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										 |  |  | // Copyright 2013 Dolphin Emulator Project
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							|  |  |  | // Licensed under GPLv2
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							|  |  |  | // Refer to the license.txt file included.
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							|  |  |  | #include <math.h>
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							|  |  |  | #include <locale.h>
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										 |  |  | #ifdef __APPLE__
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							|  |  |  | 	#include <xlocale.h>
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							|  |  |  | #endif
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							|  |  |  | #include "NativeVertexFormat.h"
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							|  |  |  | #include "BPMemory.h"
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							|  |  |  | #include "CPMemory.h"
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										 |  |  | #include "DriverDetails.h"
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										 |  |  | #include "LightingShaderGen.h"
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							|  |  |  | #include "VertexShaderGen.h"
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							|  |  |  | #include "VideoConfig.h"
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										 |  |  | static char text[16768]; | 
					
						
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										 |  |  | template<class T> | 
					
						
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										 |  |  | static void DefineVSOutputStructMember(T& object, API_TYPE api_type, const char* type, const char* name, int var_index, const char* semantic, int semantic_index = -1) | 
					
						
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										 |  |  | { | 
					
						
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										 |  |  | 	object.Write("  %s %s", type, name); | 
					
						
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										 |  |  | 	if (var_index != -1) | 
					
						
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										 |  |  | 		object.Write("%d", var_index); | 
					
						
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							|  |  |  | 	if (api_type == API_OPENGL) | 
					
						
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										 |  |  | 		object.Write(";\n"); | 
					
						
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										 |  |  | 	else // D3D
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										 |  |  | 	{ | 
					
						
							|  |  |  | 		if (semantic_index != -1) | 
					
						
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										 |  |  | 			object.Write(" : %s%d;\n", semantic, semantic_index); | 
					
						
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										 |  |  | 		else | 
					
						
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										 |  |  | 			object.Write(" : %s;\n", semantic); | 
					
						
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										 |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | template<class T> | 
					
						
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										 |  |  | static inline void GenerateVSOutputStruct(T& object, u32 components, API_TYPE api_type) | 
					
						
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										 |  |  | { | 
					
						
							|  |  |  | 	object.Write("struct VS_OUTPUT {\n"); | 
					
						
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										 |  |  | 	DefineVSOutputStructMember(object, api_type, "float4", "pos", -1, "POSITION"); | 
					
						
							|  |  |  | 	DefineVSOutputStructMember(object, api_type, "float4", "colors_", 0, "COLOR", 0); | 
					
						
							|  |  |  | 	DefineVSOutputStructMember(object, api_type, "float4", "colors_", 1, "COLOR", 1); | 
					
						
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										 |  |  | 	for (unsigned int i = 0; i < xfregs.numTexGen.numTexGens; ++i) | 
					
						
							|  |  |  | 		DefineVSOutputStructMember(object, api_type, "float3", "tex", i, "TEXCOORD", i); | 
					
						
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										 |  |  | 	DefineVSOutputStructMember(object, api_type, "float4", "clipPos", -1, "TEXCOORD", xfregs.numTexGen.numTexGens); | 
					
						
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							|  |  |  | 	if(g_ActiveConfig.bEnablePixelLighting && g_ActiveConfig.backend_info.bSupportsPixelLighting) | 
					
						
							|  |  |  | 		DefineVSOutputStructMember(object, api_type, "float4", "Normal", -1, "TEXCOORD", xfregs.numTexGen.numTexGens + 1); | 
					
						
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										 |  |  | 	object.Write("};\n"); | 
					
						
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										 |  |  | } | 
					
						
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										 |  |  | template<class T> | 
					
						
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										 |  |  | static inline void GenerateVertexShader(T& out, u32 components, API_TYPE api_type) | 
					
						
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										 |  |  | { | 
					
						
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										 |  |  | 	// Non-uid template parameters will write to the dummy data (=> gets optimized out)
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							|  |  |  | 	vertex_shader_uid_data dummy_data; | 
					
						
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										 |  |  | 	vertex_shader_uid_data& uid_data = (&out.template GetUidData<vertex_shader_uid_data>() != NULL) | 
					
						
							|  |  |  | 											? out.template GetUidData<vertex_shader_uid_data>() : dummy_data; | 
					
						
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										 |  |  | 	out.SetBuffer(text); | 
					
						
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										 |  |  | 	const bool is_writing_shadercode = (out.GetBuffer() != NULL); | 
					
						
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										 |  |  | #ifndef ANDROID
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										 |  |  | 	locale_t locale; | 
					
						
							|  |  |  | 	locale_t old_locale; | 
					
						
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										 |  |  | 	if (is_writing_shadercode) | 
					
						
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										 |  |  | 	{ | 
					
						
							|  |  |  | 		locale = newlocale(LC_NUMERIC_MASK, "C", NULL); // New locale for compilation
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							|  |  |  | 		old_locale = uselocale(locale); // Apply the locale for this thread
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							|  |  |  | 	} | 
					
						
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										 |  |  | #endif
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							|  |  |  | 	if (is_writing_shadercode) | 
					
						
							|  |  |  | 		text[sizeof(text) - 1] = 0x7C;  // canary
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							|  |  |  | 	_assert_(bpmem.genMode.numtexgens == xfregs.numTexGen.numTexGens); | 
					
						
							|  |  |  | 	_assert_(bpmem.genMode.numcolchans == xfregs.numChan.numColorChans); | 
					
						
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							|  |  |  | 	// uniforms
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										 |  |  | 	if (g_ActiveConfig.backend_info.bSupportsGLSLUBO) | 
					
						
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										 |  |  | 		out.Write("layout(std140) uniform VSBlock {\n"); | 
					
						
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										 |  |  | 	DeclareUniform(out, api_type, g_ActiveConfig.backend_info.bSupportsGLSLUBO, C_POSNORMALMATRIX, "float4", I_POSNORMALMATRIX"[6]"); | 
					
						
							|  |  |  | 	DeclareUniform(out, api_type, g_ActiveConfig.backend_info.bSupportsGLSLUBO, C_PROJECTION, "float4", I_PROJECTION"[4]"); | 
					
						
							|  |  |  | 	DeclareUniform(out, api_type, g_ActiveConfig.backend_info.bSupportsGLSLUBO, C_MATERIALS, "float4", I_MATERIALS"[4]"); | 
					
						
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										 |  |  | 	DeclareUniform(out, api_type, g_ActiveConfig.backend_info.bSupportsGLSLUBO, C_LIGHTS,  "float4", I_LIGHTS"[40]"); | 
					
