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								// Copyright (C) 2003 Dolphin Project.
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								// This program is free software: you can redistribute it and/or modify
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								// it under the terms of the GNU General Public License as published by
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								// the Free Software Foundation, version 2.0.
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								// This program is distributed in the hope that it will be useful,
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								// but WITHOUT ANY WARRANTY; without even the implied warranty of
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								// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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								// GNU General Public License 2.0 for more details.
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								// A copy of the GPL 2.0 should have been included with the program.
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								// If not, see http://www.gnu.org/licenses/
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								// Official SVN repository and contact information can be found at
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								// http://code.google.com/p/dolphin-emu/
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								#ifndef _DSOUNDSTREAM_H_
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								#define _DSOUNDSTREAM_H_
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								#include "SoundStream.h"
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								#include "Thread.h"
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								#ifdef _WIN32
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								#include <mmsystem.h>
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								#include <dsound.h>
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								#define BUFSIZE (1024 * 8 * 4)
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								#endif
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								class DSound : public SoundStream
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								{
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								#ifdef _WIN32
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								    Common::Thread *thread;
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								    Common::EventEx soundSyncEvent;
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								    void  *hWnd;
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								    IDirectSound8* ds;
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								    IDirectSoundBuffer* dsBuffer;
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								    int bufferSize;     //i bytes
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									int m_volume;
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								    // playback position
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								    int currentPos;
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								    int lastPos;
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								    short realtimeBuffer[BUFSIZE / sizeof(short)];
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								    inline int FIX128(int x)
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									{
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										return x & (~127);
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								    }
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								    inline int ModBufferSize(int x)
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									{
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										return (x + bufferSize) % bufferSize;
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								    }
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								    bool CreateBuffer();
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								    bool WriteDataToBuffer(DWORD dwOffset, char* soundData, DWORD dwSoundBytes);
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								public:
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									DSound(CMixer *mixer, void *hWnd = NULL)
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										: SoundStream(mixer)
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										, bufferSize(0)
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										, currentPos(0)
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										, lastPos(0)
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										, dsBuffer(0)
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										, ds(0)
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									{}
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								    virtual ~DSound() {}
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									virtual bool Start();
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								    virtual void SoundLoop();
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									virtual void SetVolume(int volume);
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								    virtual void Stop();
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									virtual void Clear(bool mute);
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								    static bool isValid() { return true; }
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								    virtual bool usesMixer() const { return true; }
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								    virtual void Update();
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								#else
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								public:
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									DSound(CMixer *mixer, void *hWnd = NULL)
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										: SoundStream(mixer)
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									{}
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								#endif
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								};
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								#endif //_DSOUNDSTREAM_H_
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