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								// Copyright 2012 Dolphin Emulator Project
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								// Licensed under GPLv2+
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								// Refer to the license.txt file included.
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								#include <fstream>
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								#include <iomanip>
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								#include "Common/CommonTypes.h"
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								#include "Common/FileUtil.h"
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								#include "Common/Timer.h"
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								#include "VideoCommon/FPSCounter.h"
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								#include "VideoCommon/VideoConfig.h"
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								static constexpr u64 FPS_REFRESH_INTERVAL = 250000;
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								FPSCounter::FPSCounter()
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								{
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								  m_last_time = Common::Timer::GetTimeUs();
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								}
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								void FPSCounter::LogRenderTimeToFile(u64 val)
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								{
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								  if (!m_bench_file.is_open())
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								  {
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								    File::OpenFStream(m_bench_file, File::GetUserPath(D_LOGS_IDX) + "render_time.txt",
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								                      std::ios_base::out);
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								  }
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								  m_bench_file << std::fixed << std::setprecision(8) << (val / 1000.0) << std::endl;
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								}
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								void FPSCounter::Update()
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								{
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								  u64 time = Common::Timer::GetTimeUs();
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								  u64 diff = time - m_last_time;
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								  if (g_ActiveConfig.bLogRenderTimeToFile)
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								    LogRenderTimeToFile(diff);
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								  m_frame_counter++;
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								  m_time_since_update += diff;
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								  m_last_time = time;
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								  if (m_time_since_update >= FPS_REFRESH_INTERVAL)
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								  {
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								    m_fps = m_frame_counter / (m_time_since_update / 1000000.0);
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								    m_frame_counter = 0;
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								    m_time_since_update = 0;
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								  }
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								}
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