						
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										 |  |  | 	DeclareUniform(out, api_type, g_ActiveConfig.backend_info.bSupportsGLSLUBO, C_TEXMATRICES, "float4", I_TEXMATRICES"[24]"); | 
					
						
							|  |  |  | 	DeclareUniform(out, api_type, g_ActiveConfig.backend_info.bSupportsGLSLUBO, C_TRANSFORMMATRICES, "float4", I_TRANSFORMMATRICES"[64]"); | 
					
						
							|  |  |  | 	DeclareUniform(out, api_type, g_ActiveConfig.backend_info.bSupportsGLSLUBO, C_NORMALMATRICES, "float4", I_NORMALMATRICES"[32]"); | 
					
						
							|  |  |  | 	DeclareUniform(out, api_type, g_ActiveConfig.backend_info.bSupportsGLSLUBO, C_POSTTRANSFORMMATRICES, "float4", I_POSTTRANSFORMMATRICES"[64]"); | 
					
						
							|  |  |  | 	DeclareUniform(out, api_type, g_ActiveConfig.backend_info.bSupportsGLSLUBO, C_DEPTHPARAMS, "float4", I_DEPTHPARAMS); | 
					
						
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										 |  |  | 	if (g_ActiveConfig.backend_info.bSupportsGLSLUBO) | 
					
						
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										 |  |  | 		out.Write("};\n"); | 
					
						
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										 |  |  | 	GenerateVSOutputStruct(out, components, api_type); | 
					
						
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										 |  |  | 	uid_data.numTexGens = xfregs.numTexGen.numTexGens; | 
					
						
							|  |  |  | 	uid_data.components = components; | 
					
						
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										 |  |  | 	uid_data.pixel_lighting = (g_ActiveConfig.bEnablePixelLighting && g_ActiveConfig.backend_info.bSupportsPixelLighting); | 
					
						
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										 |  |  | 	if(api_type == API_OPENGL) | 
					
						
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										 |  |  | 	{ | 
					
						
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										 |  |  | 		out.Write("ATTRIN float4 rawpos; // ATTR%d,\n", SHADER_POSITION_ATTRIB); | 
					
						
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										 |  |  | 		if (components & VB_HAS_POSMTXIDX) | 
					
						
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										 |  |  | 			out.Write("ATTRIN float fposmtx; // ATTR%d,\n", SHADER_POSMTX_ATTRIB); | 
					
						
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										 |  |  | 		if (components & VB_HAS_NRM0) | 
					
						
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										 |  |  | 			out.Write("ATTRIN float3 rawnorm0; // ATTR%d,\n", SHADER_NORM0_ATTRIB); | 
					
						
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										 |  |  | 		if (components & VB_HAS_NRM1) | 
					
						
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										 |  |  | 			out.Write("ATTRIN float3 rawnorm1; // ATTR%d,\n", SHADER_NORM1_ATTRIB); | 
					
						
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										 |  |  | 		if (components & VB_HAS_NRM2) | 
					
						
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										 |  |  | 			out.Write("ATTRIN float3 rawnorm2; // ATTR%d,\n", SHADER_NORM2_ATTRIB); | 
					
						
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							|  |  |  | 		if (components & VB_HAS_COL0) | 
					
						
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										 |  |  | 			out.Write("ATTRIN float4 color0; // ATTR%d,\n", SHADER_COLOR0_ATTRIB); | 
					
						
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										 |  |  | 		if (components & VB_HAS_COL1) | 
					
						
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										 |  |  | 			out.Write("ATTRIN float4 color1; // ATTR%d,\n", SHADER_COLOR1_ATTRIB); | 
					
						
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										 |  |  | 		for (int i = 0; i < 8; ++i) | 
					
						
							|  |  |  | 		{ | 
					
						
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										 |  |  | 			u32 hastexmtx = (components & (VB_HAS_TEXMTXIDX0<<i)); | 
					
						
							|  |  |  | 			if ((components & (VB_HAS_UV0<<i)) || hastexmtx) | 
					
						
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										 |  |  | 				out.Write("ATTRIN float%d tex%d; // ATTR%d,\n", hastexmtx ? 3 : 2, i, SHADER_TEXTURE0_ATTRIB + i); | 
					
						
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										 |  |  | 		} | 
					
						
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							|  |  |  | 		// Let's set up attributes
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										 |  |  | 		for (int i = 0; i < 8; ++i) | 
					
						
							|  |  |  | 			if (i < xfregs.numTexGen.numTexGens) | 
					
						
							|  |  |  | 				out.Write("VARYOUT  float3 uv%d_2;\n", i); | 
					
						
							|  |  |  | 		out.Write("VARYOUT   float4 clipPos_2;\n"); | 
					
						
							|  |  |  | 		if (g_ActiveConfig.bEnablePixelLighting && g_ActiveConfig.backend_info.bSupportsPixelLighting) | 
					
						
							|  |  |  | 			out.Write("VARYOUT   float4 Normal_2;\n"); | 
					
						
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										 |  |  | 		out.Write("VARYOUT   float4 colors_02;\n"); | 
					
						
							|  |  |  | 		out.Write("VARYOUT   float4 colors_12;\n"); | 
					
						
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										 |  |  | 		out.Write("void main()\n{\n"); | 
					
						
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										 |  |  | 	} | 
					
						
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										 |  |  | 	else // D3D
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										 |  |  | 	{ | 
					
						
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										 |  |  | 		out.Write("VS_OUTPUT main(\n"); | 
					
						
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										 |  |  | 		// inputs
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							|  |  |  | 		if (components & VB_HAS_NRM0) | 
					
						
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										 |  |  | 			out.Write("  float3 rawnorm0 : NORMAL0,\n"); | 
					
						
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										 |  |  | 		if (components & VB_HAS_NRM1) | 
					
						
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										 |  |  | 			out.Write("  float3 rawnorm1 : NORMAL1,\n"); | 
					
						
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										 |  |  | 		if (components & VB_HAS_NRM2) | 
					
						
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										 |  |  | 			out.Write("  float3 rawnorm2 : NORMAL2,\n"); | 
					
						
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										 |  |  | 		if (components & VB_HAS_COL0) | 
					
						
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										 |  |  | 			out.Write("  float4 color0 : COLOR0,\n"); | 
					
						
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										 |  |  | 		if (components & VB_HAS_COL1) | 
					
						
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										 |  |  | 			out.Write("  float4 color1 : COLOR1,\n"); | 
					
						
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										 |  |  | 		for (int i = 0; i < 8; ++i) | 
					
						
							|  |  |  | 		{ | 
					
						
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										 |  |  | 			u32 hastexmtx = (components & (VB_HAS_TEXMTXIDX0<<i)); | 
					
						
							|  |  |  | 			if ((components & (VB_HAS_UV0<<i)) || hastexmtx) | 
					
						
							| 
									
										
										
