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								// Copyright 2013 Dolphin Emulator Project
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								// Licensed under GPLv2
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								// Refer to the license.txt file included.
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								#pragma once
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								#include <string>
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								#include <vector>
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								#include <wx/dialog.h>
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								#include <wx/event.h>
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								#include <wx/frame.h>
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								#include "Common/FifoQueue.h"
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								#include "Core/NetPlayClient.h"
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								#include "Core/NetPlayProto.h"
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								class CGameListCtrl;
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								class wxButton;
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								class wxCheckBox;
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								class wxChoice;
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								class wxListBox;
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								class wxString;
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								class wxTextCtrl;
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								class wxWindow;
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								enum
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								{
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									NP_GUI_EVT_CHANGE_GAME = 45,
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									NP_GUI_EVT_START_GAME,
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									NP_GUI_EVT_STOP_GAME,
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								};
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								class NetPlaySetupDiag : public wxFrame
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								{
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								public:
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									NetPlaySetupDiag(wxWindow* const parent, const CGameListCtrl* const game_list);
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									~NetPlaySetupDiag();
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								private:
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									void OnJoin(wxCommandEvent& event);
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									void OnHost(wxCommandEvent& event);
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									void OnQuit(wxCommandEvent& event);
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									void MakeNetPlayDiag(int port, const std::string &game, bool is_hosting);
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									wxTextCtrl* m_nickname_text;
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									wxTextCtrl* m_host_port_text;
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									wxTextCtrl* m_connect_port_text;
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									wxTextCtrl* m_connect_ip_text;
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									wxListBox*  m_game_lbox;
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								#ifdef USE_UPNP
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									wxCheckBox* m_upnp_chk;
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								#endif
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									const CGameListCtrl* const m_game_list;
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								};
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								class NetPlayDiag : public wxFrame, public NetPlayUI
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								{
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								public:
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									NetPlayDiag(wxWindow* const parent, const CGameListCtrl* const game_list
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										, const std::string& game, const bool is_hosting = false);
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									~NetPlayDiag();
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									Common::FifoQueue<std::string> chat_msgs;
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									void OnStart(wxCommandEvent& event);
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									// implementation of NetPlayUI methods
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									void BootGame(const std::string& filename) override;
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									void StopGame() override;
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									void Update() override;
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									void AppendChat(const std::string& msg) override;
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									void OnMsgChangeGame(const std::string& filename) override;
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									void OnMsgStartGame() override;
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									void OnMsgStopGame() override;
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									static NetPlayDiag *&GetInstance() { return npd; };
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									bool IsRecording() override;
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								private:
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								    DECLARE_EVENT_TABLE()
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									void OnChat(wxCommandEvent& event);
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									void OnQuit(wxCommandEvent& event);
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									void OnThread(wxCommandEvent& event);
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									void OnChangeGame(wxCommandEvent& event);
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									void OnAdjustBuffer(wxCommandEvent& event);
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									void OnConfigPads(wxCommandEvent& event);
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									void OnKick(wxCommandEvent& event);
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									void OnPlayerSelect(wxCommandEvent& event);
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									void GetNetSettings(NetSettings &settings);
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									std::string FindGame();
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									wxListBox*   m_player_lbox;
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									wxTextCtrl*  m_chat_text;
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									wxTextCtrl*  m_chat_msg_text;
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									wxCheckBox*  m_memcard_write;
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									wxCheckBox*  m_record_chkbox;
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									std::string  m_selected_game;
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									wxButton*    m_game_btn;
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									wxButton*    m_start_btn;
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									wxButton*    m_kick_btn;
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									std::vector<int> m_playerids;
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									const CGameListCtrl* const m_game_list;
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									static NetPlayDiag* npd;
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								};
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								class ChangeGameDiag : public wxDialog
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								{
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								public:
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									ChangeGameDiag(wxWindow* const parent, const CGameListCtrl* const game_list, wxString& game_name);
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								private:
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									void OnPick(wxCommandEvent& event);
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									wxListBox* m_game_lbox;
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									wxString&  m_game_name;
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											2010-05-02 23:01:50 +00:00
										 
									 
								 
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								};
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								class PadMapDiag : public wxDialog
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								{
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								public:
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									PadMapDiag(wxWindow* const parent, PadMapping map[], PadMapping wiimotemap[], std::vector<const Player *>& player_list);
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								private:
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									void OnAdjust(wxCommandEvent& event);
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											2014-02-16 23:51:41 -05:00
										 
									 
								 
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									wxChoice* m_map_cbox[8];
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											2013-08-18 09:43:01 -04:00
										 
									 
								 
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									PadMapping* const m_mapping;
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									PadMapping* const m_wiimapping;
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											2013-08-18 09:43:01 -04:00
										 
									 
								 
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									std::vector<const Player *>& m_player_list;
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								};
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											2013-08-14 17:50:21 -04:00
										 
									 
								 
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								namespace NetPlay
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								{
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									void StopGame();
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								}
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