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								// Copyright 2012 Dolphin Emulator Project
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								// Licensed under GPLv2+
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								// Refer to the license.txt file included.
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								#pragma once
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								#include <array>
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								#include <d3d12.h>
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								#include "VideoCommon/PerfQueryBase.h"
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								namespace DX12
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								{
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								class PerfQuery final : public PerfQueryBase
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								{
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								public:
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								  PerfQuery();
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								  ~PerfQuery();
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								  void EnableQuery(PerfQueryGroup type) override;
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								  void DisableQuery(PerfQueryGroup type) override;
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								  void ResetQuery() override;
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								  u32 GetQueryResult(PerfQueryType type) override;
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								  void FlushResults() override;
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								  bool IsFlushed() const override;
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								private:
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								  struct ActiveQuery
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								  {
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								    PerfQueryGroup query_type;
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								    UINT64 fence_value;
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								  };
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								  void WeakFlush();
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								  // Find the last fence value of all pending queries.
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								  UINT64 FindLastPendingFenceValue() const;
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								  // Only use when non-empty
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								  void FlushOne();
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								  static void QueueFenceCallback(void* owning_object, UINT64 fence_value);
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								  void QueueFence(UINT64 fence_value);
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								  // when testing in SMS: 64 was too small, 128 was ok
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								  static constexpr size_t PERF_QUERY_BUFFER_SIZE = 512;
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								  static constexpr size_t QUERY_READBACK_BUFFER_SIZE = PERF_QUERY_BUFFER_SIZE * sizeof(UINT64);
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								  std::array<ActiveQuery, PERF_QUERY_BUFFER_SIZE> m_query_buffer;
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								  int m_query_read_pos = 0;
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								  ID3D12QueryHeap* m_query_heap = nullptr;
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								  ID3D12Resource* m_query_readback_buffer = nullptr;
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								  ID3D12Fence* m_tracking_fence = nullptr;
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								  UINT64 m_next_fence_value = 0;
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								};
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								}  // namespace
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