										
											2013-03-26 22:16:29 +01:00
										 |  |  | 				out.Write("  float%d tex%d : TEXCOORD%d,\n", hastexmtx ? 3 : 2, i, i); | 
					
						
							| 
									
										
										
										
											2011-11-30 21:00:21 -06:00
										 |  |  | 		} | 
					
						
							| 
									
										
										
										
											2013-04-24 09:21:54 -04:00
										 |  |  | 		if (components & VB_HAS_POSMTXIDX) | 
					
						
							| 
									
										
										
										
											2013-08-14 11:47:23 +00:00
										 |  |  | 			out.Write("  float4 blend_indices : BLENDINDICES,\n"); | 
					
						
							| 
									
										
										
										
											2013-03-26 22:16:29 +01:00
										 |  |  | 		out.Write("  float4 rawpos : POSITION) {\n"); | 
					
						
							| 
									
										
										
										
											2011-09-29 21:52:13 +02:00
										 |  |  | 	} | 
					
						
							| 
									
										
										
										
											2013-04-25 14:01:07 +02:00
										 |  |  | 	out.Write("VS_OUTPUT o;\n"); | 
					
						
							| 
									
										
										
										
											2011-09-29 21:52:13 +02:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	// transforms
 | 
					
						
							|  |  |  | 	if (components & VB_HAS_POSMTXIDX) | 
					
						
							|  |  |  | 	{ | 
					
						
							| 
									
										
										
										
											2013-09-22 18:07:21 +02:00
										 |  |  | 		if (api_type == API_D3D) | 
					
						
							|  |  |  | 			out.Write("int posmtx = blend_indices.x * 255.0;\n"); // TODO: Ugly, should use an integer instead
 | 
					
						
							| 
									
										
										
										
											2013-04-24 03:03:52 +02:00
										 |  |  | 		else | 
					
						
							| 
									
										
										
										
											2013-04-25 14:01:07 +02:00
										 |  |  | 			out.Write("int posmtx = int(fposmtx);\n"); | 
					
						
							| 
									
										
										
										
											2011-09-29 21:52:13 +02:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2013-09-26 07:50:24 +00:00
										 |  |  | 		if (is_writing_shadercode && (DriverDetails::HasBug(DriverDetails::BUG_NODYNUBOACCESS) && !DriverDetails::HasBug(DriverDetails::BUG_ANNIHILATEDUBOS)) ) | 
					
						
							| 
									
										
										
										
											2013-06-11 08:33:56 -05:00
										 |  |  | 		{ | 
					
						
							|  |  |  | 			// This'll cause issues, but  it can't be helped
 | 
					
						
							| 
									
										
										
										
											2013-06-17 12:05:47 +02:00
										 |  |  | 			out.Write("float4 pos = float4(dot(" I_TRANSFORMMATRICES"[0], rawpos), dot(" I_TRANSFORMMATRICES"[1], rawpos), dot(" I_TRANSFORMMATRICES"[2], rawpos), 1);\n"); | 
					
						
							|  |  |  | 			if (components & VB_HAS_NRMALL) | 
					
						
							|  |  |  | 				out.Write("float3 N0 = " I_NORMALMATRICES"[0].xyz, N1 = " I_NORMALMATRICES"[1].xyz, N2 = " I_NORMALMATRICES"[2].xyz;\n"); | 
					
						
							| 
									
										
										
										
											2011-09-29 21:52:13 +02:00
										 |  |  | 		} | 
					
						
							| 
									
										
										
										
											2013-06-11 08:33:56 -05:00
										 |  |  | 		else | 
					
						
							|  |  |  | 		{ | 
					
						
							| 
									
										
										
										
											2013-06-17 12:05:47 +02:00
										 |  |  | 			out.Write("float4 pos = float4(dot(" I_TRANSFORMMATRICES"[posmtx], rawpos), dot(" I_TRANSFORMMATRICES"[posmtx+1], rawpos), dot(" I_TRANSFORMMATRICES"[posmtx+2], rawpos), 1);\n"); | 
					
						
							| 
									
										
										
										
											2011-09-29 21:52:13 +02:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2013-06-11 08:33:56 -05:00
										 |  |  | 			if (components & VB_HAS_NRMALL) { | 
					
						
							| 
									
										
										
										
											2013-06-17 12:05:47 +02:00
										 |  |  | 				out.Write("int normidx = posmtx >= 32 ? (posmtx-32) : posmtx;\n"); | 
					
						
							|  |  |  | 				out.Write("float3 N0 = " I_NORMALMATRICES"[normidx].xyz, N1 = " I_NORMALMATRICES"[normidx+1].xyz, N2 = " I_NORMALMATRICES"[normidx+2].xyz;\n"); | 
					
						
							| 
									
										
										
										
											2013-06-11 08:33:56 -05:00
										 |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							| 
									
										
										
										
											2011-09-29 21:52:13 +02:00
										 |  |  | 		if (components & VB_HAS_NRM0) | 
					
						
							| 
									
										
										
										
											2012-08-06 22:41:30 +02:00
										 |  |  | 			out.Write("float3 _norm0 = normalize(float3(dot(N0, rawnorm0), dot(N1, rawnorm0), dot(N2, rawnorm0)));\n"); | 
					
						
							| 
									
										
										
										
											2011-09-29 21:52:13 +02:00
										 |  |  | 		if (components & VB_HAS_NRM1) | 
					
						
							| 
									
										
										
										
											2012-08-06 22:41:30 +02:00
										 |  |  | 			out.Write("float3 _norm1 = float3(dot(N0, rawnorm1), dot(N1, rawnorm1), dot(N2, rawnorm1));\n"); | 
					
						
							| 
									
										
										
										
											2011-09-29 21:52:13 +02:00
										 |  |  | 		if (components & VB_HAS_NRM2) | 
					
						
							| 
									
										
										
										
											2012-08-06 22:41:30 +02:00
										 |  |  | 			out.Write("float3 _norm2 = float3(dot(N0, rawnorm2), dot(N1, rawnorm2), dot(N2, rawnorm2));\n"); | 
					
						
							| 
									
										
										
										
											2011-09-29 21:52:13 +02:00
										 |  |  | 	} | 
					
						
							|  |  |  | 	else | 
					
						
							|  |  |  | 	{ | 
					
						
							| 
									
										
										
										
											2013-10-06 03:12:13 -05:00
										 |  |  | 		out.Write("float4 pos = float4(dot(" I_POSNORMALMATRIX"[0], rawpos), dot(" I_POSNORMALMATRIX"[1], rawpos), dot(" I_POSNORMALMATRIX"[2], rawpos), 1.0);\n"); | 
					
						
							| 
									
										
										
										
											2011-09-29 21:52:13 +02:00
										 |  |  | 		if (components & VB_HAS_NRM0) | 
					
						
							| 
									
										
										
