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								// Copyright 2011 Dolphin Emulator Project
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								// Licensed under GPLv2+
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								// Refer to the license.txt file included.
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								#pragma once
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								#include <memory>
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								#include <string>
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								#include <vector>
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								#include "Common/CommonTypes.h"
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								#include "VideoCommon/PerfQueryBase.h"
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								namespace MMIO
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								{
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								class Mapping;
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								}
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								class PointerWrap;
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								enum class FieldType
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								{
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								  Odd,
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								  Even,
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								};
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								enum class EFBAccessType
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								{
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								  PeekZ,
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								  PokeZ,
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								  PeekColor,
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								  PokeColor
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								};
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								class VideoBackendBase
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								{
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								public:
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								  virtual ~VideoBackendBase() {}
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								  virtual bool Initialize(void* window_handle) = 0;
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								  virtual void Shutdown() = 0;
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								  virtual std::string GetName() const = 0;
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								  virtual std::string GetDisplayName() const { return GetName(); }
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								  void ShowConfig(void*);
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								  virtual void InitBackendInfo() = 0;
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								  void Video_ExitLoop();
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								  void Video_BeginField(u32, u32, u32, u32, u64);
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								  u32 Video_AccessEFB(EFBAccessType, u32, u32, u32);
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								  u32 Video_GetQueryResult(PerfQueryType type);
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								  u16 Video_GetBoundingBox(int index);
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								  static void PopulateList();
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								  static void ClearList();
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								  static void ActivateBackend(const std::string& name);
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								  // the implementation needs not do synchronization logic, because calls to it are surrounded by
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								  // PauseAndLock now
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								  void DoState(PointerWrap& p);
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								  void CheckInvalidState();
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								protected:
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								  void InitializeShared();
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								  void ShutdownShared();
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								  bool m_initialized = false;
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								  bool m_invalid = false;
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								};
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								extern std::vector<std::unique_ptr<VideoBackendBase>> g_available_video_backends;
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								extern VideoBackendBase* g_video_backend;
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