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								// Copyright 2013 Dolphin Emulator Project
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								// Licensed under GPLv2
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								// Refer to the license.txt file included.
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								#pragma once
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								#include <IOKit/hid/IOHIDLib.h>
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								#include "InputCommon/ControllerInterface/Device.h"
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								#include "InputCommon/ControllerInterface/ForceFeedback/ForceFeedbackDevice.h"
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								namespace ciface
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								{
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								namespace OSX
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								{
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								class Joystick : public ForceFeedback::ForceFeedbackDevice
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								{
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								private:
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									class Button : public Input
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									{
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									public:
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										std::string GetName() const;
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										Button(IOHIDElementRef element, IOHIDDeviceRef device)
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											: m_element(element), m_device(device) {}
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										ControlState GetState() const;
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									private:
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										const IOHIDElementRef m_element;
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										const IOHIDDeviceRef  m_device;
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									};
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									class Axis : public Input
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									{
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									public:
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										enum direction
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										{
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											positive = 0,
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											negative
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										};
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										std::string GetName() const;
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										Axis(IOHIDElementRef element, IOHIDDeviceRef device, direction dir);
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										ControlState GetState() const;
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									private:
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										const IOHIDElementRef m_element;
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										const IOHIDDeviceRef  m_device;
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										std::string           m_name;
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										const direction       m_direction;
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										float                 m_neutral;
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										float                 m_scale;
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									};
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									class Hat : public Input
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									{
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									public:
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										enum direction
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										{
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											up = 0,
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											right,
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											down,
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											left
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										};
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										std::string GetName() const;
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										Hat(IOHIDElementRef element, IOHIDDeviceRef device, direction dir);
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										ControlState GetState() const;
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									private:
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										const IOHIDElementRef m_element;
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										const IOHIDDeviceRef  m_device;
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										const char*           m_name;
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										const direction       m_direction;
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									};
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								public:
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									bool UpdateInput();
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									Joystick(IOHIDDeviceRef device, std::string name, int index);
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									~Joystick();
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									std::string GetName() const;
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									std::string GetSource() const;
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									int GetId() const;
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								private:
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									const IOHIDDeviceRef m_device;
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									const std::string    m_device_name;
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									const int            m_index;
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									ForceFeedback::FFDeviceAdapterReference m_ff_device;
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								};
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								}
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								}
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