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								// Copyright 2009 Dolphin Emulator Project
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								// Licensed under GPLv2+
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								// Refer to the license.txt file included.
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								#pragma once
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								#include <array>
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								#include <cstddef>
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								#include "Common/CommonTypes.h"
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								#include "VideoBackends/Software/Vec3.h"
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								struct Vec4
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								{
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								  float x;
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								  float y;
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								  float z;
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								  float w;
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								};
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								struct InputVertexData
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								{
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								  u8 posMtx;
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								  std::array<u8, 8> texMtx;
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								  Vec3 position;
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								  std::array<Vec3, 3> normal;
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								  std::array<std::array<u8, 4>, 2> color;
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								  std::array<std::array<float, 2>, 8> texCoords;
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								};
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								struct OutputVertexData
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								{
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								  // components in color channels
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								  enum
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								  {
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								    RED_C,
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								    GRN_C,
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								    BLU_C,
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								    ALP_C
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								  };
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								  Vec3 mvPosition = {};
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								  Vec4 projectedPosition = {};
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								  Vec3 screenPosition = {};
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								  std::array<Vec3, 3> normal{};
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								  std::array<std::array<u8, 4>, 2> color{};
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								  std::array<Vec3, 8> texCoords{};
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								  void Lerp(float t, const OutputVertexData* a, const OutputVertexData* b)
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								  {
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								#define LINTERP(T, OUT, IN) (OUT) + ((IN - OUT) * T)
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								#define LINTERP_INT(T, OUT, IN) (OUT) + (((IN - OUT) * T) >> 8)
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								    mvPosition = LINTERP(t, a->mvPosition, b->mvPosition);
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								    projectedPosition.x = LINTERP(t, a->projectedPosition.x, b->projectedPosition.x);
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								    projectedPosition.y = LINTERP(t, a->projectedPosition.y, b->projectedPosition.y);
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								    projectedPosition.z = LINTERP(t, a->projectedPosition.z, b->projectedPosition.z);
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								    projectedPosition.w = LINTERP(t, a->projectedPosition.w, b->projectedPosition.w);
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								    for (std::size_t i = 0; i < normal.size(); ++i)
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								    {
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								      normal[i] = LINTERP(t, a->normal[i], b->normal[i]);
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								    }
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								    const u16 t_int = static_cast<u16>(t * 256);
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								    for (std::size_t i = 0; i < color[0].size(); ++i)
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								    {
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								      color[0][i] = LINTERP_INT(t_int, a->color[0][i], b->color[0][i]);
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								      color[1][i] = LINTERP_INT(t_int, a->color[1][i], b->color[1][i]);
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								    }
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								    for (std::size_t i = 0; i < texCoords.size(); ++i)
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								    {
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								      texCoords[i] = LINTERP(t, a->texCoords[i], b->texCoords[i]);
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								    }
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								#undef LINTERP
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								#undef LINTERP_INT
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								  }
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								};
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