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								// Copyright 2015 Dolphin Emulator Project
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								// Licensed under GPLv2+
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								// Refer to the license.txt file included.
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								#pragma once
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								#include <functional>
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								#include "VideoCommon/PixelShaderGen.h"
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								namespace UberShader
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								{
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								#pragma pack(1)
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								struct pixel_ubershader_uid_data
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								{
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								  u32 num_texgens : 4;
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								  u32 early_depth : 1;
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								  u32 per_pixel_depth : 1;
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								  u32 uint_output : 1;
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								  u32 NumValues() const { return sizeof(pixel_ubershader_uid_data); }
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								};
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								#pragma pack()
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								typedef ShaderUid<pixel_ubershader_uid_data> PixelShaderUid;
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								PixelShaderUid GetPixelShaderUid();
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								ShaderCode GenPixelShader(APIType ApiType, const ShaderHostConfig& host_config,
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								                          const pixel_ubershader_uid_data* uid_data);
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								void EnumeratePixelShaderUids(const std::function<void(const PixelShaderUid&)>& callback);
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								void ClearUnusedPixelShaderUidBits(APIType ApiType, PixelShaderUid* uid);
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								}
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