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								// Copyright 2008 Dolphin Emulator Project
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								// Licensed under GPLv2+
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								// Refer to the license.txt file included.
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								#pragma once
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								#include <memory>
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								#include <string>
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								#include <vector>
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								#include "Common/CommonTypes.h"
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								class HiresTexture
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								{
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								public:
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									using SOILPointer = std::unique_ptr<u8, void(*)(unsigned char*)>;
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									static void Init();
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									static void Update();
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									static void Shutdown();
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									static std::shared_ptr<HiresTexture> Search(
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										const u8* texture, size_t texture_size,
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										const u8* tlut, size_t tlut_size,
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										u32 width, u32 height,
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										int format, bool has_mipmaps
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									);
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									static std::string GenBaseName(
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										const u8* texture, size_t texture_size,
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										const u8* tlut, size_t tlut_size,
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										u32 width, u32 height,
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										int format, bool has_mipmaps,
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										bool dump = false
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									);
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									~HiresTexture();
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									struct Level
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									{
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										Level();
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										SOILPointer data;
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										size_t data_size = 0;
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										u32 width = 0;
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										u32 height = 0;
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									};
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									std::vector<Level> m_levels;
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								private:
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									static std::unique_ptr<HiresTexture> Load(const std::string& base_filename, u32 width, u32 height);
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									static void Prefetch();
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									static std::string GetTextureDirectory(const std::string& game_id);
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									HiresTexture() {}
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								};
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