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										 |  |  | // Copyright 2013 Dolphin Emulator Project
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							|  |  |  | // Licensed under GPLv2
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							|  |  |  | // Refer to the license.txt file included.
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							|  |  |  | #include "HiresTextures.h"
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							|  |  |  | #include <cstring>
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							|  |  |  | #include <utility>
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							|  |  |  | #include <algorithm>
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										 |  |  | #include <SOIL/SOIL.h>
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										 |  |  | #include "CommonPaths.h"
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							|  |  |  | #include "FileUtil.h"
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							|  |  |  | #include "FileSearch.h"
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										 |  |  | #include "StringUtil.h"
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							|  |  |  | namespace HiresTextures | 
					
						
							|  |  |  | { | 
					
						
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							|  |  |  | std::map<std::string, std::string> textureMap; | 
					
						
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							|  |  |  | void Init(const char *gameCode) | 
					
						
							|  |  |  | { | 
					
						
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										 |  |  | 	textureMap.clear(); | 
					
						
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										 |  |  | 	CFileSearch::XStringVector Directories; | 
					
						
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										 |  |  | 	//Directories.push_back(File::GetUserPath(D_HIRESTEXTURES_IDX));
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										 |  |  | 	char szDir[MAX_PATH]; | 
					
						
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										 |  |  | 	sprintf(szDir, "%s%s", File::GetUserPath(D_HIRESTEXTURES_IDX).c_str(), gameCode); | 
					
						
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										 |  |  | 	Directories.push_back(std::string(szDir)); | 
					
						
							|  |  |  | 	 | 
					
						
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							|  |  |  | 	for (u32 i = 0; i < Directories.size(); i++) | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		File::FSTEntry FST_Temp; | 
					
						
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										 |  |  | 		File::ScanDirectoryTree(Directories[i], FST_Temp); | 
					
						
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										 |  |  | 		for (u32 j = 0; j < FST_Temp.children.size(); j++) | 
					
						
							|  |  |  | 		{ | 
					
						
							|  |  |  | 			if (FST_Temp.children.at(j).isDirectory) | 
					
						
							|  |  |  | 			{ | 
					
						
							|  |  |  | 				bool duplicate = false; | 
					
						
							|  |  |  | 				for (u32 k = 0; k < Directories.size(); k++) | 
					
						
							|  |  |  | 				{ | 
					
						
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										 |  |  | 					if (strcmp(Directories[k].c_str(), FST_Temp.children.at(j).physicalName.c_str()) == 0) | 
					
						
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										 |  |  | 					{ | 
					
						
							|  |  |  | 						duplicate = true; | 
					
						
							|  |  |  | 						break; | 
					
						
							|  |  |  | 					} | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 				if (!duplicate) | 
					
						
							|  |  |  | 					Directories.push_back(FST_Temp.children.at(j).physicalName.c_str()); | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
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							|  |  |  | 	CFileSearch::XStringVector Extensions; | 
					
						
							|  |  |  | 	Extensions.push_back("*.png"); | 
					
						
							|  |  |  | 	Extensions.push_back("*.bmp"); | 
					
						
							|  |  |  | 	Extensions.push_back("*.tga"); | 
					
						
							|  |  |  | 	Extensions.push_back("*.dds"); | 
					
						
							|  |  |  | 	Extensions.push_back("*.jpg"); // Why not? Could be useful for large photo-like textures
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							|  |  |  | 	CFileSearch FileSearch(Extensions, Directories); | 
					
						
							|  |  |  | 	const CFileSearch::XStringVector& rFilenames = FileSearch.GetFileNames(); | 
					
						
							|  |  |  | 	char code[MAX_PATH]; | 
					
						
							|  |  |  | 	sprintf(code, "%s_", gameCode); | 
					
						
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							|  |  |  | 	if (rFilenames.size() > 0) | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		for (u32 i = 0; i < rFilenames.size(); i++) | 
					
