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								// Copyright 2013 Dolphin Emulator Project
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								// Licensed under GPLv2
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								// Refer to the license.txt file included.
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								#pragma once
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								#include "AudioCommon/SoundStream.h"
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								#include "Common/Common.h"
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								class CMixer;
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								extern SoundStream *soundStream;
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								namespace AudioCommon
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								{
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									SoundStream *InitSoundStream(void *hWnd);
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									void ShutdownSoundStream();
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									std::vector<std::string> GetSoundBackends();
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									void PauseAndLock(bool doLock, bool unpauseOnUnlock=true);
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									void UpdateSoundStream();
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									void ClearAudioBuffer(bool mute);
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									void SendAIBuffer(short* samples, unsigned int num_samples);
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								}
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