2015-05-24 06:55:12 +02:00
										 
									 
								 
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								// Copyright 2010 Dolphin Emulator Project
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								// Licensed under GPLv2+
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								// Refer to the license.txt file included.
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								#include <vector>
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								#include "Common/FileUtil.h"
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								#include "Common/IniFile.h"
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								#include "Common/MsgHandler.h"
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								#include "Core/ConfigManager.h"
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								#include "Core/HW/Wiimote.h"
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								#include "InputCommon/ControllerEmu/ControlGroup/ControlGroup.h"
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								#include "InputCommon/ControllerEmu/ControllerEmu.h"
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								#include "InputCommon/ControllerInterface/ControllerInterface.h"
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								#include "InputCommon/InputConfig.h"
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								InputConfig::InputConfig(const std::string& ini_name, const std::string& gui_name,
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								                         const std::string& profile_name)
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								    : m_ini_name(ini_name), m_gui_name(gui_name), m_profile_name(profile_name)
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								{
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								}
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								InputConfig::~InputConfig() = default;
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								bool InputConfig::LoadConfig(bool isGC)
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								{
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								  IniFile inifile;
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								  bool useProfile[MAX_BBMOTES] = {false, false, false, false, false};
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								  std::string num[MAX_BBMOTES] = {"1", "2", "3", "4", "BB"};
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								  std::string profile[MAX_BBMOTES];
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								  std::string path;
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								  if (SConfig::GetInstance().GetGameID() != "00000000")
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								  {
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								    std::string type;
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								    if (isGC)
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								    {
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								      type = "Pad";
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								      path = "Profiles/GCPad/";
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								    }
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								    else
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								    {
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								      type = "Wiimote";
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								      path = "Profiles/Wiimote/";
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								    }
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								    IniFile game_ini = SConfig::GetInstance().LoadGameIni();
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								    IniFile::Section* control_section = game_ini.GetOrCreateSection("Controls");
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								    for (int i = 0; i < 4; i++)
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								    {
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								      if (control_section->Exists(type + "Profile" + num[i]))
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								      {
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								        if (control_section->Get(type + "Profile" + num[i], &profile[i]))
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								        {
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								          if (File::Exists(File::GetUserPath(D_CONFIG_IDX) + path + profile[i] + ".ini"))
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								          {
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								            useProfile[i] = true;
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								          }
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								          else
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								          {
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								            // TODO: PanicAlert shouldn't be used for this.
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								            PanicAlertT("Selected controller profile does not exist");
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								          }
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								        }
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								      }
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								    }
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								  }
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								  if (inifile.Load(File::GetUserPath(D_CONFIG_IDX) + m_ini_name + ".ini"))
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								  {
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								    int n = 0;
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								    for (auto& controller : m_controllers)
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								    {
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								      // Load settings from ini
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								      if (useProfile[n])
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								      {
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								        IniFile profile_ini;
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								        profile_ini.Load(File::GetUserPath(D_CONFIG_IDX) + path + profile[n] + ".ini");
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								        controller->LoadConfig(profile_ini.GetOrCreateSection("Profile"));
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								      }
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								      else
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								      {
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								        controller->LoadConfig(inifile.GetOrCreateSection(controller->GetName()));
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								      }
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								      // Update refs
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								      controller->UpdateReferences(g_controller_interface);
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								      // Next profile
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								      n++;
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								    }
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								    return true;
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								  }
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								  else
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								  {
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								    m_controllers[0]->LoadDefaults(g_controller_interface);
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								    m_controllers[0]->UpdateReferences(g_controller_interface);
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								    return false;
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								  }
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								}
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								void InputConfig::SaveConfig()
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								{
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								  std::string ini_filename = File::GetUserPath(D_CONFIG_IDX) + m_ini_name + ".ini";
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								  IniFile inifile;
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								  inifile.Load(ini_filename);
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								  for (auto& controller : m_controllers)
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								    controller->SaveConfig(inifile.GetOrCreateSection(controller->GetName()));
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								  inifile.Save(ini_filename);
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								}
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								ControllerEmu::EmulatedController* InputConfig::GetController(int index)
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								{
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								  return m_controllers.at(index).get();
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								}
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								void InputConfig::ClearControllers()
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								{
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								  m_controllers.clear();
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								}
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								bool InputConfig::ControllersNeedToBeCreated() const
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								{
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								  return m_controllers.empty();
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								}
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								bool InputConfig::IsControllerControlledByGamepadDevice(int index) const
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								{
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								  if (static_cast<size_t>(index) >= m_controllers.size())
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								    return false;
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								  const auto& controller = m_controllers.at(index).get()->default_device;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  // Filter out anything which obviously not a gamepad
							 | 
						
					
						
							
								
									
										
										
										
											2016-08-08 09:38:22 -07:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  return !((controller.source == "Keyboard")    // OSX IOKit Keyboard/Mouse
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								           || (controller.source == "Quartz")   // OSX Quartz Keyboard/Mouse
							 | 
						
					
						
							
								
									
										
										
										
											2016-06-24 10:43:46 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								           || (controller.source == "XInput2")  // Linux and BSD Keyboard/Mouse
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								           || (controller.source == "Android" &&
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								               controller.name == "Touchscreen")  // Android Touchscreen
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								           || (controller.source == "DInput" &&
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								               controller.name == "Keyboard Mouse"));  // Windows Keyboard/Mouse
							 | 
						
					
						
							
								
									
										
										
										
											2016-06-22 01:33:53 +12:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								}
							 |