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								// Copyright 2010 Dolphin Emulator Project
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								// Licensed under GPLv2+
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								// Refer to the license.txt file included.
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								#pragma once
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								#include <memory>
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								#include <mutex>
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								#include <string>
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								#include <vector>
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								#include "Common/IniFile.h"
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								#include "InputCommon/ControlReference/ControlReference.h"
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								#include "InputCommon/ControllerInterface/ControllerInterface.h"
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								#define sign(x) ((x) ? (x) < 0 ? -1 : 1 : 0)
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								const char* const named_directions[] = {"Up", "Down", "Left", "Right"};
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								namespace ControllerEmu
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								{
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								class ControlGroup;
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								class EmulatedController
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								{
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								public:
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								  virtual ~EmulatedController();
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								  virtual std::string GetName() const = 0;
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								  virtual void LoadDefaults(const ControllerInterface& ciface);
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								  virtual void LoadConfig(IniFile::Section* sec, const std::string& base = "");
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								  virtual void SaveConfig(IniFile::Section* sec, const std::string& base = "");
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								  void UpdateDefaultDevice();
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								  void UpdateReferences(const ControllerInterface& devi);
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								  // This returns a lock that should be held before calling State() on any control
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								  // references and GetState(), by extension. This prevents a race condition
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								  // which happens while handling a hotplug event because a control reference's State()
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								  // could be called before we have finished updating the reference.
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								  static std::unique_lock<std::recursive_mutex> GetStateLock();
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								  std::vector<std::unique_ptr<ControlGroup>> groups;
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								  ciface::Core::DeviceQualifier default_device;
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								};
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								}  // namespace ControllerEmu
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