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								// Copyright 2009 Dolphin Emulator Project
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											2015-05-18 01:08:10 +02:00
										 
									 
								 
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								// Licensed under GPLv2+
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											2013-04-21 02:17:03 -04:00
										 
									 
								 
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								// Refer to the license.txt file included.
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											2016-01-03 16:30:30 -05:00
										 
									 
								 
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								#include <AudioUnit/AudioUnit.h>
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											2014-02-17 05:18:15 -05:00
										 
									 
								 
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								#include "AudioCommon/CoreAudioSoundStream.h"
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								#include "Common/Logging/Log.h"
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								OSStatus CoreAudioSound::callback(void* inRefCon, AudioUnitRenderActionFlags* ioActionFlags,
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								                                  const AudioTimeStamp* inTimeStamp, UInt32 inBusNumber,
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								                                  UInt32 inNumberFrames, AudioBufferList* ioData)
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								{
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								  for (UInt32 i = 0; i < ioData->mNumberBuffers; i++)
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								    ((CoreAudioSound*)inRefCon)
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								        ->m_mixer->Mix((short*)ioData->mBuffers[i].mData, ioData->mBuffers[i].mDataByteSize / 4);
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								  return noErr;
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								}
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											2010-05-31 05:05:53 +00:00
										 
									 
								 
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								bool CoreAudioSound::Start()
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								{
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								  OSStatus err;
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								  AURenderCallbackStruct callback_struct;
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								  AudioStreamBasicDescription format;
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								  AudioComponentDescription desc;
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								  AudioComponent component;
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								  desc.componentType = kAudioUnitType_Output;
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								  desc.componentSubType = kAudioUnitSubType_DefaultOutput;
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								  desc.componentFlags = 0;
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								  desc.componentFlagsMask = 0;
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								  desc.componentManufacturer = kAudioUnitManufacturer_Apple;
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								  component = AudioComponentFindNext(nullptr, &desc);
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								  if (component == nullptr)
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								  {
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								    ERROR_LOG(AUDIO, "error finding audio component");
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								    return false;
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								  }
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								  err = AudioComponentInstanceNew(component, &audioUnit);
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								  if (err != noErr)
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								  {
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								    ERROR_LOG(AUDIO, "error opening audio component");
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								    return false;
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								  }
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								  FillOutASBDForLPCM(format, m_mixer->GetSampleRate(), 2, 16, 16, false, false, false);
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								  err = AudioUnitSetProperty(audioUnit, kAudioUnitProperty_StreamFormat, kAudioUnitScope_Input, 0,
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								                             &format, sizeof(AudioStreamBasicDescription));
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								  if (err != noErr)
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								  {
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								    ERROR_LOG(AUDIO, "error setting audio format");
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								    return false;
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								  }
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								  callback_struct.inputProc = callback;
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								  callback_struct.inputProcRefCon = this;
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								  err = AudioUnitSetProperty(audioUnit, kAudioUnitProperty_SetRenderCallback, kAudioUnitScope_Input,
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								                             0, &callback_struct, sizeof callback_struct);
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								  if (err != noErr)
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								  {
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								    ERROR_LOG(AUDIO, "error setting audio callback");
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								    return false;
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								  }
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								  err = AudioUnitSetParameter(audioUnit, kHALOutputParam_Volume, kAudioUnitScope_Output, 0,
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								                              m_volume / 100., 0);
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								  if (err != noErr)
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								    ERROR_LOG(AUDIO, "error setting volume");
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								  err = AudioUnitInitialize(audioUnit);
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								  if (err != noErr)
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								  {
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								    ERROR_LOG(AUDIO, "error initializing audiounit");
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								    return false;
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								  }
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								  err = AudioOutputUnitStart(audioUnit);
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								  if (err != noErr)
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								  {
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								    ERROR_LOG(AUDIO, "error starting audiounit");
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								    return false;
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								  }
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								  return true;
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								}
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								void CoreAudioSound::SetVolume(int volume)
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								{
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								  OSStatus err;
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								  m_volume = volume;
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								  err = AudioUnitSetParameter(audioUnit, kHALOutputParam_Volume, kAudioUnitScope_Output, 0,
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								                              volume / 100., 0);
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								  if (err != noErr)
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								    ERROR_LOG(AUDIO, "error setting volume");
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								}
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								void CoreAudioSound::SoundLoop()
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								{
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								}
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								void CoreAudioSound::Stop()
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								{
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								  OSStatus err;
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											2009-10-23 17:10:27 +00:00
										 
									 
								 
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								  err = AudioOutputUnitStop(audioUnit);
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								  if (err != noErr)
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								    ERROR_LOG(AUDIO, "error stopping audiounit");
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								  err = AudioUnitUninitialize(audioUnit);
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								  if (err != noErr)
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								    ERROR_LOG(AUDIO, "error uninitializing audiounit");
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								  err = AudioComponentInstanceDispose(audioUnit);
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								  if (err != noErr)
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								    ERROR_LOG(AUDIO, "error closing audio component");
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								}
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								void CoreAudioSound::Update()
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								{
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								}
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