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								// Copyright 2015 Dolphin Emulator Project
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								// Licensed under GPLv2+
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								// Refer to the license.txt file included.
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								#include "VideoBackends/D3D12/D3DDescriptorHeapManager.h"
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								#include "VideoBackends/D3D12/D3DBase.h"
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								#include "VideoBackends/D3D12/D3DState.h"
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								namespace DX12
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								{
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								bool operator==(const D3DDescriptorHeapManager::SamplerStateSet& lhs,
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								                const D3DDescriptorHeapManager::SamplerStateSet& rhs)
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								{
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								  // D3D12TODO: Do something more efficient than this.
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								  return (!memcmp(&lhs, &rhs, sizeof(D3DDescriptorHeapManager::SamplerStateSet)));
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								}
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								D3DDescriptorHeapManager::D3DDescriptorHeapManager(D3D12_DESCRIPTOR_HEAP_DESC* desc,
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								                                                   ID3D12Device* device,
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								                                                   unsigned int temporarySlots)
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								    : m_device(device)
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								{
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								  CheckHR(device->CreateDescriptorHeap(desc, IID_PPV_ARGS(&m_descriptor_heap)));
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								  m_descriptor_heap_size = desc->NumDescriptors;
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								  m_descriptor_increment_size = device->GetDescriptorHandleIncrementSize(desc->Type);
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								  m_gpu_visible = (desc->Flags == D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE);
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								  if (m_gpu_visible)
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								  {
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								    D3D12_DESCRIPTOR_HEAP_DESC cpu_shadow_heap_desc = *desc;
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								    cpu_shadow_heap_desc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_NONE;
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								    CheckHR(device->CreateDescriptorHeap(&cpu_shadow_heap_desc,
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								                                         IID_PPV_ARGS(&m_descriptor_heap_cpu_shadow)));
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								    m_heap_base_gpu = m_descriptor_heap->GetGPUDescriptorHandleForHeapStart();
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								    m_heap_base_gpu_cpu_shadow = m_descriptor_heap_cpu_shadow->GetCPUDescriptorHandleForHeapStart();
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								  }
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								  m_heap_base_cpu = m_descriptor_heap->GetCPUDescriptorHandleForHeapStart();
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								  m_first_temporary_slot_in_heap = m_descriptor_heap_size - temporarySlots;
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								  m_current_temporary_offset_in_heap = m_first_temporary_slot_in_heap;
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								}
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								bool D3DDescriptorHeapManager::Allocate(D3D12_CPU_DESCRIPTOR_HANDLE* cpu_handle,
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								                                        D3D12_GPU_DESCRIPTOR_HANDLE* gpu_handle,
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								                                        D3D12_CPU_DESCRIPTOR_HANDLE* gpu_handle_cpu_shadow,
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								                                        bool temporary)
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								{
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								  bool allocated_from_current_heap = true;
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								  if (m_current_permanent_offset_in_heap + 1 >= m_first_temporary_slot_in_heap)
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								  {
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								    // If out of room in the heap, start back at beginning.
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								    allocated_from_current_heap = false;
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								    m_current_permanent_offset_in_heap = 0;
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								  }
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								  CHECK(!gpu_handle || (gpu_handle && m_gpu_visible),
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								        "D3D12_GPU_DESCRIPTOR_HANDLE used on non-GPU-visible heap.");
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								  if (temporary && m_current_temporary_offset_in_heap + 1 >= m_descriptor_heap_size)
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								  {
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								    m_current_temporary_offset_in_heap = m_first_temporary_slot_in_heap;
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								  }
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								  unsigned int heapOffsetToUse =
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								      temporary ? m_current_temporary_offset_in_heap : m_current_permanent_offset_in_heap;
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								  if (m_gpu_visible)
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								  {
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								    gpu_handle->ptr = m_heap_base_gpu.ptr + heapOffsetToUse * m_descriptor_increment_size;
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								    if (gpu_handle_cpu_shadow)
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								      gpu_handle_cpu_shadow->ptr =
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								          m_heap_base_gpu_cpu_shadow.ptr + heapOffsetToUse * m_descriptor_increment_size;
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								  }
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								  cpu_handle->ptr = m_heap_base_cpu.ptr + heapOffsetToUse * m_descriptor_increment_size;
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								  if (!temporary)
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								  {
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								    m_current_permanent_offset_in_heap++;
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								  }
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								  return allocated_from_current_heap;
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								}
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								bool D3DDescriptorHeapManager::AllocateGroup(
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								    D3D12_CPU_DESCRIPTOR_HANDLE* base_cpu_handle, unsigned int num_handles,
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								    D3D12_GPU_DESCRIPTOR_HANDLE* base_gpu_handle,
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								    D3D12_CPU_DESCRIPTOR_HANDLE* base_gpu_handle_cpu_shadow, bool temporary)
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								{
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								  bool allocated_from_current_heap = true;
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								  if (m_current_permanent_offset_in_heap + num_handles >= m_first_temporary_slot_in_heap)
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								  {
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								    // If out of room in the heap, start back at beginning.
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								    allocated_from_current_heap = false;
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								    m_current_permanent_offset_in_heap = 0;
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								  }
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								  CHECK(!base_gpu_handle || (base_gpu_handle && m_gpu_visible),
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								        "D3D12_GPU_DESCRIPTOR_HANDLE used on non-GPU-visible heap.");
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								  if (temporary && m_current_temporary_offset_in_heap + num_handles >= m_descriptor_heap_size)
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								  {
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								    m_current_temporary_offset_in_heap = m_first_temporary_slot_in_heap;
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								  }
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								  unsigned int heapOffsetToUse =
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								      temporary ? m_current_temporary_offset_in_heap : m_current_permanent_offset_in_heap;
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								  if (m_gpu_visible)
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								  {
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								    base_gpu_handle->ptr = m_heap_base_gpu.ptr + heapOffsetToUse * m_descriptor_increment_size;
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								    if (base_gpu_handle_cpu_shadow)
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								      base_gpu_handle_cpu_shadow->ptr =
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								          m_heap_base_gpu_cpu_shadow.ptr + heapOffsetToUse * m_descriptor_increment_size;
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								  }
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							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  base_cpu_handle->ptr = m_heap_base_cpu.ptr + heapOffsetToUse * m_descriptor_increment_size;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  if (temporary)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    m_current_temporary_offset_in_heap += num_handles;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  else
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    m_current_permanent_offset_in_heap += num_handles;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  }
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  return allocated_from_current_heap;
							 | 
						
