2009-01-19 05:40:46 +00:00
										 
									 
								 
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								/*
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								    SDL - Simple DirectMedia Layer
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								    Copyright (C) 1997-2006 Sam Lantinga
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								    This library is free software; you can redistribute it and/or
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								    modify it under the terms of the GNU Lesser General Public
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								    License as published by the Free Software Foundation; either
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								    version 2.1 of the License, or (at your option) any later version.
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								    This library is distributed in the hope that it will be useful,
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								    but WITHOUT ANY WARRANTY; without even the implied warranty of
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								    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
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								    Lesser General Public License for more details.
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								    You should have received a copy of the GNU Lesser General Public
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								    License along with this library; if not, write to the Free Software
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								    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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								    Sam Lantinga
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								    slouken@libsdl.org
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								*/
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								#ifndef _SDL_main_h
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								#define _SDL_main_h
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								#include "SDL_stdinc.h"
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								/* Redefine main() on Win32 and MacOS so that it is called by winmain.c */
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								#if defined(__WIN32__) || \
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								    (defined(__MWERKS__) && !defined(__BEOS__)) || \
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								    defined(__MACOS__) || defined(__MACOSX__) || \
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								    defined(__SYMBIAN32__) || defined(QWS)
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								#ifdef __cplusplus
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								#define C_LINKAGE	"C"
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								#else
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								#define C_LINKAGE
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								#endif /* __cplusplus */
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								/* The application's main() function must be called with C linkage,
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								   and should be declared like this:
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								#ifdef __cplusplus
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								extern "C"
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								#endif
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									int main(int argc, char *argv[])
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									{
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									}
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								 */
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								#define main	SDL_main
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								/* The prototype for the application's main() function */
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								extern C_LINKAGE int SDL_main(int argc, char *argv[]);
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								/* From the SDL library code -- needed for registering the app on Win32 */
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								#ifdef __WIN32__
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								#include "begin_code.h"
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								#ifdef __cplusplus
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								extern "C" {
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								#endif
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								/* This should be called from your WinMain() function, if any */
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								extern DECLSPEC void SDLCALL SDL_SetModuleHandle(void *hInst);
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								/* This can also be called, but is no longer necessary */
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								extern DECLSPEC int SDLCALL SDL_RegisterApp(char *name, Uint32 style, void *hInst);
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								/* This can also be called, but is no longer necessary (SDL_Quit calls it) */
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								extern DECLSPEC void SDLCALL SDL_UnregisterApp(void);
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								#ifdef __cplusplus
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								}
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								#endif
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								#include "close_code.h"
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								#endif
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								/* From the SDL library code -- needed for registering QuickDraw on MacOS */
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								#if defined(__MACOS__)
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								#include "begin_code.h"
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								#ifdef __cplusplus
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								extern "C" {
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								#endif
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								/* Forward declaration so we don't need to include QuickDraw.h */
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								struct QDGlobals;
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								/* This should be called from your main() function, if any */
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								extern DECLSPEC void SDLCALL SDL_InitQuickDraw(struct QDGlobals *the_qd);
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								#ifdef __cplusplus
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								}
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								#endif
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								#include "close_code.h"
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								#endif
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								#endif /* Need to redefine main()? */
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								#endif /* _SDL_main_h */
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