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										 |  |  | // Copyright (C) 2003-2009 Dolphin Project.
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							|  |  |  | // This program is free software: you can redistribute it and/or modify
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							|  |  |  | // it under the terms of the GNU General Public License as published by
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							|  |  |  | // the Free Software Foundation, version 2.0.
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							|  |  |  | // This program is distributed in the hope that it will be useful,
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							|  |  |  | // but WITHOUT ANY WARRANTY; without even the implied warranty of
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							|  |  |  | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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							|  |  |  | // GNU General Public License 2.0 for more details.
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							|  |  |  | // A copy of the GPL 2.0 should have been included with the program.
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							|  |  |  | // If not, see http://www.gnu.org/licenses/
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							|  |  |  | // Official SVN repository and contact information can be found at
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							|  |  |  | // http://code.google.com/p/dolphin-emu/
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										 |  |  | #ifndef _TEXTUREMNGR_H_
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							|  |  |  | #define _TEXTUREMNGR_H_
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							|  |  |  | #include <map>
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										 |  |  | #include "VideoCommon.h"
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										 |  |  | #include "GLUtil.h"
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										 |  |  | #include "BPStructs.h"
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							|  |  |  | class TextureMngr | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | public: | 
					
						
							|  |  |  |     struct TCacheEntry | 
					
						
							|  |  |  |     { | 
					
						
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										 |  |  |         TCacheEntry() : texture(0), addr(0), size_in_bytes(0), hash(0), w(0), h(0), scaleX(1.0f), scaleY(1.0f), isRenderTarget(false), isUpsideDown(false), isNonPow2(true), bHaveMipMaps(false) { mode.hex = 0xFCFCFCFC; } | 
					
						
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							|  |  |  |         GLuint texture; | 
					
						
							|  |  |  |         u32 addr; | 
					
						
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										 |  |  |         u32 size_in_bytes; | 
					
						
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										 |  |  |         u32 hash; | 
					
						
							|  |  |  |         u32 paletteHash; | 
					
						
							|  |  |  |         u32 hashoffset; | 
					
						
							|  |  |  |         u32 oldpixel; // used for simple cleanup
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							|  |  |  |         TexMode0 mode; // current filter and clamp modes that texture is set to
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							|  |  |  |         int frameCount; | 
					
						
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										 |  |  |         int w, h, fmt; | 
					
						
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										 |  |  | 		float scaleX, scaleY; // Hires texutres need this
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										 |  |  |         bool isRenderTarget; // if render texture, then rendertex is filled with the direct copy of the render target
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							|  |  |  |                              // later conversions would have to convert properly from rendertexfmt to texfmt
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							|  |  |  |         bool isUpsideDown;  | 
					
						
							|  |  |  |         bool isNonPow2; // if nonpow2, use GL_TEXTURE_2D, else GL_TEXTURE_RECTANGLE_NV
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							|  |  |  |         bool bHaveMipMaps; | 
					
						
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							|  |  |  |         void SetTextureParameters(TexMode0& newmode); | 
					
						
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										 |  |  |         void Destroy(bool shutdown); | 
					
						
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										 |  |  |         void ConvertFromRenderTarget(u32 taddr, int twidth, int theight, int tformat, int tlutaddr, int tlutfmt); | 
					
						
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										 |  |  | 		bool IntersectsMemoryRange(u32 range_address, u32 range_size); | 
					
						
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										 |  |  |     }; | 
					
						
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							|  |  |  |     struct DEPTHTARGET | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |         DEPTHTARGET() : targ(0), framecount(0) {} | 
					
						
							|  |  |  |         GLuint targ; | 
					
						
							|  |  |  |         int framecount; | 
					
						
							|  |  |  |     }; | 
					
						
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							|  |  |  | private: | 
					
						
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										 |  |  |     typedef std::map<u32, TCacheEntry> TexCache; | 
					
						
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							|  |  |  |     static u8 *temp; | 
					
						
							|  |  |  |     static TexCache textures; | 
					
						
							|  |  |  | 	static std::map<u32, DEPTHTARGET> mapDepthTargets; | 
					
						
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							|  |  |  | public: | 
					
						
							|  |  |  |     static void Init(); | 
					
						
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										 |  |  |     static void ProgressiveCleanup(); | 
					
						
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										 |  |  |     static void Shutdown(); | 
					
						
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										 |  |  |     static void Invalidate(bool shutdown); | 
					
						
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										 |  |  | 	static void InvalidateRange(u32 start_address, u32 size); | 
					
						
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										 |  |  |     static TCacheEntry* Load(int texstage, u32 address, int width, int height, int format, int tlutaddr, int tlutfmt); | 
					
						
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										 |  |  |     static void CopyRenderTargetToTexture(u32 address, bool bFromZBuffer, bool bIsIntensityFmt, u32 copyfmt, bool bScaleByHalf, const TRectangle &source); | 
					
						
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							|  |  |  |     static void DisableStage(int stage); // sets active texture
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							|  |  |  | 	static void ClearRenderTargets(); // sets render target value of all textures to false
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										 |  |  | }; | 
					
						
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										 |  |  | bool SaveTexture(const char* filename, u32 textarget, u32 tex, int width, int height); | 
					
						
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										 |  |  | #endif // _TEXTUREMNGR_H_
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