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								// Name:        wx/cursor.h
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								// Purpose:     wxCursor base header
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								// Author:      Julian Smart
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								// Modified by:
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								// Created:
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								// Copyright:   (c) Julian Smart
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								// RCS-ID:      $Id: cursor.h 70353 2012-01-15 14:46:41Z VZ $
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								// Licence:     wxWindows Licence
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								/////////////////////////////////////////////////////////////////////////////
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								#ifndef _WX_CURSOR_H_BASE_
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								#define _WX_CURSOR_H_BASE_
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								#include "wx/defs.h"
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								/*
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								    wxCursor classes should have the following public API:
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								class WXDLLIMPEXP_CORE wxCursor : public wxGDIObject
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								{
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								public:
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								    wxCursor();
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								    wxCursor(const wxImage& image);
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								    wxCursor(const wxString& name,
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								             wxBitmapType type = wxCURSOR_DEFAULT_TYPE,
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								             int hotSpotX = 0, int hotSpotY = 0);
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								    wxCursor(wxStockCursor id) { InitFromStock(id); }
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								#if WXWIN_COMPATIBILITY_2_8
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								    wxCursor(int id) { InitFromStock((wxStockCursor)id); }
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								#endif
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								    virtual ~wxCursor();
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								};
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								*/
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								#if defined(__WXMSW__)
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								    #define wxCURSOR_DEFAULT_TYPE   wxBITMAP_TYPE_CUR_RESOURCE
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								    #include "wx/msw/cursor.h"
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								#elif defined(__WXMOTIF__)
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								    #define wxCURSOR_DEFAULT_TYPE   wxBITMAP_TYPE_XBM
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								    #include "wx/motif/cursor.h"
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								#elif defined(__WXGTK20__)
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								    #define wxCURSOR_DEFAULT_TYPE   wxBITMAP_TYPE_XPM
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								    #include "wx/gtk/cursor.h"
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								#elif defined(__WXGTK__)
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								    #define wxCURSOR_DEFAULT_TYPE   wxBITMAP_TYPE_XPM
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								    #include "wx/gtk1/cursor.h"
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								#elif defined(__WXX11__)
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								    #define wxCURSOR_DEFAULT_TYPE   wxBITMAP_TYPE_XPM
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								    #include "wx/x11/cursor.h"
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								#elif defined(__WXDFB__)
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								    #define wxCURSOR_DEFAULT_TYPE   wxBITMAP_TYPE_CUR_RESOURCE
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								    #include "wx/dfb/cursor.h"
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								#elif defined(__WXMAC__)
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								    #define wxCURSOR_DEFAULT_TYPE   wxBITMAP_TYPE_MACCURSOR_RESOURCE
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								    #include "wx/osx/cursor.h"
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								#elif defined(__WXCOCOA__)
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								    #define wxCURSOR_DEFAULT_TYPE   wxBITMAP_TYPE_MACCURSOR_RESOURCE
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								    #include "wx/cocoa/cursor.h"
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								#elif defined(__WXPM__)
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								    #define wxCURSOR_DEFAULT_TYPE   wxBITMAP_TYPE_CUR_RESOURCE
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								    #include "wx/os2/cursor.h"
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								#endif
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								#include "wx/utils.h"
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								/* This is a small class which can be used by all ports
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								   to temporarily suspend the busy cursor. Useful in modal
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								   dialogs.
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								   Actually that is not (any longer) quite true..  currently it is
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								   only used in wxGTK Dialog::ShowModal() and now uses static
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								   wxBusyCursor methods that are only implemented for wxGTK so far.
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								   The BusyCursor handling code should probably be implemented in
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								   common code somewhere instead of the separate implementations we
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								   currently have.  Also the name BusyCursorSuspender is a little
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								   misleading since it doesn't actually suspend the BusyCursor, just
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								   masks one that is already showing.
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								   If another call to wxBeginBusyCursor is made while this is active
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								   the Busy Cursor will again be shown.  But at least now it doesn't
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								   interfere with the state of wxIsBusy() -- RL
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								*/
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								class wxBusyCursorSuspender
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								{
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								public:
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								    wxBusyCursorSuspender()
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								    {
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								        if( wxIsBusy() )
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								        {
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								            wxSetCursor( wxBusyCursor::GetStoredCursor() );
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								        }
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								    }
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								    ~wxBusyCursorSuspender()
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								    {
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								        if( wxIsBusy() )
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								        {
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								            wxSetCursor( wxBusyCursor::GetBusyCursor() );
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								        }
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								    }
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								};
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								#endif
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								    // _WX_CURSOR_H_BASE_
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