										
											2013-03-26 22:16:29 +01:00
										 |  |  | 			out.Write("float3 _norm0 = normalize(float3(dot(" I_POSNORMALMATRIX"[3].xyz, rawnorm0), dot(" I_POSNORMALMATRIX"[4].xyz, rawnorm0), dot(" I_POSNORMALMATRIX"[5].xyz, rawnorm0)));\n"); | 
					
						
							| 
									
										
										
										
											2011-09-29 21:52:13 +02:00
										 |  |  | 		if (components & VB_HAS_NRM1) | 
					
						
							| 
									
										
										
										
											2013-03-26 22:16:29 +01:00
										 |  |  | 			out.Write("float3 _norm1 = float3(dot(" I_POSNORMALMATRIX"[3].xyz, rawnorm1), dot(" I_POSNORMALMATRIX"[4].xyz, rawnorm1), dot(" I_POSNORMALMATRIX"[5].xyz, rawnorm1));\n"); | 
					
						
							| 
									
										
										
										
											2011-09-29 21:52:13 +02:00
										 |  |  | 		if (components & VB_HAS_NRM2) | 
					
						
							| 
									
										
										
										
											2013-03-26 22:16:29 +01:00
										 |  |  | 			out.Write("float3 _norm2 = float3(dot(" I_POSNORMALMATRIX"[3].xyz, rawnorm2), dot(" I_POSNORMALMATRIX"[4].xyz, rawnorm2), dot(" I_POSNORMALMATRIX"[5].xyz, rawnorm2));\n"); | 
					
						
							| 
									
										
										
										
											2011-09-29 21:52:13 +02:00
										 |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (!(components & VB_HAS_NRM0)) | 
					
						
							| 
									
										
										
										
											2013-10-06 03:12:13 -05:00
										 |  |  | 		out.Write("float3 _norm0 = float3(0.0, 0.0, 0.0);\n"); | 
					
						
							| 
									
										
										
										
											2011-09-29 21:52:13 +02:00
										 |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2013-03-26 22:16:29 +01:00
										 |  |  | 	out.Write("o.pos = float4(dot(" I_PROJECTION"[0], pos), dot(" I_PROJECTION"[1], pos), dot(" I_PROJECTION"[2], pos), dot(" I_PROJECTION"[3], pos));\n"); | 
					
						
							| 
									
										
										
										
											2011-09-29 21:52:13 +02:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2012-08-06 22:41:30 +02:00
										 |  |  | 	out.Write("float4 mat, lacc;\n" | 
					
						
							|  |  |  | 			"float3 ldir, h;\n" | 
					
						
							|  |  |  | 			"float dist, dist2, attn;\n"); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2013-03-29 21:53:57 +01:00
										 |  |  | 	uid_data.numColorChans = xfregs.numChan.numColorChans; | 
					
						
							| 
									
										
										
										
											2011-12-26 00:15:54 -05:00
										 |  |  | 	if (xfregs.numChan.numColorChans == 0) | 
					
						
							| 
									
										
										
										
											2011-09-29 21:52:13 +02:00
										 |  |  | 	{ | 
					
						
							|  |  |  | 		if (components & VB_HAS_COL0) | 
					
						
							| 
									
										
										
										
											2012-08-06 22:41:30 +02:00
										 |  |  | 			out.Write("o.colors_0 = color0;\n"); | 
					
						
							| 
									
										
										
										
											2011-09-29 21:52:13 +02:00
										 |  |  | 		else | 
					
						
							| 
									
										
										
										
											2013-10-06 03:12:13 -05:00
										 |  |  | 			out.Write("o.colors_0 = float4(1.0, 1.0, 1.0, 1.0);\n"); | 
					
						
							| 
									
										
										
										
											2011-09-29 21:52:13 +02:00
										 |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2013-06-30 14:27:04 +02:00
										 |  |  | 	GenerateLightingShader<T>(out, uid_data.lighting, components, I_MATERIALS, I_LIGHTS, "color", "o.colors_"); | 
					
						
							| 
									
										
										
										
											2011-09-29 21:52:13 +02:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2011-12-26 00:15:54 -05:00
										 |  |  | 	if (xfregs.numChan.numColorChans < 2) | 
					
						
							| 
									
										
										
										
											2011-09-29 21:52:13 +02:00
										 |  |  | 	{ | 
					
						
							|  |  |  | 		if (components & VB_HAS_COL1) | 
					
						
							| 
									
										
										
										
											2012-08-06 22:41:30 +02:00
										 |  |  | 			out.Write("o.colors_1 = color1;\n"); | 
					
						
							| 
									
										
										
										
											2011-09-29 21:52:13 +02:00
										 |  |  | 		else | 
					
						
							| 
									
										
										
										
											2012-08-06 22:41:30 +02:00
										 |  |  | 			out.Write("o.colors_1 = o.colors_0;\n"); | 
					
						
							| 
									
										
										
										
											2011-09-29 21:52:13 +02:00
										 |  |  | 	} | 
					
						
							|  |  |  | 	// special case if only pos and tex coord 0 and tex coord input is AB11
 | 
					
						
							|  |  |  | 	// donko - this has caused problems in some games. removed for now.
 | 
					
						
							|  |  |  | 	bool texGenSpecialCase = false; | 
					
						
							|  |  |  | 	/*bool texGenSpecialCase =
 | 
					
						
							|  |  |  | 		((g_VtxDesc.Hex & 0x60600L) == g_VtxDesc.Hex) && // only pos and tex coord 0
 | 
					
						
							|  |  |  | 		(g_VtxDesc.Tex0Coord != NOT_PRESENT) && | 
					
						
							|  |  |  | 		(xfregs.texcoords[0].texmtxinfo.inputform == XF_TEXINPUT_AB11); | 
					
						
							|  |  |  | 		*/ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	// transform texcoords
 | 
					
						
							| 
									
										
										
										
											2013-10-06 03:12:13 -05:00
										 |  |  | 	out.Write("float4 coord = float4(0.0, 0.0, 1.0, 1.0);\n"); | 
					
						
							| 
									
										
										
										
											2013-04-24 09:21:54 -04:00
										 |  |  | 	for (unsigned int i = 0; i < xfregs.numTexGen.numTexGens; ++i) | 
					
						
							|  |  |  | 	{ | 
					
						
							| 
									
										
										
										
											2011-09-29 21:52:13 +02:00
										 |  |  | 		TexMtxInfo& texinfo = xfregs.texMtxInfo[i]; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2012-08-06 22:41:30 +02:00
										 |  |  | 		out.Write("{\n"); | 
					
						
							| 
									
										
										
										
											2013-10-06 03:12:13 -05:00
										 |  |  | 		out.Write("coord = float4(0.0, 0.0, 1.0, 1.0);\n"); | 
					
						
							| 
									
										
										
