2009-09-02 21:00:45 +00:00
										 
									 
								 
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								// Project description
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								// -------------------
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								// Name: nJoy 
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								// Description: A Dolphin Compatible Input Plugin
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								//
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								// Author: Falcon4ever (nJoy@falcon4ever.com)
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								// Site: www.multigesture.net
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								// Copyright (C) 2003 Dolphin Project.
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								//
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								//
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								// Licensetype: GNU General Public License (GPL)
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								//
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								// This program is free software: you can redistribute it and/or modify
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								// it under the terms of the GNU General Public License as published by
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								// the Free Software Foundation, version 2.0.
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								//
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								// This program is distributed in the hope that it will be useful,
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								// but WITHOUT ANY WARRANTY; without even the implied warranty of
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								// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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								// GNU General Public License 2.0 for more details.
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								//
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								// A copy of the GPL 2.0 should have been included with the program.
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								// If not, see http://www.gnu.org/licenses/
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								//
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								// Official SVN repository and contact information can be found at
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								// http://code.google.com/p/dolphin-emu/
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								//
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								// Include
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								// ---------
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								#include "nJoy.h"
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								#ifdef RUMBLE_HACK
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								struct RUMBLE // GC Pad rumble DIDevice 
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								{	
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									LPDIRECTINPUTDEVICE8	g_pDevice;	// 4 pads objects
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									LPDIRECTINPUTEFFECT		g_pEffect;
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									DWORD					g_dwNumForceFeedbackAxis;
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									DIEFFECT				eff;
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								};
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								#define SAFE_RELEASE(p) { if (p) { (p)->Release(); (p)=NULL; } }
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								BOOL CALLBACK EnumFFDevicesCallback(const DIDEVICEINSTANCE* pInst, VOID* pContext);
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								BOOL CALLBACK EnumAxesCallback(const DIDEVICEOBJECTINSTANCE* pdidoi, VOID* pContext);
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								void SetDeviceForcesXY(int pad, int nXYForce);
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								HRESULT InitRumble(HWND hWnd);
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								LPDIRECTINPUT8		g_Rumble;		// DInput Rumble object
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								RUMBLE				pRumble[4];		// 4 GC Rumble Pads
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								//////////////////////
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								// Use PAD rumble
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								// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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								void Pad_Use_Rumble(u8 _numPAD)
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								{
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									if (PadMapping[_numPAD].rumble)
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									{
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										if (!g_Rumble)
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										{
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											// GetForegroundWindow() always sends the good HWND
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											if (FAILED(InitRumble(GetForegroundWindow())))
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												PanicAlert("Could not initialize Rumble!");
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										} else
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										{
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											// Acquire gamepad
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											if (pRumble[_numPAD].g_pDevice != NULL)
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												pRumble[_numPAD].g_pDevice->Acquire();
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										}
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									}
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								}
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								////////////////////////////////////////////////////
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								// Set PAD rumble. Explanation: Stop = 0, Rumble = 1
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								// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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								void PAD_Rumble(u8 _numPAD, unsigned int _uType, unsigned int _uStrength)
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								{
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									Pad_Use_Rumble(_numPAD);
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									int Strenght = 0;
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									if (PadMapping[_numPAD].rumble)  // rumble activated
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									{
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										if (_uType == 1 && _uStrength > 2) 
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										{
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											// it looks like _uStrength is equal to 3 everytime anyway...
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											Strenght = 1000 * (g_Config.RumbleStrength + 1);
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											Strenght = Strenght > 10000 ? 10000 : Strenght;
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										}
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										else
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											Strenght = 0;
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										SetDeviceForcesXY(_numPAD, Strenght);
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									}
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								}
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								// Rumble stuff :D!
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								// ----------------
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								//
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								HRESULT InitRumble(HWND hWnd)
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								{
							 | 
						
					
						
							
								
									
										
										
										
