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								//////////////////////////////////////////////////////////////////////////////////////////
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								// Project description
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								// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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								// Name: nJoy 
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								// Description: A Dolphin Compatible Input Plugin
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								//
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								// Author: Falcon4ever (nJoy@falcon4ever.com)
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								// Site: www.multigesture.net
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								// Copyright (C) 2003-2008 Dolphin Project.
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								//
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								//////////////////////////////////////////////////////////////////////////////////////////
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								//
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								// Licensetype: GNU General Public License (GPL)
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								//
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								// This program is free software: you can redistribute it and/or modify
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								// it under the terms of the GNU General Public License as published by
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								// the Free Software Foundation, version 2.0.
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								//
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								// This program is distributed in the hope that it will be useful,
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								// but WITHOUT ANY WARRANTY; without even the implied warranty of
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								// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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								// GNU General Public License 2.0 for more details.
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								//
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								// A copy of the GPL 2.0 should have been included with the program.
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								// If not, see http://www.gnu.org/licenses/
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								//
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								// Official SVN repository and contact information can be found at
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								// http://code.google.com/p/dolphin-emu/
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								//
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								//////////////////////////////////////////////////////////////////////////////////////////
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											2008-07-23 19:23:36 +00:00
										 
									 
								 
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								// whole file... until we fix the GUI
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								#ifndef USE_WXWIDGETS
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								#ifdef _WIN32
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								#include <windows.h>    // includes basic windows functionality
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								#include <Windowsx.h>
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								#include <stdio.h>
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								#include <commctrl.h>   // includes the common control header
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								#include "../Res/resource.h"	// includes GUI IDs
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								//////////////////////////////////////////////////////////////////////////////////////////
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								// Config dialog functions
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								// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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								int OpenConfig(HINSTANCE hInst, HWND _hParent);
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								BOOL ControllerTab(HWND hDlg, UINT message, UINT wParam, LONG lParam, int controller);
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								BOOL APIENTRY ControllerTab1(HWND hDlg, UINT message, UINT wParam, LONG lParam);
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								BOOL APIENTRY ControllerTab2(HWND hDlg, UINT message, UINT wParam, LONG lParam);
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								BOOL APIENTRY ControllerTab3(HWND hDlg, UINT message, UINT wParam, LONG lParam);
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								BOOL APIENTRY ControllerTab4(HWND hDlg, UINT message, UINT wParam, LONG lParam);
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								bool GetButtons(HWND hDlg, int buttonid, int controller);
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								bool GetHats(HWND hDlg, int buttonid, int controller);
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								bool GetAxis(HWND hDlg, int buttonid, int controller);
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								void UpdateVisibleItems(HWND hDlg, int controllertype);
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								void GetControllerAll(HWND hDlg, int controller);
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								void SetControllerAll(HWND hDlg, int controller);
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								int GetButton(HWND hDlg, int item);
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								void SetButton(HWND hDlg, int item, int value);
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								//////////////////////////////////////////////////////////////////////////////////////////
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								// About dialog functions
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								// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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								void OpenAbout(HINSTANCE hInst, HWND _hParent);
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								BOOL CALLBACK AboutDlg(HWND abouthWnd, UINT message, WPARAM wParam, LPARAM lParam);
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								#endif
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								#endif
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