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								// Copyright 2013 Dolphin Emulator Project
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								// Licensed under GPLv2
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								// Refer to the license.txt file included.
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								#pragma once
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								// all constant buffer attributes must be 16 bytes aligned, so this are the only allowed components:
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								typedef float float4[4];
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								typedef u32 uint4[4];
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								typedef s32 int4[4];
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								struct PixelShaderConstants
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								{
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									int4 colors[4];
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									int4 kcolors[4];
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									int4 alpha;
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									float4 texdims[8];
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									int4 zbias[2];
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									int4 indtexscale[2];
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									int4 indtexmtx[6];
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									int4 fogcolor;
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									int4 fogi;
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									float4 fogf[2];
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								};
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								struct VertexShaderConstants
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								{
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									float4 posnormalmatrix[6];
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									float4 projection[4];
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									int4 materials[4];
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									struct Light
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									{
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										int4 color;
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										float4 cosatt;
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										float4 distatt;
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										float4 pos;
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										float4 dir;
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									} lights [8];
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									float4 texmatrices[24];
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									float4 transformmatrices[64];
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									float4 normalmatrices[32];
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									float4 posttransformmatrices[64];
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									float4 depthparams;
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								};
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