool bHiresTextures; | 
					
						
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										 |  |  | 	bool bDumpEFBTarget; | 
					
						
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										 |  |  | 	bool bDumpFrames; | 
					
						
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										 |  |  |     bool bFreeLook; | 
					
						
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										 |  |  |      | 
					
						
							|  |  |  |     // Hacks
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										 |  |  |     bool bEFBAccessEnable; | 
					
						
							|  |  |  | 	bool bEFBCopyDisable;  // should reverse polarity of this one :) true=disabled can be confusing
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										 |  |  |     bool bOSDHotKey; | 
					
						
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										 |  |  | 	bool bHack; | 
					
						
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										 |  |  | 	bool bCopyEFBToTexture; | 
					
						
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										 |  |  | 	bool bCopyEFBScaled; | 
					
						
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										 |  |  |     bool bSafeTextureCache; | 
					
						
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										 |  |  | 	int iSafeTextureCache_ColorSamples;	 | 
					
						
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										 |  |  | 	bool bFIFOBPhack; | 
					
						
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										 |  |  | 	int iPhackvalue; | 
					
						
							|  |  |  | 	bool bPhackvalue1, bPhackvalue2; | 
					
						
							|  |  |  | 	float fhackvalue1, fhackvalue2; | 
					
						
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										 |  |  | 	bool bProjHack1; | 
					
						
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										 |  |  | 	float fAspectRatioHackW, fAspectRatioHackH; | 
					
						
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										 |  |  |     int iLog; // CONF_ bits
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							|  |  |  |     int iSaveTargetId; | 
					
						
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							|  |  |  |     //currently unused:
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										 |  |  |     int iCompileDLsLevel; | 
					
						
							|  |  |  |     bool bShowShaderErrors; | 
					
						
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										 |  |  | 	// D3D only config, mostly to be merged into the above
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							|  |  |  | 	int iAdapter; | 
					
						
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										 |  |  | 	// With this enabled, the plugin renders directly to the backbuffer. Many features are
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							|  |  |  | 	// disabled but it might be faster on really old GPUs.
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							|  |  |  | 	bool bSimpleFB; | 
					
						
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							|  |  |  | 	// Static config per API
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							|  |  |  | 	bool bAllowSignedBytes; | 
					
						
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										 |  |  | }; | 
					
						
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										 |  |  | extern VideoConfig g_Config; | 
					
						
							|  |  |  | extern VideoConfig g_ActiveConfig; | 
					
						
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							|  |  |  | // Called every frame.
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							|  |  |  | void UpdateActiveConfig(); | 
					
						
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							|  |  |  | void ComputeDrawRectangle(int backbuffer_width, int backbuffer_height, bool flip, TargetRectangle *rc); | 
					
						
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										 |  |  | #endif  // _PLUGIN_VIDEO_CONFIG_H_
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