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								// Copyright 2019 Dolphin Emulator Project
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								// Licensed under GPLv2+
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								// Refer to the license.txt file included.
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								#include "MacUpdater/ViewController.h"
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								#include "UpdaterCommon/UI.h"
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								#include <Cocoa/Cocoa.h>
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								#include <unistd.h>
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								#include <functional>
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								// When we call from the main thread, we are not allowed to use
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								// dispatch_sync(dispatch_get_main_queue() as it will cause crashes) To prevent this check if we're
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								// already on the main thread first
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								void run_on_main(std::function<void()> fnc)
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								{
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								  if (![NSThread isMainThread])
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								  {
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								    dispatch_sync(dispatch_get_main_queue(), ^{
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								      fnc();
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								    });
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								  }
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								  else
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								  {
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								    fnc();
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								  }
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								}
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								NSWindow* GetWindow()
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								{
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								  return [[[NSApplication sharedApplication] windows] objectAtIndex:0];
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								}
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								ViewController* GetView()
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								{
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								  return (ViewController*)GetWindow().contentViewController;
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								}
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								void UI::Error(const std::string& text)
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								{
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								  run_on_main([&] {
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								    NSAlert* alert = [[[NSAlert alloc] init] autorelease];
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								    [alert setMessageText:@"Fatal error"];
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								    [alert
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								        setInformativeText:[NSString stringWithCString:text.c_str() encoding:NSUTF8StringEncoding]];
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								    [alert setAlertStyle:NSAlertStyleCritical];
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								    [alert beginSheetModalForWindow:GetWindow()
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								                  completionHandler:^(NSModalResponse) {
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								                    [NSApp performSelector:@selector(terminate:) withObject:nil afterDelay:0.0];
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								                  }];
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								  });
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								}
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								void UI::SetVisible(bool visible)
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								{
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								  run_on_main([&] {
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								    if (visible)
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								    {
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								      [NSApp unhide:nil];
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								      [NSApp activateIgnoringOtherApps:YES];
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								    }
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								    else
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								    {
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								      [NSApp hide:nil];
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								    }
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								  });
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								}
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								void UI::SetDescription(const std::string& text)
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								{
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								  run_on_main([&] {
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								    [GetView()
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								        SetDescription:[NSString stringWithCString:text.c_str() encoding:NSUTF8StringEncoding]];
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								  });
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								}
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								void UI::SetTotalMarquee(bool marquee)
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								{
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								  run_on_main([marquee] { [GetView() SetTotalMarquee:marquee]; });
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								}
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								void UI::SetCurrentMarquee(bool marquee)
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								{
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								  run_on_main([&] { [GetView() SetCurrentMarquee:marquee]; });
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								}
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								void UI::ResetTotalProgress()
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								{
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								  run_on_main([] { SetTotalProgress(0, 1); });
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								}
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								void UI::ResetCurrentProgress()
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								{
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								  run_on_main([] { SetCurrentProgress(0, 1); });
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								}
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								void UI::SetCurrentProgress(int current, int total)
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								{
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								  run_on_main([&] { [GetView() SetCurrentProgress:(double)current total:(double)total]; });
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								}
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								void UI::SetTotalProgress(int current, int total)
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								{
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								  run_on_main([&] { [GetView() SetTotalProgress:(double)current total:(double)total]; });
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								}
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								void UI::Sleep(int seconds)
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								{
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								  [NSThread sleepForTimeInterval:static_cast<float>(seconds)];
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								}
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								void UI::WaitForPID(u32 pid)
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								{
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								  for (int res = kill(pid, 0); res == 0 || (res < 0 && errno == EPERM); res = kill(pid, 0))
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								  {
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								    UI::Sleep(1);
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								  }
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								}
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								void UI::LaunchApplication(std::string path)
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								{
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								  [[NSWorkspace sharedWorkspace]
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								      launchApplication:[NSString stringWithCString:path.c_str()
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								                                           encoding:[NSString defaultCStringEncoding]]];
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								}
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								void UI::Stop()
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								{
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								  run_on_main([] { [NSApp performSelector:@selector(terminate:) withObject:nil afterDelay:0.0]; });
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								}
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								// Stub. Only needed on Windows
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								void UI::Init()
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								{
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								}
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