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								// Copyright 2008 Dolphin Emulator Project
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								// Licensed under GPLv2+
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								// Refer to the license.txt file included.
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								#pragma once
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								#ifdef __APPLE__
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								#include <AudioUnit/AudioUnit.h>
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								#endif
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								#include "AudioCommon/SoundStream.h"
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								class CoreAudioSound final : public SoundStream
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								{
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								#ifdef __APPLE__
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								public:
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								  bool Start() override;
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								  void SetVolume(int volume) override;
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								  void SoundLoop() override;
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								  void Stop() override;
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								  void Update() override;
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								  static bool isValid() { return true; }
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								private:
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								  AudioUnit audioUnit;
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								  int m_volume;
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								  static OSStatus callback(void* inRefCon, AudioUnitRenderActionFlags* ioActionFlags,
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								                           const AudioTimeStamp* inTimeStamp, UInt32 inBusNumber,
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								                           UInt32 inNumberFrames, AudioBufferList* ioData);
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								#endif
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								};
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