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								// Copyright 2010 Dolphin Emulator Project
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								// Licensed under GPLv2+
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								// Refer to the license.txt file included.
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								#pragma once
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								#include <SDL.h>
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								#if SDL_VERSION_ATLEAST(1, 3, 0)
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								#define USE_SDL_HAPTIC
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								#endif
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								#ifdef USE_SDL_HAPTIC
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								#include <SDL_haptic.h>
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								#endif
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								#include "InputCommon/ControllerInterface/Device.h"
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								namespace ciface
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								{
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								namespace SDL
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								{
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								void Init();
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								void DeInit();
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								void PopulateDevices();
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								class Joystick : public Core::Device
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								{
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								private:
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								  class Button : public Core::Device::Input
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								  {
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								  public:
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								    std::string GetName() const override;
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								    Button(u8 index, SDL_Joystick* js) : m_js(js), m_index(index) {}
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								    ControlState GetState() const override;
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								  private:
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								    SDL_Joystick* const m_js;
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								    const u8 m_index;
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								  };
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								  class Axis : public Core::Device::Input
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								  {
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								  public:
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								    std::string GetName() const override;
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								    Axis(u8 index, SDL_Joystick* js, Sint16 range) : m_js(js), m_range(range), m_index(index) {}
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								    ControlState GetState() const override;
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								  private:
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								    SDL_Joystick* const m_js;
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								    const Sint16 m_range;
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								    const u8 m_index;
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								  };
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								  class Hat : public Input
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								  {
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								  public:
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								    std::string GetName() const override;
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								    Hat(u8 index, SDL_Joystick* js, u8 direction) : m_js(js), m_direction(direction), m_index(index)
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								    {
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								    }
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								    ControlState GetState() const override;
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								  private:
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								    SDL_Joystick* const m_js;
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								    const u8 m_direction;
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								    const u8 m_index;
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								  };
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								#ifdef USE_SDL_HAPTIC
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								  class HapticEffect : public Output
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								  {
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								  public:
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								    HapticEffect(SDL_Haptic* haptic) : m_haptic(haptic), m_id(-1) {}
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								    ~HapticEffect()
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								    {
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								      m_effect.type = 0;
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								      Update();
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								    }
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								  protected:
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								    void Update();
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								    virtual void SetSDLHapticEffect(ControlState state) = 0;
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								    SDL_HapticEffect m_effect;
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								    SDL_Haptic* m_haptic;
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								    int m_id;
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								  private:
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								    virtual void SetState(ControlState state) override final;
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								  };
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								  class ConstantEffect : public HapticEffect
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								  {
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								  public:
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								    ConstantEffect(SDL_Haptic* haptic) : HapticEffect(haptic) {}
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								    std::string GetName() const override;
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								  private:
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								    void SetSDLHapticEffect(ControlState state) override;
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								  };
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								  class RampEffect : public HapticEffect
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								  {
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								  public:
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								    RampEffect(SDL_Haptic* haptic) : HapticEffect(haptic) {}
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								    std::string GetName() const override;
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								  private:
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								    void SetSDLHapticEffect(ControlState state) override;
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								  };
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								  class SineEffect : public HapticEffect
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								  {
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								  public:
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								    SineEffect(SDL_Haptic* haptic) : HapticEffect(haptic) {}
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								    std::string GetName() const override;
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								  private:
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								    void SetSDLHapticEffect(ControlState state) override;
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								  };
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								  class TriangleEffect : public HapticEffect
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								  {
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								  public:
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								    TriangleEffect(SDL_Haptic* haptic) : HapticEffect(haptic) {}
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								    std::string GetName() const override;
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								  private:
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								    void SetSDLHapticEffect(ControlState state) override;
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								  };
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								  class LeftRightEffect : public HapticEffect
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								  {
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								  public:
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								    LeftRightEffect(SDL_Haptic* haptic) : HapticEffect(haptic) {}
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								    std::string GetName() const override;
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								  private:
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								    void SetSDLHapticEffect(ControlState state) override;
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								  };
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								#endif
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								public:
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								  void UpdateInput() override;
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								  Joystick(SDL_Joystick* const joystick, const int sdl_index);
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								  ~Joystick();
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								  std::string GetName() const override;
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								  std::string GetSource() const override;
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								  SDL_Joystick* GetSDLJoystick() const;
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								private:
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								  SDL_Joystick* const m_joystick;
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								  std::string m_name;
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								#ifdef USE_SDL_HAPTIC
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								  SDL_Haptic* m_haptic;
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								#endif
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								};
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								}
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								}
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