										
											2013-03-29 21:53:57 +01:00
										 |  |  | 		uid_data.texMtxInfo[i].sourcerow = xfregs.texMtxInfo[i].sourcerow; | 
					
						
							| 
									
										
										
										
											2013-04-24 09:21:54 -04:00
										 |  |  | 		switch (texinfo.sourcerow) | 
					
						
							|  |  |  | 		{ | 
					
						
							| 
									
										
										
										
											2011-09-29 21:52:13 +02:00
										 |  |  | 		case XF_SRCGEOM_INROW: | 
					
						
							|  |  |  | 			_assert_( texinfo.inputform == XF_TEXINPUT_ABC1 ); | 
					
						
							| 
									
										
										
										
											2012-08-06 22:41:30 +02:00
										 |  |  | 			out.Write("coord = rawpos;\n"); // pos.w is 1
 | 
					
						
							| 
									
										
										
										
											2011-09-29 21:52:13 +02:00
										 |  |  | 			break; | 
					
						
							|  |  |  | 		case XF_SRCNORMAL_INROW: | 
					
						
							| 
									
										
										
										
											2013-04-24 09:21:54 -04:00
										 |  |  | 			if (components & VB_HAS_NRM0) | 
					
						
							|  |  |  | 			{ | 
					
						
							| 
									
										
										
										
											2011-09-29 21:52:13 +02:00
										 |  |  | 				_assert_( texinfo.inputform == XF_TEXINPUT_ABC1 ); | 
					
						
							| 
									
										
										
										
											2013-10-06 03:12:13 -05:00
										 |  |  | 				out.Write("coord = float4(rawnorm0.xyz, 1.0);\n"); | 
					
						
							| 
									
										
										
										
											2011-09-29 21:52:13 +02:00
										 |  |  | 			} | 
					
						
							|  |  |  | 			break; | 
					
						
							|  |  |  | 		case XF_SRCCOLORS_INROW: | 
					
						
							|  |  |  | 			_assert_( texinfo.texgentype == XF_TEXGEN_COLOR_STRGBC0 || texinfo.texgentype == XF_TEXGEN_COLOR_STRGBC1 ); | 
					
						
							|  |  |  | 			break; | 
					
						
							|  |  |  | 		case XF_SRCBINORMAL_T_INROW: | 
					
						
							| 
									
										
										
										
											2013-04-24 09:21:54 -04:00
										 |  |  | 			if (components & VB_HAS_NRM1) | 
					
						
							|  |  |  | 			{ | 
					
						
							| 
									
										
										
										
											2011-09-29 21:52:13 +02:00
										 |  |  | 				_assert_( texinfo.inputform == XF_TEXINPUT_ABC1 ); | 
					
						
							| 
									
										
										
										
											2013-10-06 03:12:13 -05:00
										 |  |  | 				out.Write("coord = float4(rawnorm1.xyz, 1.0);\n"); | 
					
						
							| 
									
										
										
										
											2011-09-29 21:52:13 +02:00
										 |  |  | 			} | 
					
						
							|  |  |  | 			break; | 
					
						
							|  |  |  | 		case XF_SRCBINORMAL_B_INROW: | 
					
						
							| 
									
										
										
										
											2013-04-24 09:21:54 -04:00
										 |  |  | 			if (components & VB_HAS_NRM2) | 
					
						
							|  |  |  | 			{ | 
					
						
							| 
									
										
										
										
											2011-09-29 21:52:13 +02:00
										 |  |  | 				_assert_( texinfo.inputform == XF_TEXINPUT_ABC1 ); | 
					
						
							| 
									
										
										
										
											2013-10-06 03:12:13 -05:00
										 |  |  | 				out.Write("coord = float4(rawnorm2.xyz, 1.0);\n"); | 
					
						
							| 
									
										
										
										
											2011-09-29 21:52:13 +02:00
										 |  |  | 			} | 
					
						
							|  |  |  | 			break; | 
					
						
							|  |  |  | 		default: | 
					
						
							|  |  |  | 			_assert_(texinfo.sourcerow <= XF_SRCTEX7_INROW); | 
					
						
							|  |  |  | 			if (components & (VB_HAS_UV0<<(texinfo.sourcerow - XF_SRCTEX0_INROW)) ) | 
					
						
							| 
									
										
										
										
											2013-10-06 03:12:13 -05:00
										 |  |  | 				out.Write("coord = float4(tex%d.x, tex%d.y, 1.0, 1.0);\n", texinfo.sourcerow - XF_SRCTEX0_INROW, texinfo.sourcerow - XF_SRCTEX0_INROW); | 
					
						
							| 
									
										
										
										
											2011-09-29 21:52:13 +02:00
										 |  |  | 			break; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		// first transformation
 | 
					
						
							| 
									
										
										
										
											2013-03-29 21:53:57 +01:00
										 |  |  | 		uid_data.texMtxInfo[i].texgentype = xfregs.texMtxInfo[i].texgentype; | 
					
						
							| 
									
										
										
										
											2013-04-24 09:21:54 -04:00
										 |  |  | 		switch (texinfo.texgentype) | 
					
						
							|  |  |  | 		{ | 
					
						
							| 
									
										
										
										
											2011-09-29 21:52:13 +02:00
										 |  |  | 			case XF_TEXGEN_EMBOSS_MAP: // calculate tex coords into bump map
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2013-04-24 09:21:54 -04:00
										 |  |  | 				if (components & (VB_HAS_NRM1|VB_HAS_NRM2)) | 
					
						
							|  |  |  | 				{ | 
					
						
							| 
									
										
										
										
											2011-09-29 21:52:13 +02:00
										 |  |  | 					// transform the light dir into tangent space
 | 
					
						
							| 
									
										
										
										
											2013-03-29 21:53:57 +01:00
										 |  |  | 					uid_data.texMtxInfo[i].embosslightshift = xfregs.texMtxInfo[i].embosslightshift; | 
					
						
							|  |  |  | 					uid_data.texMtxInfo[i].embosssourceshift = xfregs.texMtxInfo[i].embosssourceshift; | 
					
						
							| 
									
										
										
										
											2013-08-12 12:52:42 +02:00
										 |  |  | 					out.Write("ldir = normalize(" LIGHT_POS".xyz - pos.xyz);\n", LIGHT_POS_PARAMS(I_LIGHTS, texinfo.embosslightshift)); | 
					
						
							| 
									
										
										
										
											2013-10-06 03:12:13 -05:00
										 |  |  | 					out.Write("o.tex%d.xyz = o.tex%d.xyz + float3(dot(ldir, _norm1), dot(ldir, _norm2), 0.0);\n", i, texinfo.embosssourceshift); | 
					
						
							| 
									
										
										
