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								// Copyright 2013 Max Eliaser
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								// Licensed under the GNU General Public License, version 2 or higher.
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								// Refer to the license.txt file included.
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								// See XInput2.cpp for extensive documentation.
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								#pragma once
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								extern "C" {
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								#include <X11/keysym.h>
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								#include <X11/Xlib.h>
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								#include <X11/extensions/XInput2.h>
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								}
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								#include "InputCommon/ControllerInterface/Device.h"
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								namespace ciface
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								{
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								namespace XInput2
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								{
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								void Init(std::vector<Core::Device*>& devices, void* const hwnd);
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								class KeyboardMouse : public Core::Device
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								{
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								private:
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									struct State
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									{
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										char keyboard[32];
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										unsigned int buttons;
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										struct
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										{
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											float x, y;
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										} cursor, axis;
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									};
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									class Key : public Input
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									{
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										friend class KeyboardMouse;
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									public:
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										std::string GetName() const override { return m_keyname; }
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										Key(Display* display, KeyCode keycode, const char* keyboard);
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										ControlState GetState() const override;
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									private:
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										std::string       m_keyname;
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										Display* const    m_display;
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										const char* const m_keyboard;
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										const KeyCode     m_keycode;
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									};
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									class Button : public Input
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									{
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									public:
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										std::string GetName() const override { return name; }
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										Button(unsigned int index, unsigned int& buttons);
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										ControlState GetState() const override;
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									private:
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										const unsigned int& m_buttons;
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										const unsigned int m_index;
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										std::string name;
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									};
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									class Cursor : public Input
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									{
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									public:
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										std::string GetName() const override { return name; }
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										bool IsDetectable() override { return false; }
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										Cursor(u8 index, bool positive, const float& cursor);
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										ControlState GetState() const override;
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									private:
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										const float& m_cursor;
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										const u8     m_index;
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										const bool   m_positive;
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										std::string  name;
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									};
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									class Axis : public Input
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									{
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									public:
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										std::string GetName() const override { return name; }
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										bool IsDetectable() override { return false; }
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										Axis(u8 index, bool positive, const float& axis);
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										ControlState GetState() const override;
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									private:
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										const float& m_axis;
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										const u8     m_index;
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										const bool   m_positive;
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										std::string  name;
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									};
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								private:
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									void SelectEventsForDevice(Window window, XIEventMask *mask, int deviceid);
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									void UpdateCursor();
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								public:
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									bool UpdateInput() override;
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									bool UpdateOutput() override;
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									KeyboardMouse(Window window, int opcode, int pointer_deviceid, int keyboard_deviceid);
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									~KeyboardMouse();
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									std::string GetName() const override;
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									std::string GetSource() const override;
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									int GetId() const override;
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								private:
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									Window      m_window;
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									Display*    m_display;
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									State       m_state;
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									int         xi_opcode;
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									const int   pointer_deviceid, keyboard_deviceid;
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									std::string name;
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								};
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								}
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								}
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