											2009-04-02 21:13:58 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
									DIPROPDWORD dipdw;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
									HRESULT hr;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
									// Register with the DirectInput subsystem and get a pointer to a IDirectInput interface we can use.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
									if (FAILED(hr = DirectInput8Create(GetModuleHandle(NULL), DIRECTINPUT_VERSION, IID_IDirectInput8, (VOID**)&g_Rumble, NULL)))
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
										return hr;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
									// Look for a device we can use
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
									if (FAILED(hr = g_Rumble->EnumDevices( DI8DEVCLASS_GAMECTRL, EnumFFDevicesCallback, NULL, DIEDFL_ATTACHEDONLY | DIEDFL_FORCEFEEDBACK)))
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
										return hr;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
									for (int i=0; i<4; i++)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
									{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
										if (NULL == pRumble[i].g_pDevice)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
											PadMapping[i].rumble = false; // Disable Rumble for this pad only.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
										else
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
										{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
											pRumble[i].g_pDevice->SetDataFormat(&c_dfDIJoystick);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
											pRumble[i].g_pDevice->SetCooperativeLevel(hWnd, DISCL_EXCLUSIVE | DISCL_BACKGROUND);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
											// Request exclusive acces for both background and foreground.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
												dipdw.diph.dwSize = sizeof(DIPROPDWORD);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
												dipdw.diph.dwHeaderSize = sizeof(DIPROPHEADER);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
												dipdw.diph.dwObj = 0;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
												dipdw.diph.dwHow = DIPH_DEVICE;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
												dipdw.dwData = FALSE;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
											// if Force Feedback doesn't seem to work...
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
											if (FAILED(pRumble[i].g_pDevice->EnumObjects(EnumAxesCallback, 
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
												(void*)&pRumble[i].g_dwNumForceFeedbackAxis, DIDFT_AXIS))
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
											 || FAILED(pRumble[i].g_pDevice->SetProperty(DIPROP_AUTOCENTER, &dipdw.diph)))
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
											{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
												PanicAlert("Device %d doesn't seem to work ! \nRumble for device %d is now Disabled !", i+1);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
												PadMapping[i].rumble = false; // Disable Rumble for this pad
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
												continue;	// Next pad
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
											}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
											if (pRumble[i].g_dwNumForceFeedbackAxis > 2) 
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
												pRumble[i].g_dwNumForceFeedbackAxis = 2;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
											DWORD _rgdwAxes[2] = {DIJOFS_X, DIJOFS_Y};
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
											long rglDirection[2] = {0, 0};
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
											DICONSTANTFORCE cf = {0};
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
											ZeroMemory(&pRumble[i].eff, sizeof(pRumble[i].eff));
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
											pRumble[i].eff.dwSize = sizeof(DIEFFECT);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
											pRumble[i].eff.dwFlags = DIEFF_CARTESIAN | DIEFF_OBJECTOFFSETS;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
											pRumble[i].eff.dwDuration = INFINITE; // fixed time may be safer (X * DI_SECONDS)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
											pRumble[i].eff.dwSamplePeriod = 0;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
											pRumble[i].eff.dwGain = DI_FFNOMINALMAX;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
											pRumble[i].eff.dwTriggerButton = DIEB_NOTRIGGER;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
											pRumble[i].eff.dwTriggerRepeatInterval = 0;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
											pRumble[i].eff.cAxes = pRumble[i].g_dwNumForceFeedbackAxis;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
											pRumble[i].eff.rgdwAxes = _rgdwAxes;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
											pRumble[i].eff.rglDirection = rglDirection;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
											pRumble[i].eff.lpEnvelope = 0;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
											pRumble[i].eff.cbTypeSpecificParams = sizeof( DICONSTANTFORCE );
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
											pRumble[i].eff.lpvTypeSpecificParams = &cf;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
											pRumble[i].eff.dwStartDelay = 0;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
											// Create the prepared effect
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
											if (FAILED(hr = pRumble[i].g_pDevice->CreateEffect(GUID_ConstantForce, &pRumble[i].eff, &pRumble[i].g_pEffect, NULL)))
							 | 
						