					
						
							
								
									
										
										
										
											2016-01-07 19:40:35 -08:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2016-06-24 10:43:46 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								D3D12_GPU_DESCRIPTOR_HANDLE
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								D3DDescriptorHeapManager::GetHandleForSamplerGroup(SamplerState* sampler_state,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                                   unsigned int num_sampler_samples)
							 | 
						
					
						
							
								
									
										
										
										
											2016-01-07 19:40:35 -08:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								{
							 | 
						
					
						
							
								
									
										
										
										
											2016-06-24 10:43:46 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  auto it = m_sampler_map.find(*reinterpret_cast<SamplerStateSet*>(sampler_state));
							 | 
						
					
						
							
								
									
										
										
										
											2016-01-07 19:40:35 -08:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2016-06-24 10:43:46 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  if (it == m_sampler_map.end())
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    D3D12_CPU_DESCRIPTOR_HANDLE base_sampler_cpu_handle;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    D3D12_GPU_DESCRIPTOR_HANDLE base_sampler_gpu_handle;
							 | 
						
					
						
							
								
									
										
										
										
											2016-01-07 19:40:35 -08:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2016-06-24 10:43:46 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								    bool allocatedFromExistingHeap =
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        AllocateGroup(&base_sampler_cpu_handle, num_sampler_samples, &base_sampler_gpu_handle);
							 | 
						
					
						
							
								
									
										
										
										
											2016-01-07 19:40:35 -08:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2016-06-24 10:43:46 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								    if (!allocatedFromExistingHeap)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      m_sampler_map.clear();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    }
							 | 
						
					
						
							
								
									
										
										
										
											2016-01-07 19:40:35 -08:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2016-06-24 10:43:46 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								    for (unsigned int i = 0; i < num_sampler_samples; i++)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      D3D12_CPU_DESCRIPTOR_HANDLE destinationDescriptor;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      destinationDescriptor.ptr = base_sampler_cpu_handle.ptr + i * D3D::sampler_descriptor_size;
							 | 
						
					
						
							
								
									
										
										
										
											2016-01-07 19:40:35 -08:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2016-06-24 10:43:46 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								      D3D::device12->CreateSampler(&StateCache::GetDesc12(sampler_state[i]), destinationDescriptor);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    }
							 | 
						
					
						
							
								
									
										
										
										
											2016-01-07 19:40:35 -08:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2016-06-24 10:43:46 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								    m_sampler_map[*reinterpret_cast<SamplerStateSet*>(sampler_state)] = base_sampler_gpu_handle;
							 | 
						
					
						
							
								
									
										
										
										
											2016-01-07 19:40:35 -08:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2016-06-24 10:43:46 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								    return base_sampler_gpu_handle;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  else
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    return it->second;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  }
							 | 
						
					
						
							
								
									
										
										
										
											2016-01-07 19:40:35 -08:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								ID3D12DescriptorHeap* D3DDescriptorHeapManager::GetDescriptorHeap() const
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								{
							 | 
						
					
						
							
								
									
										
										
										
											2016-06-24 10:43:46 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  return m_descriptor_heap;
							 | 
						
					
						
							
								
									
										
										
										
											2016-01-07 19:40:35 -08:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								D3DDescriptorHeapManager::~D3DDescriptorHeapManager()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								{
							 | 
						
					
						
							
								
									
										
										
										
											2016-06-24 10:43:46 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  SAFE_RELEASE(m_descriptor_heap);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  SAFE_RELEASE(m_descriptor_heap_cpu_shadow);
							 | 
						
					
						
							
								
									
										
										
										
											2016-01-07 19:40:35 -08:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}  // namespace DX12
							 |