										
											2011-09-29 21:52:13 +02:00
										 |  |  | 				} | 
					
						
							|  |  |  | 				else | 
					
						
							|  |  |  | 				{ | 
					
						
							|  |  |  | 					_assert_(0); // should have normals
 | 
					
						
							| 
									
										
										
										
											2013-03-29 21:53:57 +01:00
										 |  |  | 					uid_data.texMtxInfo[i].embosssourceshift = xfregs.texMtxInfo[i].embosssourceshift; | 
					
						
							| 
									
										
										
										
											2012-08-06 22:41:30 +02:00
										 |  |  | 					out.Write("o.tex%d.xyz = o.tex%d.xyz;\n", i, texinfo.embosssourceshift); | 
					
						
							| 
									
										
										
										
											2011-09-29 21:52:13 +02:00
										 |  |  | 				} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				break; | 
					
						
							|  |  |  | 			case XF_TEXGEN_COLOR_STRGBC0: | 
					
						
							|  |  |  | 				_assert_(texinfo.sourcerow == XF_SRCCOLORS_INROW); | 
					
						
							| 
									
										
										
										
											2012-08-06 22:41:30 +02:00
										 |  |  | 				out.Write("o.tex%d.xyz = float3(o.colors_0.x, o.colors_0.y, 1);\n", i); | 
					
						
							| 
									
										
										
										
											2011-09-29 21:52:13 +02:00
										 |  |  | 				break; | 
					
						
							|  |  |  | 			case XF_TEXGEN_COLOR_STRGBC1: | 
					
						
							|  |  |  | 				_assert_(texinfo.sourcerow == XF_SRCCOLORS_INROW); | 
					
						
							| 
									
										
										
										
											2012-08-06 22:41:30 +02:00
										 |  |  | 				out.Write("o.tex%d.xyz = float3(o.colors_1.x, o.colors_1.y, 1);\n", i); | 
					
						
							| 
									
										
										
										
											2011-09-29 21:52:13 +02:00
										 |  |  | 				break; | 
					
						
							|  |  |  | 			case XF_TEXGEN_REGULAR: | 
					
						
							|  |  |  | 			default: | 
					
						
							| 
									
										
										
										
											2013-06-23 19:28:36 +02:00
										 |  |  | 				uid_data.texMtxInfo_n_projection |= xfregs.texMtxInfo[i].projection << i; | 
					
						
							| 
									
										
										
										
											2011-12-01 00:33:12 -06:00
										 |  |  | 				if (components & (VB_HAS_TEXMTXIDX0<<i)) | 
					
						
							|  |  |  | 				{ | 
					
						
							| 
									
										
										
										
											2013-03-26 22:16:29 +01:00
										 |  |  | 					out.Write("int tmp = int(tex%d.z);\n", i); | 
					
						
							| 
									
										
										
										
											2011-09-29 21:52:13 +02:00
										 |  |  | 					if (texinfo.projection == XF_TEXPROJ_STQ) | 
					
						
							| 
									
										
										
										
											2013-03-26 22:16:29 +01:00
										 |  |  | 						out.Write("o.tex%d.xyz = float3(dot(coord, " I_TRANSFORMMATRICES"[tmp]), dot(coord, " I_TRANSFORMMATRICES"[tmp+1]), dot(coord, " I_TRANSFORMMATRICES"[tmp+2]));\n", i); | 
					
						
							| 
									
										
										
										
											2013-04-24 09:21:54 -04:00
										 |  |  | 					else | 
					
						
							| 
									
										
										
										
											2013-03-26 22:16:29 +01:00
										 |  |  | 						out.Write("o.tex%d.xyz = float3(dot(coord, " I_TRANSFORMMATRICES"[tmp]), dot(coord, " I_TRANSFORMMATRICES"[tmp+1]), 1);\n", i); | 
					
						
							| 
									
										
										
										
											2011-09-29 21:52:13 +02:00
										 |  |  | 				} | 
					
						
							| 
									
										
										
										
											2013-04-24 09:21:54 -04:00
										 |  |  | 				else | 
					
						
							|  |  |  | 				{ | 
					
						
							| 
									
										
										
										
											2011-09-29 21:52:13 +02:00
										 |  |  | 					if (texinfo.projection == XF_TEXPROJ_STQ) | 
					
						
							| 
									
										
										
										
											2013-03-26 22:16:29 +01:00
										 |  |  | 						out.Write("o.tex%d.xyz = float3(dot(coord, " I_TEXMATRICES"[%d]), dot(coord, " I_TEXMATRICES"[%d]), dot(coord, " I_TEXMATRICES"[%d]));\n", i, 3*i, 3*i+1, 3*i+2); | 
					
						
							| 
									
										
										
										
											2011-09-29 21:52:13 +02:00
										 |  |  | 					else | 
					
						
							| 
									
										
										
										
											2013-03-26 22:16:29 +01:00
										 |  |  | 						out.Write("o.tex%d.xyz = float3(dot(coord, " I_TEXMATRICES"[%d]), dot(coord, " I_TEXMATRICES"[%d]), 1);\n", i, 3*i, 3*i+1); | 
					
						
							| 
									
										
										
										
											2011-09-29 21:52:13 +02:00
										 |  |  | 				} | 
					
						
							|  |  |  | 				break; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2013-06-23 19:28:36 +02:00
										 |  |  | 		uid_data.dualTexTrans_enabled = xfregs.dualTexTrans.enabled; | 
					
						
							| 
									
										
										
										
											2013-04-24 09:21:54 -04:00
										 |  |  | 		// CHECKME: does this only work for regular tex gen types?
 | 
					
						
							|  |  |  | 		if (xfregs.dualTexTrans.enabled && texinfo.texgentype == XF_TEXGEN_REGULAR) | 
					
						
							|  |  |  | 		{ | 
					
						
							| 
									
										
										
										
											2011-09-29 21:52:13 +02:00
										 |  |  | 			const PostMtxInfo& postInfo = xfregs.postMtxInfo[i]; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2013-06-28 17:43:53 +02:00
										 |  |  | 			uid_data.postMtxInfo[i].index = xfregs.postMtxInfo[i].index; | 
					
						
							| 
									
										
										
										
											2011-09-29 21:52:13 +02:00
										 |  |  | 			int postidx = postInfo.index; | 
					
						
							| 
									
										
										
										
											2013-03-26 22:16:29 +01:00
										 |  |  | 			out.Write("float4 P0 = " I_POSTTRANSFORMMATRICES"[%d];\n" | 
					
						
							| 
									
										
										
										
											2012-12-19 23:42:22 +01:00
										 |  |  | 				"float4 P1 = " I_POSTTRANSFORMMATRICES"[%d];\n" | 
					
						
							|  |  |  | 				"float4 P2 = " I_POSTTRANSFORMMATRICES"[%d];\n", | 
					
						
							| 
									
										
										
