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								// Copyright 2013 Dolphin Emulator Project
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								// Licensed under GPLv2
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								// Refer to the license.txt file included.
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								#ifndef _INIFILE_H_
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								#define _INIFILE_H_
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								#include <map>
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								#include <string>
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								#include <set>
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								#include <vector>
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								#include "StringUtil.h"
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								struct CaseInsensitiveStringCompare
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								{
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									bool operator() (const std::string& a, const std::string& b) const
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									{
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										return strcasecmp(a.c_str(), b.c_str()) < 0;
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									}
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								};
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								class IniFile
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								{
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								public:
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									class Section
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									{
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										friend class IniFile;
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									public:
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										Section() {}
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										Section(const std::string& _name) : name(_name) {}
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										bool Exists(const char *key) const;
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										bool Delete(const char *key);
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										void Set(const char* key, const char* newValue);
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										void Set(const char* key, const std::string& newValue, const std::string& defaultValue);
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										void Set(const std::string &key, const std::string &value) {
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											Set(key.c_str(), value.c_str());
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										}
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										bool Get(const char* key, std::string* value, const char* defaultValue);
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										void Set(const char* key, u32 newValue) {
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											Set(key, StringFromFormat("0x%08x", newValue).c_str());
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										}
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										void Set(const char* key, float newValue) {
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											Set(key, StringFromFormat("%f", newValue).c_str());
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										}
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										void Set(const char* key, const float newValue, const float defaultValue);
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										void Set(const char* key, double newValue) {
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											Set(key, StringFromFormat("%f", newValue).c_str());
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										}
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										void Set(const char* key, int newValue, int defaultValue);
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										void Set(const char* key, int newValue) {
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											Set(key, StringFromInt(newValue).c_str());
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										}
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										void Set(const char* key, bool newValue, bool defaultValue);
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										void Set(const char* key, bool newValue) {
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											Set(key, StringFromBool(newValue).c_str());
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										}
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										void Set(const char* key, const std::vector<std::string>& newValues);
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										bool Get(const char* key, int* value, int defaultValue = 0);
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										bool Get(const char* key, u32* value, u32 defaultValue = 0);
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										bool Get(const char* key, bool* value, bool defaultValue = false);
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										bool Get(const char* key, float* value, float defaultValue = false);
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										bool Get(const char* key, double* value, double defaultValue = false);
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										bool Get(const char* key, std::vector<std::string>& values);
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										bool operator < (const Section& other) const {
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											return name < other.name;
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										}
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									protected:
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										std::string name;
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										std::vector<std::string> keys_order;
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										std::map<std::string, std::string, CaseInsensitiveStringCompare> values;
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										std::vector<std::string> lines;
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									};
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									/**
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									 * Loads sections and keys.
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									 * @param filename filename of the ini file which should be loaded
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									 * @param keep_current_data If true, "extends" the currently loaded list of sections and keys with the loaded data (and replaces existing entries). If false, existing data will be erased.
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									 * @warning Using any other operations than "Get*" and "Exists" is untested and will behave unexpectedly
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									 * @todo This really is just a hack to support having two levels of gameinis (defaults and user-specified) and should eventually be replaced with a less stupid system.
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									 */
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									bool Load(const char* filename, bool keep_current_data = false);
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									bool Load(const std::string &filename, bool keep_current_data = false) { return Load(filename.c_str(), keep_current_data); }
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									bool Save(const char* filename);
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									bool Save(const std::string &filename) { return Save(filename.c_str()); }
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									// Returns true if key exists in section
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									bool Exists(const char* sectionName, const char* key) const;
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									// TODO: Get rid of these, in favor of the Section ones.
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									void Set(const char* sectionName, const char* key, const char* newValue) {
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										GetOrCreateSection(sectionName)->Set(key, newValue);
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									}
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									void Set(const char* sectionName, const char* key, const std::string& newValue) {
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										GetOrCreateSection(sectionName)->Set(key, newValue.c_str());
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									}
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									void Set(const char* sectionName, const char* key, int newValue) {
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										GetOrCreateSection(sectionName)->Set(key, newValue);
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									}
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									void Set(const char* sectionName, const char* key, u32 newValue) {
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										GetOrCreateSection(sectionName)->Set(key, newValue);
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									}
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									void Set(const char* sectionName, const char* key, bool newValue) {
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										GetOrCreateSection(sectionName)->Set(key, newValue);
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									}
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									void Set(const char* sectionName, const char* key, const std::vector<std::string>& newValues) {
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										GetOrCreateSection(sectionName)->Set(key, newValues);
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									}
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									// TODO: Get rid of these, in favor of the Section ones.
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									bool Get(const char* sectionName, const char* key, std::string* value, const char* defaultValue = "");
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									bool Get(const char* sectionName, const char* key, int* value, int defaultValue = 0);
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									bool Get(const char* sectionName, const char* key, u32* value, u32 defaultValue = 0);
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									bool Get(const char* sectionName, const char* key, bool* value, bool defaultValue = false);
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									bool Get(const char* sectionName, const char* key, std::vector<std::string>& values);
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											2008-12-08 04:46:09 +00:00
										 
									 
								 
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											2011-02-13 22:36:12 +00:00
										 
									 
								 
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									template<typename T> bool GetIfExists(const char* sectionName, const char* key, T value)
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									{
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										if (Exists(sectionName, key))
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											return Get(sectionName, key, value);
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										return false;
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									}
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											2010-06-03 18:05:08 +00:00
										 
									 
								 
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									bool GetKeys(const char* sectionName, std::vector<std::string>& keys) const;
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											2010-06-04 19:56:34 +00:00
										 
									 
								 
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									void SetLines(const char* sectionName, const std::vector<std::string> &lines);
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											2010-07-23 05:22:12 +00:00
										 
									 
								 
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									bool GetLines(const char* sectionName, std::vector<std::string>& lines, const bool remove_comments = true) const;
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											2008-12-08 04:46:09 +00:00
										 
									 
								 
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											2010-06-03 18:05:08 +00:00
										 
									 
								 
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									bool DeleteKey(const char* sectionName, const char* key);
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									bool DeleteSection(const char* sectionName);
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											2008-12-08 04:46:09 +00:00
										 
									 
								 
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											2010-06-03 18:05:08 +00:00
										 
									 
								 
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									void SortSections();
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											2010-06-04 19:56:34 +00:00
										 
									 
								 
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									Section* GetOrCreateSection(const char* section);
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											2008-12-08 04:46:09 +00:00
										 
									 
								 
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								private:
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											2010-06-04 19:56:34 +00:00
										 
									 
								 
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									std::vector<Section> sections;
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											2008-12-08 04:46:09 +00:00
										 
									 
								 
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											2010-06-03 18:05:08 +00:00
										 
									 
								 
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									const Section* GetSection(const char* section) const;
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									Section* GetSection(const char* section);
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									std::string* GetLine(const char* section, const char* key);
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									void CreateSection(const char* section);
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											2008-12-08 04:46:09 +00:00
										 
									 
								 
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								};
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											2009-03-28 08:57:34 +00:00
										 
									 
								 
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								#endif // _INIFILE_H_
							 |