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								// Copyright 2013 Dolphin Emulator Project
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								// Licensed under GPLv2
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								// Refer to the license.txt file included.
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								#pragma once
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								#include "AudioCommon/SoundStream.h"
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								#include "Common/Event.h"
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								#include "Common/StdThread.h"
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								#ifdef _WIN32
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								#include <Windows.h>
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								#include <mmsystem.h>
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								#include <dsound.h>
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								#define BUFSIZE (1024 * 8 * 4)
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								#endif
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								class DSound final : public SoundStream
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								{
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								#ifdef _WIN32
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									std::thread thread;
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									Common::Event soundSyncEvent;
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									void  *hWnd;
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									IDirectSound8* ds;
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									IDirectSoundBuffer* dsBuffer;
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									int bufferSize;     //i bytes
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									int m_volume;
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									// playback position
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									int currentPos;
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									int lastPos;
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									short realtimeBuffer[BUFSIZE / sizeof(short)];
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									inline int FIX128(int x)
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									{
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										return x & (~127);
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									}
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									inline int ModBufferSize(int x)
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									{
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										return (x + bufferSize) % bufferSize;
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									}
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									bool CreateBuffer();
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									bool WriteDataToBuffer(DWORD dwOffset, char* soundData, DWORD dwSoundBytes);
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								public:
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									DSound(CMixer *mixer, void *_hWnd)
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										: SoundStream(mixer)
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										, bufferSize(0)
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										, currentPos(0)
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										, lastPos(0)
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										, dsBuffer(0)
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										, ds(0)
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										, hWnd(_hWnd)
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									{}
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									virtual ~DSound() {}
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									virtual bool Start();
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									virtual void SoundLoop();
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									virtual void SetVolume(int volume);
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									virtual void Stop();
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									virtual void Clear(bool mute);
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									static bool isValid() { return true; }
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									virtual void Update();
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								#else
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								public:
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									DSound(CMixer *mixer, void *_hWnd)
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										: SoundStream(mixer)
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									{}
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								#endif
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								};
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