2009-01-19 05:40:46 +00:00
										 
									 
								 
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								/*
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								    SDL - Simple DirectMedia Layer
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								    Copyright (C) 1997-2006 Sam Lantinga
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								    This library is free software; you can redistribute it and/or
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								    modify it under the terms of the GNU Lesser General Public
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								    License as published by the Free Software Foundation; either
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								    version 2.1 of the License, or (at your option) any later version.
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								    This library is distributed in the hope that it will be useful,
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								    but WITHOUT ANY WARRANTY; without even the implied warranty of
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								    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
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								    Lesser General Public License for more details.
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								    You should have received a copy of the GNU Lesser General Public
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								    License along with this library; if not, write to the Free Software
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								    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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								    Sam Lantinga
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								    slouken@libsdl.org
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								*/
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								/* Main include header for the SDL library */
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								#ifndef _SDL_H
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								#define _SDL_H
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								#include "SDL_main.h"
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								#include "SDL_stdinc.h"
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								#include "SDL_audio.h"
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								#include "SDL_cdrom.h"
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								#include "SDL_cpuinfo.h"
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								#include "SDL_endian.h"
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								#include "SDL_error.h"
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								#include "SDL_events.h"
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								#include "SDL_loadso.h"
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								#include "SDL_mutex.h"
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								#include "SDL_rwops.h"
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								#include "SDL_thread.h"
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								#include "SDL_timer.h"
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								#include "SDL_video.h"
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								#include "SDL_version.h"
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								#include "begin_code.h"
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								/* Set up for C function definitions, even when using C++ */
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								#ifdef __cplusplus
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								extern "C" {
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								#endif
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								/* As of version 0.5, SDL is loaded dynamically into the application */
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								/* These are the flags which may be passed to SDL_Init() -- you should
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								   specify the subsystems which you will be using in your application.
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								*/
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								#define	SDL_INIT_TIMER		0x00000001
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								#define SDL_INIT_AUDIO		0x00000010
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								#define SDL_INIT_VIDEO		0x00000020
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								#define SDL_INIT_CDROM		0x00000100
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								#define SDL_INIT_JOYSTICK	0x00000200
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								#define SDL_INIT_NOPARACHUTE	0x00100000	/* Don't catch fatal signals */
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								#define SDL_INIT_EVENTTHREAD	0x01000000	/* Not supported on all OS's */
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								#define SDL_INIT_EVERYTHING	0x0000FFFF
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								/* This function loads the SDL dynamically linked library and initializes 
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								 * the subsystems specified by 'flags' (and those satisfying dependencies)
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								 * Unless the SDL_INIT_NOPARACHUTE flag is set, it will install cleanup
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								 * signal handlers for some commonly ignored fatal signals (like SIGSEGV)
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								 */
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								extern DECLSPEC int SDLCALL SDL_Init(Uint32 flags);
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								/* This function initializes specific SDL subsystems */
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								extern DECLSPEC int SDLCALL SDL_InitSubSystem(Uint32 flags);
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								/* This function cleans up specific SDL subsystems */
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								extern DECLSPEC void SDLCALL SDL_QuitSubSystem(Uint32 flags);
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								/* This function returns mask of the specified subsystems which have
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								   been initialized.
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								   If 'flags' is 0, it returns a mask of all initialized subsystems.
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								*/
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								extern DECLSPEC Uint32 SDLCALL SDL_WasInit(Uint32 flags);
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								/* This function cleans up all initialized subsystems and unloads the
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								 * dynamically linked library.  You should call it upon all exit conditions.
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								 */
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								extern DECLSPEC void SDLCALL SDL_Quit(void);
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								/* Ends C function definitions when using C++ */
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								#ifdef __cplusplus
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								}
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								#endif
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								#include "close_code.h"
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								#endif /* _SDL_H */
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