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								// Copyright 2008 Dolphin Emulator Project
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								// Licensed under GPLv2+
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								// Refer to the license.txt file included.
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											2014-11-13 21:28:27 -05:00
										 
									 
								 
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								// DiscScrubber removes the garbage data from discs (currently Wii only) which
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								// is on the disc due to encryption
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								// It could be adapted to GameCube discs, but the gain is most likely negligible,
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								// and having 1:1 backups of discs is always nice when they are reasonably sized
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								// Note: the technique is inspired by Wiiscrubber, but much simpler - intentionally :)
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											2014-02-10 13:54:46 -05:00
										 
									 
								 
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								#pragma once
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								#include <array>
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								#include <memory>
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								#include <string>
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								#include <vector>
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								#include "Common/CommonTypes.h"
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								namespace File
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								{
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								class IOFile;
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								}
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								namespace DiscIO
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								{
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								class IVolume;
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								class DiscScrubber final
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								{
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								public:
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								  DiscScrubber();
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								  ~DiscScrubber();
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								  bool SetupScrub(const std::string& filename, int block_size);
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								  size_t GetNextBlock(File::IOFile& in, u8* buffer);
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								private:
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								  struct PartitionHeader final
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								  {
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								    u8* ticket[0x2a4];
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								    u32 tmd_size;
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								    u64 tmd_offset;
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								    u32 cert_chain_size;
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								    u64 cert_chain_offset;
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								    // H3Size is always 0x18000
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								    u64 h3_offset;
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								    u64 data_offset;
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								    u64 data_size;
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								    // TMD would be here
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								    u64 dol_offset;
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								    u64 dol_size;
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								    u64 fst_offset;
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								    u64 fst_size;
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								    u32 apploader_size;
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								    u32 apploader_trailer_size;
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								  };
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								  struct Partition final
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								  {
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								    u32 group_number;
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								    u32 number;
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								    u64 offset;
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								    u32 type;
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								    PartitionHeader header;
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								  };
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								  struct PartitionGroup final
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								  {
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								    u32 num_partitions;
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								    u64 partitions_offset;
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								    std::vector<Partition> partitions;
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								  };
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								  void MarkAsUsed(u64 offset, u64 size);
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								  void MarkAsUsedE(u64 partition_data_offset, u64 offset, u64 size);
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								  bool ReadFromVolume(u64 offset, u32& buffer, bool decrypt);
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								  bool ReadFromVolume(u64 offset, u64& buffer, bool decrypt);
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								  bool ParseDisc();
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								  bool ParsePartitionData(Partition& partition);
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								  std::string m_filename;
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								  std::unique_ptr<IVolume> m_disc;
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								  std::array<PartitionGroup, 4> m_partition_group{};
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								  std::vector<u8> m_free_table;
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								  u64 m_file_size = 0;
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								  u64 m_block_count = 0;
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								  u32 m_block_size = 0;
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								  bool m_is_scrubbing = false;
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								};
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								}  // namespace DiscIO
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