					
						
							
								
									
										
										
										
											2009-07-28 23:38:49 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
												continue;
							 | 
						
					
						
							
								
									
										
										
										
											2009-04-02 21:13:58 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
													
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
											if (pRumble[i].g_pEffect == NULL)
							 | 
						
					
						
							
								
									
										
										
										
											2009-07-28 23:38:49 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
												continue;
							 | 
						
					
						
							
								
									
										
										
										
											2009-04-02 21:13:58 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
										}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
									}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
									return S_OK;
							 | 
						
					
						
							
								
									
										
										
										
											2009-02-23 06:15:48 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2009-04-02 21:13:58 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								void SetDeviceForcesXY(int npad, int nXYForce)
							 | 
						
					
						
							
								
									
										
										
										
											2009-02-23 06:15:48 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								{
							 | 
						
					
						
							
								
									
										
										
										
											2009-04-02 21:13:58 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
									// Security check
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
									if (pRumble[npad].g_pDevice == NULL)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
										return;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
									// If nXYForce is null, there's no point to create the effect
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
									// Just stop the force feedback
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
									if (nXYForce == 0) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
										pRumble[npad].g_pEffect->Stop();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
										return;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
									}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
									
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
									long rglDirection[2] = {0};
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
									DICONSTANTFORCE cf;
							 | 
						
					
						
							
								
									
										
										
										
											2009-02-23 06:15:48 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2009-04-02 21:13:58 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
									// If only one force feedback axis, then apply only one direction and keep the direction at zero
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
									if (pRumble[npad].g_dwNumForceFeedbackAxis == 1)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
									{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
										rglDirection[0] = 0;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
										cf.lMagnitude = nXYForce; // max should be 10000
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
									}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
									// 	If two force feedback axis, then apply magnitude from both directions 
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
									else
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
									{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
										rglDirection[0] = nXYForce;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
										rglDirection[1] = nXYForce;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
										cf.lMagnitude = 1.4142f*nXYForce;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
									}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
									ZeroMemory(&pRumble[npad].eff, sizeof(pRumble[npad].eff));
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
									pRumble[npad].eff.dwSize = sizeof(DIEFFECT);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
									pRumble[npad].eff.dwFlags = DIEFF_CARTESIAN | DIEFF_OBJECTOFFSETS;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
									pRumble[npad].eff.cAxes = pRumble[npad].g_dwNumForceFeedbackAxis;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
									pRumble[npad].eff.rglDirection = rglDirection;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
									pRumble[npad].eff.lpEnvelope = 0;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
									pRumble[npad].eff.cbTypeSpecificParams = sizeof(DICONSTANTFORCE);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
									pRumble[npad].eff.lpvTypeSpecificParams = &cf;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
									pRumble[npad].eff.dwStartDelay = 0;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
									// Now set the new parameters..
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
									pRumble[npad].g_pEffect->SetParameters(&pRumble[npad].eff, DIEP_DIRECTION | DIEP_TYPESPECIFICPARAMS | DIEP_START);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
									// ..And start the effect immediately.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
									if (pRumble[npad].g_pEffect != NULL)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
											pRumble[npad].g_pEffect->Start(1, 0);
							 | 
						
					
						
							
								
									
										
										
										
											2009-02-23 06:15:48 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2009-04-02 21:13:58 +00:00
										 
									 
								 
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								 | 
							
							
								BOOL CALLBACK EnumFFDevicesCallback(const DIDEVICEINSTANCE* pInst, VOID* pContext)
							 | 
						
					
						
							
								
									
										
										
										
											2009-02-23 06:15:48 +00:00
										 
									 
								 
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							 | 
							
								
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								{
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											2009-04-02 21:13:58 +00:00
										 
									 
								 
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								 | 
							
							
									LPDIRECTINPUTDEVICE8 pDevice;
							 | 
						
					
						
