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								// Copyright 2014 Dolphin Emulator Project
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								// Licensed under GPLv2+
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								// Refer to the license.txt file included.
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								#pragma once
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								#include <array>
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								#include <memory>
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								#include <string>
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								#include "Common/CommonTypes.h"
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								#include "VideoCommon/CPMemory.h"
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								#include "VideoCommon/NativeVertexFormat.h"
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								class DataReader;
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								class VertexLoaderUID
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								{
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								  std::array<u32, 5> vid;
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								  size_t hash;
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								public:
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								  VertexLoaderUID() {}
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								  VertexLoaderUID(const TVtxDesc& vtx_desc, const VAT& vat)
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								  {
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								    vid[0] = vtx_desc.Hex & 0xFFFFFFFF;
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								    vid[1] = vtx_desc.Hex >> 32;
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								    vid[2] = vat.g0.Hex;
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								    vid[3] = vat.g1.Hex;
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								    vid[4] = vat.g2.Hex;
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								    hash = CalculateHash();
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								  }
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								  bool operator==(const VertexLoaderUID& rh) const { return vid == rh.vid; }
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								  size_t GetHash() const { return hash; }
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								private:
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								  size_t CalculateHash() const
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								  {
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								    size_t h = -1;
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								    for (auto word : vid)
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								    {
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								      h = h * 137 + word;
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								    }
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								    return h;
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								  }
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								};
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								namespace std
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								{
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								template <>
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								struct hash<VertexLoaderUID>
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								{
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								  size_t operator()(const VertexLoaderUID& uid) const { return uid.GetHash(); }
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								};
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								}
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								class VertexLoaderBase
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								{
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								public:
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								  static std::unique_ptr<VertexLoaderBase> CreateVertexLoader(const TVtxDesc& vtx_desc,
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								                                                              const VAT& vtx_attr);
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								  virtual ~VertexLoaderBase() {}
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								  virtual int RunVertices(DataReader src, DataReader dst, int count) = 0;
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								  virtual bool IsInitialized() = 0;
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								  // For debugging / profiling
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								  void AppendToString(std::string* dest) const;
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								  virtual std::string GetName() const = 0;
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								  // per loader public state
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								  int m_VertexSize;  // number of bytes of a raw GC vertex
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								  PortableVertexDeclaration m_native_vtx_decl;
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								  u32 m_native_components;
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								  // used by VertexLoaderManager
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								  NativeVertexFormat* m_native_vertex_format;
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								  int m_numLoadedVertices;
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								protected:
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								  VertexLoaderBase(const TVtxDesc& vtx_desc, const VAT& vtx_attr);
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								  void SetVAT(const VAT& vat);
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								  // GC vertex format
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								  TVtxAttr m_VtxAttr;  // VAT decoded into easy format
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								  TVtxDesc m_VtxDesc;  // Not really used currently - or well it is, but could be easily avoided.
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								  VAT m_vat;
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								};
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