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										 |  |  | // Copyright 2008 Dolphin Emulator Project
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										 |  |  | // Licensed under GPLv2+
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										 |  |  | // Refer to the license.txt file included.
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										 |  |  | #pragma once
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										 |  |  | #include <string>
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										 |  |  | #include <vector>
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										 |  |  | #include "Common/CommonTypes.h"
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							|  |  |  | #include "VideoCommon/VideoCommon.h"
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										 |  |  | struct Statistics | 
					
						
							|  |  |  | { | 
					
						
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										 |  |  | 	int numPixelShadersCreated; | 
					
						
							|  |  |  | 	int numPixelShadersAlive; | 
					
						
							|  |  |  | 	int numVertexShadersCreated; | 
					
						
							|  |  |  | 	int numVertexShadersAlive; | 
					
						
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										 |  |  | 	int numTexturesCreated; | 
					
						
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										 |  |  | 	int numTexturesUploaded; | 
					
						
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										 |  |  | 	int numTexturesAlive; | 
					
						
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							|  |  |  | 	int numVertexLoaders; | 
					
						
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										 |  |  | 	float proj_0, proj_1, proj_2, proj_3, proj_4, proj_5; | 
					
						
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										 |  |  | 	float gproj_0, gproj_1, gproj_2, gproj_3, gproj_4, gproj_5; | 
					
						
							|  |  |  | 	float gproj_6, gproj_7, gproj_8, gproj_9, gproj_10, gproj_11, gproj_12, gproj_13, gproj_14, gproj_15; | 
					
						
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							|  |  |  | 	float g2proj_0, g2proj_1, g2proj_2, g2proj_3, g2proj_4, g2proj_5; | 
					
						
							|  |  |  | 	float g2proj_6, g2proj_7, g2proj_8, g2proj_9, g2proj_10, g2proj_11, g2proj_12, g2proj_13, g2proj_14, g2proj_15; | 
					
						
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										 |  |  | 	struct ThisFrame | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		int numBPLoads; | 
					
						
							|  |  |  | 		int numCPLoads; | 
					
						
							|  |  |  | 		int numXFLoads; | 
					
						
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										 |  |  | 		int numBPLoadsInDL; | 
					
						
							|  |  |  | 		int numCPLoadsInDL; | 
					
						
							|  |  |  | 		int numXFLoadsInDL; | 
					
						
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										 |  |  | 		int numPrims; | 
					
						
							|  |  |  | 		int numDLPrims; | 
					
						
							|  |  |  | 		int numShaderChanges; | 
					
						
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							|  |  |  | 		int numPrimitiveJoins; | 
					
						
							|  |  |  | 		int numDrawCalls; | 
					
						
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							|  |  |  | 		int numDListsCalled; | 
					
						
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										 |  |  | 		int bytesVertexStreamed; | 
					
						
							|  |  |  | 		int bytesIndexStreamed; | 
					
						
							|  |  |  | 		int bytesUniformStreamed; | 
					
						
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							|  |  |  | 		int numTrianglesClipped; | 
					
						
							|  |  |  | 		int numTrianglesIn; | 
					
						
							|  |  |  | 		int numTrianglesRejected; | 
					
						
							|  |  |  | 		int numTrianglesCulled; | 
					
						
							|  |  |  | 		int numDrawnObjects; | 
					
						
							|  |  |  | 		int rasterizedPixels; | 
					
						
							|  |  |  | 		int numTrianglesDrawn; | 
					
						
							|  |  |  | 		int numVerticesLoaded; | 
					
						
							|  |  |  | 		int tevPixelsIn; | 
					
						
							|  |  |  | 		int tevPixelsOut; | 
					
						
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										 |  |  | 	}; | 
					
						
							|  |  |  | 	ThisFrame thisFrame; | 
					
						
							|  |  |  | 	void ResetFrame(); | 
					
						
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										 |  |  | 	static void SwapDL(); | 
					
						
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										 |  |  | 	static std::string ToString(); | 
					
						
							|  |  |  | 	static std::string ToStringProj(); | 
					
						
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										 |  |  | }; | 
					
						
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							|  |  |  | extern Statistics stats; | 
					
						
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							|  |  |  | #define STATISTICS
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							|  |  |  | #ifdef STATISTICS
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							|  |  |  | #define INCSTAT(a) (a)++;
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										 |  |  | #define DECSTAT(a) (a)--;
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										 |  |  | #define ADDSTAT(a,b) (a)+=(b);
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							|  |  |  | #define SETSTAT(a,x) (a)=(int)(x);
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										 |  |  | #define SETSTAT_UINT(a,x) (a)=(u32)(x);
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							|  |  |  | #define SETSTAT_FT(a,x) (a)=(float)(x);
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										 |  |  | #else
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							|  |  |  | #define INCSTAT(a) ;
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							|  |  |  | #define ADDSTAT(a,b) ;
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							|  |  |  | #define SETSTAT(a,x) ;
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							|  |  |  | #endif
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