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								// Copyright (C) 2003-2009 Dolphin Project.
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								// This program is free software: you can redistribute it and/or modify
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								// it under the terms of the GNU General Public License as published by
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								// the Free Software Foundation, version 2.0.
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								// This program is distributed in the hope that it will be useful,
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								// but WITHOUT ANY WARRANTY; without even the implied warranty of
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								// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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								// GNU General Public License 2.0 for more details.
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								// A copy of the GPL 2.0 should have been included with the program.
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								// If not, see http://www.gnu.org/licenses/
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								// Official SVN repository and contact information can be found at
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								// http://code.google.com/p/dolphin-emu/
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								#ifndef _TEXTURECACHE_H
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								#define _TEXTURECACHE_H
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								#include <map>
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								#include "D3DBase.h"
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								#include "BPMemory.h"
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								class TextureCache
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								{
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								public:
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									struct TCacheEntry
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									{
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										LPDIRECT3DTEXTURE9 texture;
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										u32 addr;
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										u32 hash;
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										u32 paletteHash;
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										u32 hashoffset;
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										u32 oldpixel;
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										bool isRenderTarget;
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										bool isNonPow2;
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										int frameCount;
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										int w,h,fmt;
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										TexMode0 mode; // current filter and clamp modes that texture is set to
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										TCacheEntry()
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										{
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											texture=0;
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											isRenderTarget=0;
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											hash=0;
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										}
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										void Destroy(bool shutdown);
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									};
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								private:
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									typedef std::map<u32,TCacheEntry> TexCache;
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									static u8 *temp;
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									static TexCache textures;
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								public:
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									static void Init();
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									static void Cleanup();
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									static void Shutdown();
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									static void Invalidate(bool shutdown);
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									static TCacheEntry *Load(int stage, u32 address, int width, int height, int format, int tlutaddr, int tlutfmt);
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									static void CopyEFBToRenderTarget(u32 address, RECT *source);
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								};
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								#endif
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