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								// Copyright (C) 2010 Dolphin Project.
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								// This program is free software: you can redistribute it and/or modify
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								// it under the terms of the GNU General Public License as published by
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								// the Free Software Foundation, version 2.0.
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								// This program is distributed in the hope that it will be useful,
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								// but WITHOUT ANY WARRANTY; without even the implied warranty of
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								// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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								// GNU General Public License 2.0 for more details.
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								// A copy of the GPL 2.0 should have been included with the program.
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								// If not, see http://www.gnu.org/licenses/
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								// Official SVN repository and contact information can be found at
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								// http://code.google.com/p/dolphin-emu/
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											2010-06-03 18:05:08 +00:00
										 
									 
								 
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								#ifndef _CONFIG_H_
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								#define _CONFIG_H_
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								#include "Thread.h"
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								#include "FileUtil.h"
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								#include "IniFile.h"
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											2010-06-12 17:39:33 +00:00
										 
									 
								 
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								#include "ControllerInterface/ControllerInterface.h"
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								#include "ControllerEmu.h"
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								#include <string>
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								#include <vector>
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								#include <map>
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								#include <sstream>
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											2010-06-12 18:45:39 +00:00
										 
									 
								 
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								// InputPlugin isn't a very good name anymore since it's also used for GCPad which
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								// will soon not even be a plugin anymore.
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								class InputPlugin
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								{
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								public:
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									InputPlugin( const char* const _ini_name, const char* const _gui_name, const char* const _profile_name  );
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									~InputPlugin();
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											2010-06-12 12:57:28 +00:00
										 
									 
								 
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									bool LoadConfig();
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									void SaveConfig();
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									std::vector< ControllerEmu* >	controllers;
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									Common::CriticalSection			controls_crit, interface_crit;		// lock controls first
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									ControllerInterface				controller_interface;
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									const char * const		ini_name;
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									const char * const		gui_name;
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									const char * const		profile_name;
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								};
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								#endif
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