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							 | 
							
								
							 | 
							
								
									
								 | 
							
							
									DIPROPDWORD dipdw;
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								 | 
							
							
									HRESULT	hr;
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								 | 
							
							
									int JoystickID;
							 | 
						
					
						
							
								
									
										
										
										
											2009-02-23 06:15:48 +00:00
										 
									 
								 
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											2009-04-02 21:13:58 +00:00
										 
									 
								 
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										dipdw.diph.dwSize       = sizeof(DIPROPDWORD); 
							 | 
						
					
						
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							 | 
							
								
									
								 | 
							
							
										dipdw.diph.dwHeaderSize = sizeof(DIPROPHEADER); 
							 | 
						
					
						
							| 
								
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							 | 
							
								
									
								 | 
							
							
										dipdw.diph.dwObj        = 0; 
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								 | 
							
							
										dipdw.diph.dwHow        = DIPH_DEVICE; 
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											2009-02-23 06:15:48 +00:00
										 
									 
								 
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											2009-04-02 21:13:58 +00:00
										 
									 
								 
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									g_Rumble->CreateDevice(pInst->guidInstance, &pDevice, NULL); // Create a DInput pad device
							 | 
						
					
						
							
								
									
										
										
										
											2009-02-23 06:15:48 +00:00
										 
									 
								 
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											2009-04-02 21:13:58 +00:00
										 
									 
								 
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								 | 
							
							
									if (SUCCEEDED(hr = pDevice->GetProperty(DIPROP_JOYSTICKID, &dipdw.diph))) // Get DInput Device ID 
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								 | 
							
							
										JoystickID = dipdw.dwData;
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									else 
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								 | 
							
							
										return DIENUM_CONTINUE;
							 | 
						
					
						
							
								
									
										
										
										
											2009-02-23 06:15:48 +00:00
										 
									 
								 
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											2009-04-02 21:13:58 +00:00
										 
									 
								 
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								 | 
							
							
									//PanicAlert("DInput ID : %d \nSDL ID (1-4) : %d / %d / %d / %d\n", JoystickID, PadMapping[0].ID, PadMapping[1].ID, PadMapping[2].ID, PadMapping[3].ID);
							 | 
						
					
						
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									for (int i=0; i<4; i++) 
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								 | 
							
							
									{
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								 | 
							
							
										if (PadMapping[i].ID == JoystickID) // if SDL ID = DInput ID -> we're dealing with the same device
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										{
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								 | 
							
							
											// a DInput device is created even if rumble is disabled on startup
							 | 
						
					
						
							| 
								
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							 | 
							
								
									
								 | 
							
							
											// this way, you can toggle the rumble setting while in game
							 | 
						
					
						
							
								
									
										
										
										
											2009-07-11 00:27:32 +00:00
										 
									 
								 
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								 | 
							
							
											//if (PadMapping[i].enabled) // && PadMapping[i].rumble
							 | 
						
					
						
							
								
									
										
										
										
											2009-04-02 21:13:58 +00:00
										 
									 
								 
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								 | 
							
							
												pRumble[i].g_pDevice = pDevice; // everything looks good, save the DInput device
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							| 
								
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								 | 
							
							
										}
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								 | 
							
							
									}
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									return DIENUM_CONTINUE;
							 | 
						
					
						
							
								
									
										
										
										
											2009-02-23 06:15:48 +00:00
										 
									 
								 
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								}
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								 | 
							
							
								BOOL CALLBACK EnumAxesCallback(const DIDEVICEOBJECTINSTANCE* pdidoi, VOID* pContext)
							 | 
						
					
						
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							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								{
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											2009-04-02 21:13:58 +00:00
										 
									 
								 
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							 | 
							
								
									
								 | 
							
							
									DWORD* pdwNumForceFeedbackAxis = (DWORD*)pContext;	// Enum Rumble Axis
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
									if ((pdidoi->dwFlags & DIDOI_FFACTUATOR) != 0)
							 | 
						
