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								#ifndef _TEXTURECACHEBASE_H
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								#define _TEXTURECACHEBASE_H
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								#include <map>
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								//#include "VideoCommon.h"
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								#include "TextureDecoder.h"
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								#include "BPMemory.h"
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								#include "CommonTypes.h"
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								class TextureCache
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								{
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								public:
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									struct TCacheEntryBase
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									{
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										// TODO: organize
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										u32 addr;
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										u32 size_in_bytes;
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										u64 hash;
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										//u32 paletteHash;
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										u32 oldpixel;
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										u32 format;
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										int frameCount;
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										unsigned int realW, realH; // Texture dimensions from the GameCube's point of view
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										unsigned int virtualW, virtualH; // Texture dimensions from OUR point of view
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										// Real and virtual dimensions are usually the same, but may be
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										// different if e.g. we use high-res textures. Then, realW,realH will
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										// be the dimensions of the original GameCube texture and
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										// virtualW,virtualH will be the dimensions of the high-res texture.
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										unsigned int mipLevels;
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											2010-10-24 15:16:31 +00:00
										 
									 
								 
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										bool isRenderTarget; // copied from EFB
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										bool isDynamic; // Used for hybrid EFB copies to enable checks for CPU modifications
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										bool isNonPow2;	// doesn't seem to be used anywhere
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										//TCacheEntryBase()
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										//{
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										//	// TODO: remove these
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										//	isRenderTarget = 0;
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										//	hash = 0;
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										//	//paletteHash = 0;
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										//	oldpixel = 0;
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										//	addr = 0;
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										//	size_in_bytes = 0;
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										//	frameCount = 0;
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										//	isNonPow2 = true;
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										//	w = 0;
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										//	h = 0;
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										//	scaledW = 0;
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										//	scaledH = 0;
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										//}
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										virtual ~TCacheEntryBase();
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										virtual void Bind(unsigned int stage) = 0;
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										virtual bool Save(const char filename[]) = 0;
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										virtual void Load(unsigned int width, unsigned int height,
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											unsigned int expanded_width, unsigned int level) = 0;
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										virtual void FromRenderTarget(bool bFromZBuffer, bool bScaleByHalf,
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											unsigned int cbufid, const float *colmat, const EFBRectangle &source_rect,
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											bool bIsIntensityFmt, u32 copyfmt) = 0;
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										int IntersectsMemoryRange(u32 range_address, u32 range_size) const;
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									};
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									virtual ~TextureCache(); // needs virtual for DX11 dtor
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									static void Cleanup();
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									static void Invalidate(bool shutdown);
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									static void InvalidateRange(u32 start_address, u32 size);
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									static void MakeRangeDynamic(u32 start_address, u32 size);
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									static void ClearRenderTargets();	// currently only used by OGL
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									static bool Find(u32 start_address, u64 hash);
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									virtual TCacheEntryBase* CreateTexture(unsigned int width, unsigned int height,
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										unsigned int expanded_width, unsigned int tex_levels, PC_TexFormat pcfmt) = 0;
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									virtual TCacheEntryBase* CreateRenderTargetTexture(unsigned int scaled_tex_w, unsigned int scaled_tex_h) = 0;
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									static TCacheEntryBase* Load(unsigned int stage, u32 address, unsigned int width, unsigned int height,
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										int format, unsigned int tlutaddr, int tlutfmt, bool UseNativeMips, unsigned int maxlevel);
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									static void CopyRenderTargetToTexture(u32 address, bool bFromZBuffer, bool bIsIntensityFmt,
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										u32 copyfmt, bool bScaleByHalf, const EFBRectangle &source_rect);
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								protected:
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									TextureCache();
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									static u8 *temp;
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								private:
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									typedef std::map<u32, TCacheEntryBase*> TexCache;
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									static TexCache textures;
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									virtual bool isOGL() { return false; }	// Hacks for TextureDecode_real support
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								};
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								extern TextureCache *g_texture_cache;
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								#endif
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