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								// Copyright 2017 Dolphin Emulator Project
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								// Licensed under GPLv2+
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								// Refer to the license.txt file included.
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								#pragma once
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								#include <functional>
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								#include <queue>
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								#include <thread>
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								#include "Common/Event.h"
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								#include "Common/Flag.h"
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								// A thread that executes the given function for every item placed into its queue.
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								namespace Common
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								{
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								template <typename T>
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								class WorkQueueThread
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								{
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								public:
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								  WorkQueueThread() = default;
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								  WorkQueueThread(std::function<void(T)> function) { Reset(std::move(function)); }
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								  ~WorkQueueThread() { Shutdown(); }
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								  void Reset(std::function<void(T)> function)
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								  {
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								    Shutdown();
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								    m_shutdown.Clear();
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								    m_function = std::move(function);
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								    m_thread = std::thread([this] { ThreadLoop(); });
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								  }
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								  template <typename... Args>
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								  void EmplaceItem(Args&&... args)
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								  {
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								    {
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								      std::unique_lock<std::mutex> lg(m_lock);
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								      m_items.emplace(std::forward<Args>(args)...);
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								    }
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								    m_wakeup.Set();
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								  }
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								private:
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								  void Shutdown()
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								  {
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								    if (m_thread.joinable())
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								    {
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								      m_shutdown.Set();
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								      m_wakeup.Set();
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								      m_thread.join();
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								    }
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								  }
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								  void ThreadLoop()
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								  {
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								    while (true)
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								    {
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								      m_wakeup.Wait();
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								      while (true)
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								      {
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								        T item;
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								        {
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								          std::unique_lock<std::mutex> lg(m_lock);
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								          if (m_items.empty())
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								            break;
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								          item = m_items.front();
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								          m_items.pop();
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								        }
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								        m_function(std::move(item));
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								      }
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								      if (m_shutdown.IsSet())
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								        break;
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								    }
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								  }
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								  std::function<void(T)> m_function;
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								  std::thread m_thread;
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								  Common::Event m_wakeup;
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								  Common::Flag m_shutdown;
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								  std::mutex m_lock;
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								  std::queue<T> m_items;
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								};
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								}  // namespace Common
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