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								// Copyright 2012 Dolphin Emulator Project
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								// Licensed under GPLv2+
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								// Refer to the license.txt file included.
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											2015-09-19 04:40:00 +12:00
										 
									 
								 
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								#include "Common/GL/GLInterface/AGL.h"
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								#include "Common/Logging/Log.h"
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								void cInterfaceAGL::Swap()
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								{
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									[cocoaCtx flushBuffer];
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								}
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								// Create rendering window.
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								// Call browser: Core.cpp:EmuThread() > main.cpp:Video_Initialize()
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								bool cInterfaceAGL::Create(void *window_handle, bool core)
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								{
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									cocoaWin = reinterpret_cast<NSView*>(window_handle);
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									NSSize size = [cocoaWin frame].size;
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									// Enable high-resolution display support.
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									[cocoaWin setWantsBestResolutionOpenGLSurface:YES];
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									NSWindow *window = [cocoaWin window];
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									float scale = [window backingScaleFactor];
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									size.width *= scale;
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									size.height *= scale;
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									// Control window size and picture scaling
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									s_backbuffer_width = size.width;
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									s_backbuffer_height = size.height;
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									NSOpenGLPixelFormatAttribute attr[] = { NSOpenGLPFADoubleBuffer, NSOpenGLPFAOpenGLProfile, core ? NSOpenGLProfileVersion3_2Core : NSOpenGLProfileVersionLegacy, NSOpenGLPFAAccelerated, 0 };
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									NSOpenGLPixelFormat *fmt = [[NSOpenGLPixelFormat alloc]
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										initWithAttributes: attr];
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									if (fmt == nil)
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									{
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										ERROR_LOG(VIDEO, "failed to create pixel format");
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										return false;
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									}
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									cocoaCtx = [[NSOpenGLContext alloc] initWithFormat: fmt shareContext: nil];
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									[fmt release];
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									if (cocoaCtx == nil)
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									{
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										ERROR_LOG(VIDEO, "failed to create context");
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										return false;
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									}
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									if (cocoaWin == nil)
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									{
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										ERROR_LOG(VIDEO, "failed to create window");
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										return false;
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									}
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									[window makeFirstResponder:cocoaWin];
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									[cocoaCtx setView: cocoaWin];
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									[window makeKeyAndOrderFront: nil];
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									return true;
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								}
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								bool cInterfaceAGL::MakeCurrent()
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								{
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									[cocoaCtx makeCurrentContext];
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									return true;
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								}
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								bool cInterfaceAGL::ClearCurrent()
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									[NSOpenGLContext clearCurrentContext];
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									return true;
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								}
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								// Close backend
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								void cInterfaceAGL::Shutdown()
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									[cocoaCtx clearDrawable];
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									[cocoaCtx release];
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									cocoaCtx = nil;
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								}
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								void cInterfaceAGL::Update()
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								{
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									NSWindow *window = [cocoaWin window];
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									NSSize size = [cocoaWin frame].size;
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									float scale = [window backingScaleFactor];
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									size.width *= scale;
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									size.height *= scale;
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									if (s_backbuffer_width == size.width &&
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									    s_backbuffer_height == size.height)
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										return;
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									s_backbuffer_width = size.width;
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									s_backbuffer_height = size.height;
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									[cocoaCtx update];
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								}
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								void cInterfaceAGL::SwapInterval(int interval)
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								{
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									[cocoaCtx setValues:(GLint *)&interval forParameter:NSOpenGLCPSwapInterval];
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								}
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