										
											2011-09-29 21:52:13 +02:00
										 |  |  | 				postidx&0x3f, (postidx+1)&0x3f, (postidx+2)&0x3f); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2013-04-24 09:21:54 -04:00
										 |  |  | 			if (texGenSpecialCase) | 
					
						
							|  |  |  | 			{ | 
					
						
							| 
									
										
										
										
											2011-09-29 21:52:13 +02:00
										 |  |  | 				// no normalization
 | 
					
						
							|  |  |  | 				// q of input is 1
 | 
					
						
							|  |  |  | 				// q of output is unknown
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				// multiply by postmatrix
 | 
					
						
							| 
									
										
										
										
											2013-10-06 03:12:13 -05:00
										 |  |  | 				out.Write("o.tex%d.xyz = float3(dot(P0.xy, o.tex%d.xy) + P0.z + P0.w, dot(P1.xy, o.tex%d.xy) + P1.z + P1.w, 0.0);\n", i, i, i); | 
					
						
							| 
									
										
										
										
											2011-09-29 21:52:13 +02:00
										 |  |  | 			} | 
					
						
							|  |  |  | 			else | 
					
						
							|  |  |  | 			{ | 
					
						
							| 
									
										
										
										
											2013-06-28 17:43:53 +02:00
										 |  |  | 				uid_data.postMtxInfo[i].normalize = xfregs.postMtxInfo[i].normalize; | 
					
						
							| 
									
										
										
										
											2011-09-29 21:52:13 +02:00
										 |  |  | 				if (postInfo.normalize) | 
					
						
							| 
									
										
										
										
											2012-08-06 22:41:30 +02:00
										 |  |  | 					out.Write("o.tex%d.xyz = normalize(o.tex%d.xyz);\n", i, i); | 
					
						
							| 
									
										
										
										
											2011-09-29 21:52:13 +02:00
										 |  |  | 
 | 
					
						
							|  |  |  | 				// multiply by postmatrix
 | 
					
						
							| 
									
										
										
										
											2012-08-06 22:41:30 +02:00
										 |  |  | 				out.Write("o.tex%d.xyz = float3(dot(P0.xyz, o.tex%d.xyz) + P0.w, dot(P1.xyz, o.tex%d.xyz) + P1.w, dot(P2.xyz, o.tex%d.xyz) + P2.w);\n", i, i, i, i); | 
					
						
							| 
									
										
										
										
											2011-09-29 21:52:13 +02:00
										 |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2012-08-06 22:41:30 +02:00
										 |  |  | 		out.Write("}\n"); | 
					
						
							| 
									
										
										
										
											2011-09-29 21:52:13 +02:00
										 |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	// clipPos/w needs to be done in pixel shader, not here
 | 
					
						
							| 
									
										
										
										
											2013-10-15 14:38:26 +02:00
										 |  |  | 	out.Write("o.clipPos = float4(pos.x,pos.y,o.pos.z,o.pos.w);\n"); | 
					
						
							| 
									
										
										
										
											2011-09-29 21:52:13 +02:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2013-04-10 12:17:28 +02:00
										 |  |  | 	if(g_ActiveConfig.bEnablePixelLighting && g_ActiveConfig.backend_info.bSupportsPixelLighting) | 
					
						
							| 
									
										
										
										
											2011-09-29 21:52:13 +02:00
										 |  |  | 	{ | 
					
						
							| 
									
										
										
										
											2013-10-15 14:38:26 +02:00
										 |  |  | 		out.Write("o.Normal = float4(_norm0.x,_norm0.y,_norm0.z,pos.z);\n"); | 
					
						
							| 
									
										
										
										
											2013-04-24 09:21:54 -04:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2011-09-29 21:52:13 +02:00
										 |  |  | 		if (components & VB_HAS_COL0) | 
					
						
							| 
									
										
										
										
											2012-08-06 22:41:30 +02:00
										 |  |  | 			out.Write("o.colors_0 = color0;\n"); | 
					
						
							| 
									
										
										
										
											2011-09-29 21:52:13 +02:00
										 |  |  | 
 | 
					
						
							|  |  |  | 		if (components & VB_HAS_COL1) | 
					
						
							| 
									
										
										
										
											2012-08-06 22:41:30 +02:00
										 |  |  | 			out.Write("o.colors_1 = color1;\n"); | 
					
						
							| 
									
										
										
										
											2013-04-10 12:17:28 +02:00
										 |  |  | 	} | 
					
						
							| 
									
										
										
										
											2011-09-29 21:52:13 +02:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	//write the true depth value, if the game uses depth textures pixel shaders will override with the correct values
 | 
					
						
							|  |  |  | 	//if not early z culling will improve speed
 | 
					
						
							| 
									
										
										
										
											2013-09-22 18:07:21 +02:00
										 |  |  | 	if (api_type == API_D3D) | 
					
						
							| 
									
										
										
										
											2011-09-29 21:52:13 +02:00
										 |  |  | 	{ | 
					
						
							| 
									
										
										
										
											2012-08-06 22:41:30 +02:00
										 |  |  | 		out.Write("o.pos.z = " I_DEPTHPARAMS".x * o.pos.w + o.pos.z * " I_DEPTHPARAMS".y;\n"); | 
					
						
							| 
									
										
										
										
											2011-09-29 21:52:13 +02:00
										 |  |  | 	} | 
					
						
							| 
									
										
										
										
											2013-09-22 18:07:21 +02:00
										 |  |  | 	else // OGL
 | 
					
						
							| 
									
										
										
										
											2011-09-29 21:52:13 +02:00
										 |  |  | 	{ | 
					
						
							| 
									
										
										
										
											2013-03-19 21:51:12 -04:00
										 |  |  | 		// this results in a scale from -1..0 to -1..1 after perspective
 | 
					
						
							|  |  |  | 		// divide
 | 
					
						
							| 
									
										
										
										
											2013-10-06 03:12:13 -05:00
										 |  |  | 		out.Write("o.pos.z = o.pos.w + o.pos.z * 2.0;\n"); | 
					
						
							| 
									
										
										
										
											2013-03-19 21:51:12 -04:00
										 |  |  | 
 | 
					
						
							|  |  |  | 		// Sonic Unleashed puts its final rendering at the near or
 | 
					
						
							|  |  |  | 		// far plane of the viewing frustrum(actually box, they use
 | 
					
						
							|  |  |  | 		// orthogonal projection for that), and we end up putting it
 | 
					
						
							|  |  |  | 		// just beyond, and the rendering gets clipped away. (The
 | 
					
						
							|  |  |  | 		// primitive gets dropped)
 | 
					
						
							| 
									
										
										
										
											2013-10-06 03:12:13 -05:00
										 |  |  | 		out.Write("o.pos.z = o.pos.z * 1048575.0/1048576.0;\n"); | 
					
						
							| 
									
										
										
										
											2013-03-19 21:51:12 -04:00
										 |  |  | 
 | 
					
						
							|  |  |  | 		// the next steps of the OGL pipeline are:
 | 
					
						
							|  |  |  | 		// (x_c,y_c,z_c,w_c) = o.pos  //switch to OGL spec terminology
 | 
					
						
							|  |  |  | 		// clipping to -w_c <= (x_c,y_c,z_c) <= w_c
 | 
					
						
							|  |  |  | 		// (x_d,y_d,z_d) = (x_c,y_c,z_c)/w_c//perspective divide
 | 
					
						
							|  |  |  | 		// z_w = (f-n)/2*z_d + (n+f)/2
 | 
					
						
							|  |  |  | 		// z_w now contains the value to go to the 0..1 depth buffer
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		//trying to get the correct semantic while not using glDepthRange
 | 
					
						
							|  |  |  | 		//seems to get rather complicated
 | 
					
						
							| 
									
										
										
										
											2011-09-29 21:52:13 +02:00
										 |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2013-03-26 22:16:29 +01:00
										 |  |  | 	if(api_type == API_OPENGL) | 
					
						
							| 
									
										
										
										
											2011-11-30 21:00:21 -06:00
										 |  |  | 	{ | 
					
						
							|  |  |  | 		// Bit ugly here
 | 
					
						
							| 
									
										
										
										
											2012-12-27 22:46:29 -06:00
										 |  |  | 		// TODO: Make pretty
 | 
					
						
							| 
									
										
										
										
											2011-11-30 21:00:21 -06:00
										 |  |  | 		// Will look better when we bind uniforms in GLSL 1.3
 | 
					
						
							|  |  |  | 		// clipPos/w needs to be done in pixel shader, not here
 | 
					
						
							| 
									
										
										
										
											2012-08-06 22:41:30 +02:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2013-10-15 14:38:26 +02:00
										 |  |  | 		for (unsigned int i = 0; i < xfregs.numTexGen.numTexGens; ++i) | 
					
						
							|  |  |  | 			out.Write(" uv%d_2.xyz =  o.tex%d;\n", i, i); | 
					
						
							|  |  |  | 		out.Write("  clipPos_2 = o.clipPos;\n"); | 
					
						
							|  |  |  | 		if(g_ActiveConfig.bEnablePixelLighting && g_ActiveConfig.backend_info.bSupportsPixelLighting) | 
					
						
							|  |  |  | 			out.Write("  Normal_2 = o.Normal;\n"); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2013-03-26 22:16:29 +01:00
										 |  |  | 		out.Write("colors_02 = o.colors_0;\n"); | 
					
						
							|  |  |  | 		out.Write("colors_12 = o.colors_1;\n"); | 
					
						
							|  |  |  | 		out.Write("gl_Position = o.pos;\n"); | 
					
						
							|  |  |  | 		out.Write("}\n"); | 
					
						
							| 
									
										
										
										
											2011-11-30 21:00:21 -06:00
										 |  |  | 	} | 
					
						
							| 
									
										
										
										
											2013-09-22 18:07:21 +02:00
										 |  |  | 	else // D3D
 | 
					
						
							| 
									
										
										
										
											2013-04-24 09:21:54 -04:00
										 |  |  | 	{ | 
					
						
							| 
									
										
										
										
											2013-03-26 22:16:29 +01:00
										 |  |  | 		out.Write("return o;\n}\n"); | 
					
						
							| 
									
										
										
										
											2013-04-24 09:21:54 -04:00
										 |  |  | 	} | 
					
						
							| 
									
										
										
										
											2011-09-29 21:52:13 +02:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2013-08-12 13:31:29 +02:00
										 |  |  | 	if (is_writing_shadercode) | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		if (text[sizeof(text) - 1] != 0x7C) | 
					
						
							|  |  |  | 			PanicAlert("VertexShader generator - buffer too small, canary has been eaten!"); | 
					
						
							| 
									
										
										
										
											2013-03-29 21:53:57 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2013-06-16 14:34:23 +02:00
										 |  |  | #ifndef ANDROID
 | 
					
						
							| 
									
										
										
										
											2013-06-17 12:05:47 +02:00
										 |  |  | 		uselocale(old_locale); // restore locale
 | 
					
						
							|  |  |  | 		freelocale(locale); | 
					
						
							| 
									
										
										
										
											2013-06-16 14:34:23 +02:00
										 |  |  | #endif
 | 
					
						
							| 
									
										
										
										
											2013-08-12 13:31:29 +02:00
										 |  |  | 	} | 
					
						
							| 
									
										
										
										
											2012-08-06 22:41:30 +02:00
										 |  |  | } | 
					
						
							| 
									
										
										
										
											2011-09-29 21:52:13 +02:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2012-08-06 23:09:43 +02:00
										 |  |  | void GetVertexShaderUid(VertexShaderUid& object, u32 components, API_TYPE api_type) | 
					
						
							| 
									
										
										
										
											2012-08-06 22:41:30 +02:00
										 |  |  | { | 
					
						
							| 
									
										
										
										
											2013-03-26 23:21:08 +01:00
										 |  |  | 	GenerateVertexShader<VertexShaderUid>(object, components, api_type); | 
					
						
							| 
									
										
										
										
											2012-08-06 22:41:30 +02:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2012-08-06 23:09:43 +02:00
										 |  |  | void GenerateVertexShaderCode(VertexShaderCode& object, u32 components, API_TYPE api_type) | 
					
						
							| 
									
										
										
										
											2012-08-06 22:41:30 +02:00
										 |  |  | { | 
					
						
							| 
									
										
										
										
											2013-03-26 23:21:08 +01:00
										 |  |  | 	GenerateVertexShader<VertexShaderCode>(object, components, api_type); | 
					
						
							| 
									
										
										
										
											2011-09-29 21:52:13 +02:00
										 |  |  | } | 
					
						
							| 
									
										
										
										
											2013-03-27 00:17:46 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2013-03-29 22:24:49 +01:00
										 |  |  | void GenerateVSOutputStructForGS(ShaderCode& object, u32 components, API_TYPE api_type) | 
					
						
							| 
									
										
										
										
											2013-03-27 00:17:46 +01:00
										 |  |  | { | 
					
						
							| 
									
										
										
										
											2013-03-29 22:24:49 +01:00
										 |  |  | 	GenerateVSOutputStruct<ShaderCode>(object, components, api_type); | 
					
						
							| 
									
										
										
										
											2013-03-27 00:17:46 +01:00
										 |  |  | } |