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								// Copyright 2008 Dolphin Emulator Project
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								// Licensed under GPLv2+
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								// Refer to the license.txt file included.
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								#pragma once
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								#include <string>
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								#include "Common/CommonTypes.h"
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								#include "VideoCommon/DataReader.h"
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								#include "VideoCommon/NativeVertexFormat.h"
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								namespace VertexLoaderManager
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								{
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									void Init();
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									void Shutdown();
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									void MarkAllDirty();
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									// Returns -1 if buf_size is insufficient, else the amount of bytes consumed
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									int RunVertices(int vtx_attr_group, int primitive, int count, DataReader src, bool skip_drawing, bool is_preprocess);
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									// For debugging
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									void AppendListToString(std::string *dest);
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									NativeVertexFormat* GetCurrentVertexFormat();
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									// Resolved pointers to array bases. Used by vertex loaders.
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									extern u8 *cached_arraybases[12];
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									void UpdateVertexArrayPointers();
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									// Position cache for zfreeze (3 vertices, 4 floats each to allow SIMD overwrite).
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									// These arrays are in reverse order.
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									extern float position_cache[3][4];
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									extern u32 position_matrix_index[3];
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									// VB_HAS_X. Bitmask telling what vertex components are present.
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									extern u32 g_current_components;
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								}
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