forked from dolphin-emu/dolphin
		
	
		
			
	
	
		
			110 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
		
		
			
		
	
	
			110 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
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								// Copyright (C) 2003-2008 Dolphin Project.
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								// This program is free software: you can redistribute it and/or modify
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								// it under the terms of the GNU General Public License as published by
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								// the Free Software Foundation, version 2.0.
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								// This program is distributed in the hope that it will be useful,
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								// but WITHOUT ANY WARRANTY; without even the implied warranty of
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								// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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								// GNU General Public License 2.0 for more details.
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								// A copy of the GPL 2.0 should have been included with the program.
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								// If not, see http://www.gnu.org/licenses/
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								// Official SVN repository and contact information can be found at
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								// http://code.google.com/p/dolphin-emu/
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								#ifndef MAIN_H
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								#define MAIN_H
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								//////////////////////////////////////////////////////////////////////////////////////////
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								// Includes
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								// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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								#include <iostream> // System
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								////////////////////////////////
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								//////////////////////////////////////////////////////////////////////////////////////////
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								// Definitions and declarations
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								// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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								#ifdef _WIN32
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								#define sleep(x) Sleep(x)
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								#else
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								#define sleep(x) usleep(x*1000)
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								#endif
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								void DoInitialize();
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								double GetDoubleTime();
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								int GetUpdateRate();
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								void InterruptDebugging(bool Emu, const void* _pData);
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								void ReadDebugging(bool Emu, const void* _pData, int Size);
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								bool IsFocus();
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								// Movement recording
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								#define RECORDING_ROWS 15
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								#define WM_RECORDING_WIIMOTE 0
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								#define WM_RECORDING_NUNCHUCK 1
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								#define WM_RECORDING_IR 2
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								struct SRecording
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								{
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									int x;
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									int y;
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									int z;
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									double Time;
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									u8 IR[12];
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								};
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								struct SRecordingAll
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								{
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									std::vector<SRecording> Recording;
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									int HotKeySwitch, HotKeyWiimote, HotKeyNunchuck, HotKeyIR;
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									int PlaybackSpeed;
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									int IRBytes;
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								};
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								#ifndef EXCLUDEMAIN_H
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									// General
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									extern bool g_EmulatorRunning;
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									extern u32 g_ISOId;
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									extern bool g_FrameOpen;
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									extern bool g_RealWiiMotePresent;
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									extern bool g_RealWiiMoteInitialized;
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									extern bool g_EmulatedWiiMoteInitialized;
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									extern bool g_WiimoteUnexpectedDisconnect;
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									#ifdef _WIN32
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										extern HWND g_ParentHWND;
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									#endif
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									// Settings
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									extern accel_cal g_wm;
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									extern nu_cal g_nu;
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									extern cc_cal g_cc;
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									// Debugging
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									extern bool g_DebugAccelerometer;
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									extern bool g_DebugData;
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									extern bool g_DebugComm;
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									extern bool g_DebugSoundData;
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									extern bool g_DebugCustom;
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									// Update speed
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									extern int g_UpdateCounter;
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									extern double g_UpdateTime;
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									extern int g_UpdateWriteScreen;
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									extern int g_UpdateRate;
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									extern std::vector<int> g_UpdateTimeList;
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									// Movement recording
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									extern std::vector<SRecordingAll> VRecording;
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									//#if defined(HAVE_WX) && HAVE_WX && defined(__CONFIGDIALOG_h__)
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									//	extern ConfigDialog *frame;
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									//#endif
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								#endif
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								////////////////////////////////
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								#endif // MAIN_H
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