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								// Copyright 2015 Dolphin Emulator Project
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								// Licensed under GPLv2+
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								// Refer to the license.txt file included.
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								#pragma once
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								#include "VideoBackends/D3D12/D3DBase.h"
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								namespace DX12
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								{
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								class StaticShaderCache final
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								{
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								public:
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								  static void Init();
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								  static void InvalidateMSAAShaders();
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								  static void Shutdown();
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								  // Pixel shaders
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								  static D3D12_SHADER_BYTECODE GetColorMatrixPixelShader(bool multisampled);
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								  static D3D12_SHADER_BYTECODE GetColorCopyPixelShader(bool multisampled);
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								  static D3D12_SHADER_BYTECODE GetDepthMatrixPixelShader(bool multisampled);
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								  static D3D12_SHADER_BYTECODE GetDepthResolveToColorPixelShader();
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								  static D3D12_SHADER_BYTECODE GetClearPixelShader();
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								  static D3D12_SHADER_BYTECODE GetAnaglyphPixelShader();
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								  static D3D12_SHADER_BYTECODE GetReinterpRGBA6ToRGB8PixelShader(bool multisampled);
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								  static D3D12_SHADER_BYTECODE GetReinterpRGB8ToRGBA6PixelShader(bool multisampled);
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								  static D3D12_SHADER_BYTECODE GetXFBEncodePixelShader();
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								  static D3D12_SHADER_BYTECODE GetXFBDecodePixelShader();
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								  // Vertex shaders
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								  static D3D12_SHADER_BYTECODE GetSimpleVertexShader();
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								  static D3D12_SHADER_BYTECODE GetClearVertexShader();
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								  static D3D12_INPUT_LAYOUT_DESC GetSimpleVertexShaderInputLayout();
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								  static D3D12_INPUT_LAYOUT_DESC GetClearVertexShaderInputLayout();
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								  // Geometry shaders
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								  static D3D12_SHADER_BYTECODE GetClearGeometryShader();
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								  static D3D12_SHADER_BYTECODE GetCopyGeometryShader();
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								};
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								}
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