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								// Copyright (C) 2003 Dolphin Project.
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								// This program is free software: you can redistribute it and/or modify
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								// it under the terms of the GNU General Public License as published by
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								// the Free Software Foundation, version 2.0.
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								// This program is distributed in the hope that it will be useful,
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								// but WITHOUT ANY WARRANTY; without even the implied warranty of
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								// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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								// GNU General Public License 2.0 for more details.
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								// A copy of the GPL 2.0 should have been included with the program.
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								// If not, see http://www.gnu.org/licenses/
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								// Official SVN repository and contact information can be found at
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								// http://code.google.com/p/dolphin-emu/
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								#ifndef WIIMOTE_EMU_H
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								#define WIIMOTE_EMU_H
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								#include <string>
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								#include "wiimote_hid.h"
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								#include "EmuDefinitions.h"
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								#include "ChunkFile.h"
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								namespace WiiMoteEmu
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								{
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								u32 convert24bit(const u8* src);
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								u16 convert16bit(const u8* src);
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								// General functions
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								void ResetVariables();
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								void Initialize();
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								void Shutdown();
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								void InitCalibration();
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								void UpdateExtRegisterBlocks(int Slot);
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								void InterruptChannel(int _number, u16 _channelID, const void* _pData, u32 _Size);
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								void ControlChannel(int _number, u16 _channelID, const void* _pData, u32 _Size) ;
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								void Update(int _number);
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								void DoState(PointerWrap &p);
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								bool IsKey(int Key);
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								// Recordings
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								void LoadRecordedMovements();
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								void GetMousePos(float& x, float& y);
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								// Gamepad
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								void Close_Devices();
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								bool Search_Devices(std::vector<InputCommon::CONTROLLER_INFO> &_joyinfo, int &_NumPads, int &_NumGoodPads);
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								void GetAxisState(CONTROLLER_MAPPING_WII &_WiiMapping);
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								void UpdatePadState(CONTROLLER_MAPPING_WII &_WiiMapping);
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								void TiltWiimote(int &_x, int &_y, int &_z);
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								void TiltNunchuck(int &_x, int &_y, int &_z);
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								void ShakeToAccelerometer(int  &_x, int &_y, int &_z, STiltData &_TiltData);
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								void TiltToAccelerometer(int &_x, int &_y, int &_z, STiltData &_TiltData);
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								void AdjustAngles(int &Roll, int &Pitch);
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								void RotateIRDot(int &_x, int &_y, STiltData &_TiltData);
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								// Accelerometer
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								//void PitchAccelerometerToDegree(u8 _x, u8 _y, u8 _z, int &_Roll, int &_Pitch, int&, int&);
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								//float AccelerometerToG(float Current, float Neutral, float G);
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								// IR data
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								//void IRData2Dots(u8 *Data);
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								//void IRData2DotsBasic(u8 *Data);
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								//void ReorderIRDots();
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								//void IRData2Distance();
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								// Classic Controller data
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								//std::string CCData2Values(u8 *Data);
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								}; // WiiMoteEmu
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								#endif
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