						
							|  |  |  | 		{ | 
					
						
							|  |  |  | 			std::string FileName; | 
					
						
							|  |  |  | 			SplitPath(rFilenames[i], NULL, &FileName, NULL); | 
					
						
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							|  |  |  | 			if (FileName.substr(0, strlen(code)).compare(code) == 0 && textureMap.find(FileName) == textureMap.end()) | 
					
						
							|  |  |  | 				textureMap.insert(std::map<std::string, std::string>::value_type(FileName, rFilenames[i])); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | bool HiresTexExists(const char* filename) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	std::string key(filename); | 
					
						
							|  |  |  | 	return textureMap.find(key) != textureMap.end(); | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | PC_TexFormat GetHiresTex(const char *fileName, unsigned int *pWidth, unsigned int *pHeight, unsigned int *required_size, int texformat, unsigned int data_size, u8 *data) | 
					
						
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										 |  |  | { | 
					
						
							|  |  |  | 	std::string key(fileName); | 
					
						
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										 |  |  | 	if (textureMap.find(key) == textureMap.end()) | 
					
						
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										 |  |  | 		return PC_TEX_FMT_NONE; | 
					
						
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							|  |  |  | 	int width; | 
					
						
							|  |  |  | 	int height; | 
					
						
							|  |  |  | 	int channels; | 
					
						
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							|  |  |  | 	u8 *temp = SOIL_load_image(textureMap[key].c_str(), &width, &height, &channels, SOIL_LOAD_RGBA); | 
					
						
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										 |  |  | 	if (temp == NULL) | 
					
						
							|  |  |  | 	{ | 
					
						
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										 |  |  | 		ERROR_LOG(VIDEO, "Custom texture %s failed to load", textureMap[key].c_str()); | 
					
						
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										 |  |  | 		return PC_TEX_FMT_NONE; | 
					
						
							|  |  |  | 	} | 
					
						
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										 |  |  | 	*pWidth = width; | 
					
						
							|  |  |  | 	*pHeight = height; | 
					
						
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							|  |  |  | 	int offset = 0; | 
					
						
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										 |  |  | 	PC_TexFormat returnTex = PC_TEX_FMT_NONE; | 
					
						
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							|  |  |  | 	switch (texformat) | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 	case GX_TF_I4: | 
					
						
							|  |  |  | 	case GX_TF_I8: | 
					
						
							|  |  |  | 	case GX_TF_IA4: | 
					
						
							|  |  |  | 	case GX_TF_IA8: | 
					
						
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										 |  |  | 		*required_size = width * height * 8; | 
					
						
							|  |  |  | 		if (data_size < *required_size) | 
					
						
							|  |  |  | 			goto cleanup; | 
					
						
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										 |  |  | 		for (int i = 0; i < width * height * 4; i += 4) | 
					
						
							|  |  |  | 		{ | 
					
						
							|  |  |  | 			// Rather than use a luminosity function, just use the most intense color for luminance
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										 |  |  | 			// TODO(neobrain): Isn't this kind of.. stupid?
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										 |  |  | 			data[offset++] = *std::max_element(temp+i, temp+i+3); | 
					
						
							|  |  |  | 			data[offset++] = temp[i+3]; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		returnTex = PC_TEX_FMT_IA8; | 
					
						
							|  |  |  | 		break; | 
					
						
							|  |  |  | 	default: | 
					
						
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										 |  |  | 		*required_size = width * height * 4; | 
					
						
							|  |  |  | 		if (data_size < *required_size) | 
					
						
							|  |  |  | 			goto cleanup; | 
					
						
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										 |  |  | 		memcpy(data, temp, width * height * 4); | 
					
						
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										 |  |  | 		returnTex = PC_TEX_FMT_RGBA32; | 
					
						
							|  |  |  | 		break; | 
					
						
							|  |  |  | 	} | 
					
						
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										 |  |  | 	INFO_LOG(VIDEO, "Loading custom texture from %s", textureMap[key].c_str()); | 
					
						
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										 |  |  | cleanup: | 
					
						
							|  |  |  | 	SOIL_free_image_data(temp); | 
					
						
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										 |  |  | 	return returnTex; | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | } |