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										 |  |  | // Copyright 2013 Dolphin Emulator Project
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							|  |  |  | // Licensed under GPLv2
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							|  |  |  | // Refer to the license.txt file included.
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										 |  |  | // This audio backend uses XAudio2 via XAUDIO2_DLL
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							|  |  |  | // It works on Windows 8+, where it is included as an OS component.
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							|  |  |  | // This backend is always compiled, but only available if running on Win8+
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										 |  |  | #pragma once
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										 |  |  | #include <memory>
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										 |  |  | #include "Thread.h"
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							|  |  |  | #include "SoundStream.h"
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										 |  |  | #ifdef _WIN32
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										 |  |  | struct StreamingVoiceContext; | 
					
						
							|  |  |  | struct IXAudio2; | 
					
						
							|  |  |  | struct IXAudio2MasteringVoice; | 
					
						
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							|  |  |  | #endif
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							|  |  |  | class XAudio2 : public SoundStream | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | #ifdef _WIN32
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										 |  |  | private: | 
					
						
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										 |  |  | 	class Releaser | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 	public: | 
					
						
							|  |  |  | 		template <typename R> | 
					
						
							|  |  |  | 		void operator()(R* ptr) | 
					
						
							|  |  |  | 		{ | 
					
						
							|  |  |  | 			ptr->Release(); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	}; | 
					
						
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							|  |  |  | 	std::unique_ptr<IXAudio2, Releaser> m_xaudio2; | 
					
						
							|  |  |  | 	std::unique_ptr<StreamingVoiceContext> m_voice_context; | 
					
						
							|  |  |  | 	IXAudio2MasteringVoice *m_mastering_voice; | 
					
						
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							|  |  |  | 	Common::Event m_sound_sync_event; | 
					
						
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										 |  |  | 	float m_volume; | 
					
						
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										 |  |  | 	const bool m_cleanup_com; | 
					
						
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										 |  |  | 	static HMODULE m_xaudio2_dll; | 
					
						
							|  |  |  | 	static void *PXAudio2Create; | 
					
						
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										 |  |  | 	static bool InitLibrary(); | 
					
						
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							|  |  |  | public: | 
					
						
							|  |  |  | 	XAudio2(CMixer *mixer); | 
					
						
							|  |  |  | 	virtual ~XAudio2(); | 
					
						
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										 |  |  | 	virtual bool Start(); | 
					
						
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										 |  |  | 	virtual void Stop(); | 
					
						
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							|  |  |  | 	virtual void Update(); | 
					
						
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										 |  |  | 	virtual void Clear(bool mute); | 
					
						
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										 |  |  | 	virtual void SetVolume(int volume); | 
					
						
							|  |  |  | 	virtual bool usesMixer() const { return true; } | 
					
						
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										 |  |  | 	static bool isValid() { return InitLibrary(); } | 
					
						
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							|  |  |  | #else
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										 |  |  | public: | 
					
						
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										 |  |  | 	XAudio2(CMixer *mixer) | 
					
						
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										 |  |  | 		: SoundStream(mixer) | 
					
						
							|  |  |  | 	{} | 
					
						
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										 |  |  | #endif
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							|  |  |  | }; |