forked from dolphin-emu/dolphin
		
	
		
			
	
	
		
			83 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
		
		
			
		
	
	
			83 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
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								/*
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								    SDL - Simple DirectMedia Layer
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								    Copyright (C) 1997-2009 Sam Lantinga
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								    This library is free software; you can redistribute it and/or
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								    modify it under the terms of the GNU Lesser General Public
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								    License as published by the Free Software Foundation; either
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								    version 2.1 of the License, or (at your option) any later version.
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								    This library is distributed in the hope that it will be useful,
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								    but WITHOUT ANY WARRANTY; without even the implied warranty of
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								    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
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								    Lesser General Public License for more details.
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								    You should have received a copy of the GNU Lesser General Public
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								    License along with this library; if not, write to the Free Software
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								    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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								    Sam Lantinga
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								    slouken@libsdl.org
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								*/
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								#ifndef _SDL_main_h
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								#define _SDL_main_h
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								#include "SDL_stdinc.h"
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								/* Redefine main() on some platforms so that it is called by SDL */
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								#if defined(__WIN32__) || \
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								    (defined(__MWERKS__) && !defined(__BEOS__)) || \
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								    defined(__SYMBIAN32__) || defined(__IPHONEOS__)
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								#ifdef __cplusplus
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								#define C_LINKAGE	"C"
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								#else
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								#define C_LINKAGE
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								#endif /* __cplusplus */
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								/* The application's main() function must be called with C linkage,
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								   and should be declared like this:
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								#ifdef __cplusplus
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								extern "C"
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								#endif
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									int main(int argc, char *argv[])
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									{
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									}
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								 */
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								#define main	SDL_main
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								/* The prototype for the application's main() function */
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								extern C_LINKAGE int SDL_main(int argc, char *argv[]);
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								/* From the SDL library code -- needed for registering the app on Win32 */
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								#ifdef __WIN32__
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								#include "begin_code.h"
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								#ifdef __cplusplus
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								/* *INDENT-OFF* */
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								extern "C" {
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								/* *INDENT-ON* */
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								#endif
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								/* This can be called to set the application class at startup */
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								extern DECLSPEC int SDLCALL SDL_RegisterApp(char *name, Uint32 style,
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								                                            void *hInst);
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								extern DECLSPEC void SDLCALL SDL_UnregisterApp(void);
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								#ifdef __cplusplus
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								/* *INDENT-OFF* */
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								}
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								/* *INDENT-ON* */
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								#endif
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								#include "close_code.h"
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								#endif
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								#endif /* Need to redefine main()? */
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								#endif /* _SDL_main_h */
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								/* vi: set ts=4 sw=4 expandtab: */
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