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								// Copyright (C) 2003-2009 Dolphin Project.
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								// This program is free software: you can redistribute it and/or modify
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								// it under the terms of the GNU General Public License as published by
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								// the Free Software Foundation, version 2.0.
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								// This program is distributed in the hope that it will be useful,
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								// but WITHOUT ANY WARRANTY; without even the implied warranty of
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								// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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								// GNU General Public License 2.0 for more details.
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								// A copy of the GPL 2.0 should have been included with the program.
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								// If not, see http://www.gnu.org/licenses/
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								// Official SVN repository and contact information can be found at
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								// http://code.google.com/p/dolphin-emu/
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								#ifndef _TEV_H_
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								#define _TEV_H_
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								#include "BPMemLoader.h"
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								#include "ChunkFile.h"
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								class Tev
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								{ 
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									struct InputRegType {
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								        unsigned a : 8;
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								        unsigned b : 8;
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								        unsigned c : 8;
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								        signed   d : 11;
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								    };
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									struct TextureCoordinateType
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									{
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										signed s : 24;
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										signed t : 24;
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									};
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								    // color order: ABGR
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								    s16 Reg[4][4];
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								    s16 KonstantColors[4][4];
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								    s16 TexColor[4];
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								    s16 RasColor[4];
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								    s16 StageKonst[4];
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								    s16 Zero16[4];
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									s16 FixedConstants[9];
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									u8 AlphaBump;
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								    u8 IndirectTex[4][4];
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									TextureCoordinateType TexCoord;
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								    s16 *m_ColorInputLUT[16][3];
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								    s16 *m_AlphaInputLUT[8];        // values must point to ABGR color
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								    s16 *m_KonstLUT[32][4];
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								    u8 *m_RasColorLUT[8];
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								    s16 m_BiasLUT[4];
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								    u8 m_ScaleLShiftLUT[4];
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								    u8 m_ScaleRShiftLUT[4];
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									// enumeration for color input LUT
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									enum
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									{
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										BLU_INP,
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										GRN_INP,
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										RED_INP		
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									};
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									enum BufferBase
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									{
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										DIRECT = 0,
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										DIRECT_TFETCH = 16,
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										INDIRECT = 32
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									};
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								    void SetRasColor(int colorChan, int swaptable);
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								    void DrawColorRegular(TevStageCombiner::ColorCombiner &cc);
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								    void DrawColorCompare(TevStageCombiner::ColorCombiner &cc);
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								    void DrawAlphaRegular(TevStageCombiner::AlphaCombiner &ac);
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								    void DrawAlphaCompare(TevStageCombiner::AlphaCombiner &ac);
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								    void Indirect(unsigned int stageNum, s32 s, s32 t);
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								public:
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									s32 Position[3];
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								    u8 Color[2][4]; // must be RGBA for correct swap table ordering
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								    TextureCoordinateType Uv[8];
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								    s32 IndirectLod[4];
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									bool IndirectLinear[4];
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									s32 TextureLod[16];
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									bool TextureLinear[16];
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								    void Init();
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								    void Draw();
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								    void SetRegColor(int reg, int comp, bool konst, s16 color);
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									enum { ALP_C, BLU_C, GRN_C, RED_C };
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									void DoState(PointerWrap &p);
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								};
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								#endif
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