					
						
							| 
								
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							 | 
							
								
									
								 | 
							
							
										(*pdwNumForceFeedbackAxis)++;
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											2009-02-23 06:15:48 +00:00
										 
									 
								 
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											2009-04-02 21:13:58 +00:00
										 
									 
								 
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								 | 
							
							
									return DIENUM_CONTINUE;
							 | 
						
					
						
							
								
									
										
										
										
											2009-02-23 06:15:48 +00:00
										 
									 
								 
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								}
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											2009-10-24 00:18:21 +00:00
										 
									 
								 
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								 | 
							
							
								void PAD_RumbleClose()
							 | 
						
					
						
							
								
									
										
										
										
											2009-02-23 06:15:48 +00:00
										 
									 
								 
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								 | 
							
							
								{
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											2009-10-24 00:18:21 +00:00
										 
									 
								 
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								 | 
							
							
								    // It may look weird, but we don't free anything here, it was the cause of crashes
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
								
									
								 | 
							
							
									// on stop, and the DLL isn't unloaded anyway, so the pointers stay
							 | 
						
					
						
							| 
								
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								 | 
							
							
									// We just stop the rumble in case it's still playing an effect.
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							 | 
							
								
									
								 | 
							
							
									for (int i=0; i<4; i++)
							 | 
						
					
						
							
								
									
										
										
										
											2009-04-02 21:13:58 +00:00
										 
									 
								 
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							 | 
							
								
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								 | 
							
							
									{
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											2009-10-24 00:18:21 +00:00
										 
									 
								 
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							 | 
							
								
							 | 
							
								
									
								 | 
							
							
										if (pRumble[i].g_pDevice && pRumble[i].g_pEffect)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
											pRumble[i].g_pEffect->Stop();
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								 | 
							
							
									}
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								 | 
							
							
								}
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								#else // Multiplatform SDL Rumble code
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								 | 
							
							
								#ifdef SDL_RUMBLE
							 | 
						
					
						
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								 | 
							
							
								struct RUMBLE // GC Pad rumble DIDevice 
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							| 
								
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								 | 
							
							
								{	
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								 | 
							
							
									SDL_Haptic*				g_pDevice;
							 | 
						
					
						
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								 | 
							
							
									SDL_HapticEffect		g_pEffect;
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								 | 
							
							
									int						effect_id;
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								 | 
							
							
								};
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								RUMBLE pRumble[4] = {0};		// 4 GC Rumble Pads
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								 | 
							
							
								#endif
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								// Use PAD rumble
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								 | 
							
							
								// --------------
							 | 
						
					
						
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								 | 
							
							
								bool PAD_Init_Rumble(u8 _numPAD, SDL_Joystick *SDL_Device)
							 | 
						
					
						
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							 | 
							
								
									
								 | 
							
							
								{
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							 | 
							
								
									
								 | 
							
							
								#ifdef SDL_RUMBLE
							 | 
						
					
						
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							 | 
							
								
									
								 | 
							
							
									if (SDL_Device == NULL)
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							 | 
							
								
									
								 | 
							
							
										return false;
							 | 
						
					
						
							
								
									
										
										
										
											2009-04-02 21:13:58 +00:00
										 
									 
								 
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											2009-10-24 00:18:21 +00:00
										 
									 
								 
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							 | 
							
								
							 | 
							
								
									
								 | 
							
							
									pRumble[_numPAD].g_pDevice = SDL_HapticOpenFromJoystick(SDL_Device);
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								 | 
							
							
									if (pRumble[_numPAD].g_pDevice == NULL)
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
								
									
								 | 
							
							
										return false; // Most likely joystick isn't haptic	
							 | 
						
					
						
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								 | 
							
							
									
							 | 
						
					
						
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							 | 
							
								
							 | 
							
								
									
								 | 
							
							
									if (!(SDL_HapticQuery(pRumble[_numPAD].g_pDevice) & SDL_HAPTIC_CONSTANT))
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
									{
							 | 
						
					
						
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								 | 
							
							
										SDL_HapticClose(pRumble[_numPAD].g_pDevice); // No effect
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
								
									
								 | 
							
							
										pRumble[_numPAD].g_pDevice = 0;
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
								
									
								 | 
							
							
										PadMapping[_numPAD].rumble = false;
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							| 
								
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							 | 
							
								
									
								 | 
							
							
										return false;
							 | 
						
					
						
							
								
									
										
										
										
											2009-04-02 21:13:58 +00:00
										 
									 
								 
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							 | 
							
								
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								 | 
							
							
									}
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							 | 
						
					
						
							
								
									
										
										
										
											2009-10-24 00:18:21 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
									// Set the strength of the rumble effect
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
									int Strenght = 3276 * (g_Config.RumbleStrength + 1);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
									Strenght = Strenght > 32767 ? 32767 : Strenght;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
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							 | 
							
								
									
								 | 
							
							
									// Create the effect
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
									memset(&pRumble[_numPAD].g_pEffect, 0, sizeof(SDL_HapticEffect)); // 0 is safe default
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
									pRumble[_numPAD].g_pEffect.type = SDL_HAPTIC_CONSTANT;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
									pRumble[_numPAD].g_pEffect.constant.direction.type = SDL_HAPTIC_POLAR; // Polar coordinates
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
									pRumble[_numPAD].g_pEffect.constant.direction.dir[0] = 18000; // Force comes from south
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
									pRumble[_numPAD].g_pEffect.constant.level = Strenght;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
									pRumble[_numPAD].g_pEffect.constant.length = 10000; // 10s long (should be INFINITE, but 10s is safer)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
									pRumble[_numPAD].g_pEffect.constant.attack_length = 0; // disable Fade in...
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
									pRumble[_numPAD].g_pEffect.constant.fade_length = 0; // ...and out
							 | 
						
					
						
							| 
								
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							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							| 
								
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							 | 
							
								
									
								 | 
							
							
									// Upload the effect
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
									pRumble[_numPAD].effect_id = SDL_HapticNewEffect( pRumble[_numPAD].g_pDevice, &pRumble[_numPAD].g_pEffect );
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								#endif
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
								
									
								 | 
							
							
									return true;
							 | 
						
					
						
							
								
									
										
										
										
											2009-02-23 06:15:48 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								}
							 | 
						
					
						
							
								
									
										
										
										
											2009-04-02 21:13:58 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2009-10-24 00:18:21 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								// Set PAD rumble. Explanation: Stop = 0, Rumble = 1
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
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								// --------------
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								void PAD_Rumble(u8 _numPAD, unsigned int _uType, unsigned int _uStrength)
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								{
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									int Strenght = 0;
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								#ifdef SDL_RUMBLE
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									if (PadMapping[_numPAD].rumble)  // rumble activated
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									{
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										if (!pRumble[_numPAD].g_pDevice)
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											return;
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										if (_uType == 1 && _uStrength > 2)
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											SDL_HapticRunEffect( pRumble[_numPAD].g_pDevice, pRumble[_numPAD].effect_id, 1 );
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										else
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											SDL_HapticStopAll(pRumble[_numPAD].g_pDevice);
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									}
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											2009-02-23 06:15:48 +00:00
										 
									 
								 
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								#endif
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											2009-10-24 00:18:21 +00:00
										 
									 
								 
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								}
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								void PAD_RumbleClose()
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								{
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								#ifdef SDL_RUMBLE
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									for (int i=0; i<4; i++)		// Free all pads
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									{
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											2009-11-08 23:36:14 +00:00
										 
									 
								 
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										if (pRumble[i].g_pDevice) {
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											SDL_HapticClose( pRumble[i].g_pDevice );
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											pRumble[i].g_pDevice = NULL;
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											2009-10-24 00:18:21 +00:00
										 
									 
								 
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										}
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									}
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								#endif
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								}
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								#endif // RUMBLE_HACK
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