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								// Copyright 2010 Dolphin Emulator Project
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								// Licensed under GPLv2+
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								// Refer to the license.txt file included.
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								#pragma once
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								#include <functional>
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								#include <map>
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								#include <unordered_map>
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								#include "Common/CommonTypes.h"
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								#include "Common/Thread.h"
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								#include "VideoCommon/BPMemory.h"
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								#include "VideoCommon/TextureDecoder.h"
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								#include "VideoCommon/VideoCommon.h"
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								struct VideoConfig;
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								class TextureCache
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								{
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								public:
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									struct TCacheEntryConfig
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									{
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										TCacheEntryConfig() : width(0), height(0), levels(1), layers(1), rendertarget(false) {}
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										u32 width, height;
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										u32 levels, layers;
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										bool rendertarget;
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										bool operator == (const TCacheEntryConfig& b) const
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										{
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											return width == b.width && height == b.height && levels == b.levels && layers == b.layers && rendertarget == b.rendertarget;
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										}
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										struct Hasher : std::hash<u64>
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										{
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											size_t operator()(const TextureCache::TCacheEntryConfig& c) const
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											{
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												u64 id = (u64)c.rendertarget << 63 | (u64)c.layers << 48 | (u64)c.levels << 32 | (u64)c.height << 16 | (u64)c.width;
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												return std::hash<u64>::operator()(id);
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											}
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										};
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									};
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									struct TCacheEntryBase
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									{
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										const TCacheEntryConfig config;
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										// common members
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										u32 addr;
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										u32 size_in_bytes;
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										u64 hash;
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										u32 format;
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										bool is_efb_copy;
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										bool is_custom_tex;
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										u32 memory_stride;
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										unsigned int native_width, native_height; // Texture dimensions from the GameCube's point of view
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										unsigned int native_levels;
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										// used to delete textures which haven't been used for TEXTURE_KILL_THRESHOLD frames
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										int frameCount;
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										// Keep an iterator to the entry in textures_by_hash, so it does not need to be searched when removing the cache entry
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										std::multimap<u64, TCacheEntryBase*>::iterator textures_by_hash_iter;
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										void SetGeneralParameters(u32 _addr, u32 _size, u32 _format)
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										{
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											addr = _addr;
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											size_in_bytes = _size;
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											format = _format;
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										}
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										void SetDimensions(unsigned int _native_width, unsigned int _native_height, unsigned int _native_levels)
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										{
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											native_width = _native_width;
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											native_height = _native_height;
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											native_levels = _native_levels;
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											memory_stride = _native_width;
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										}
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										void SetHashes(u64 _hash)
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										{
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											hash = _hash;
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										}
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										void SetEfbCopy(u32 stride);
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										TCacheEntryBase(const TCacheEntryConfig& c) : config(c) {}
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										virtual ~TCacheEntryBase();
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										virtual void Bind(unsigned int stage) = 0;
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										virtual bool Save(const std::string& filename, unsigned int level) = 0;
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										virtual void CopyRectangleFromTexture(
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											const TCacheEntryBase* source,
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											const MathUtil::Rectangle<int> &srcrect,
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											const MathUtil::Rectangle<int> &dstrect) = 0;
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										virtual void Load(unsigned int width, unsigned int height,
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											unsigned int expanded_width, unsigned int level) = 0;
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										virtual void FromRenderTarget(u8* dst, unsigned int dstFormat, u32 dstStride,
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											PEControl::PixelFormat srcFormat, const EFBRectangle& srcRect,
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											bool isIntensity, bool scaleByHalf, unsigned int cbufid,
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											const float *colmat) = 0;
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										bool OverlapsMemoryRange(u32 range_address, u32 range_size) const;
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										bool IsEfbCopy() const { return is_efb_copy; }
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										u32 NumBlocksY() const;
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										u32 CacheLinesPerRow() const;
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										void Memset(u8* ptr, u32 tag);
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									};
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									virtual ~TextureCache(); // needs virtual for DX11 dtor
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									static void OnConfigChanged(VideoConfig& config);
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									// Removes textures which aren't used for more than TEXTURE_KILL_THRESHOLD frames,
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									// frameCount is the current frame number.
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									static void Cleanup(int _frameCount);
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									static void Invalidate();
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									virtual TCacheEntryBase* CreateTexture(const TCacheEntryConfig& config) = 0;
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									virtual void CompileShaders() = 0; // currently only implemented by OGL
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									virtual void DeleteShaders() = 0; // currently only implemented by OGL
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											2015-01-11 12:48:04 +01:00
										 
									 
								 
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									static TCacheEntryBase* Load(const u32 stage);
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									static void UnbindTextures();
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									static void BindTextures();
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									static void CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFormat, u32 dstStride,
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										PEControl::PixelFormat srcFormat, const EFBRectangle& srcRect, bool isIntensity, bool scaleByHalf);
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									static void RequestInvalidateTextureCache();
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									virtual void ConvertTexture(TCacheEntryBase* entry, TCacheEntryBase* unconverted, void* palette, TlutFormat format) = 0;
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								protected:
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									TextureCache();
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									static GC_ALIGNED16(u8 *temp);
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									static size_t temp_size;
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								private:
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									typedef std::multimap<u64, TCacheEntryBase*> TexCache;
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									typedef std::unordered_multimap<TCacheEntryConfig, TCacheEntryBase*, TCacheEntryConfig::Hasher> TexPool;
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									static TCacheEntryBase* DoPartialTextureUpdates(TexCache::iterator iter);
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									static void DumpTexture(TCacheEntryBase* entry, std::string basename, unsigned int level);
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									static void CheckTempSize(size_t required_size);
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									static TCacheEntryBase* AllocateTexture(const TCacheEntryConfig& config);
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									static TexCache::iterator FreeTexture(TexCache::iterator t_iter);
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									static TCacheEntryBase* ReturnEntry(unsigned int stage, TCacheEntryBase* entry);
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									static TexCache textures_by_address;
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									static TexCache textures_by_hash;
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									static TexPool texture_pool;
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									static TCacheEntryBase* bound_textures[8];
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									// Backup configuration values
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									static struct BackupConfig
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									{
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										int s_colorsamples;
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										bool s_texfmt_overlay;
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										bool s_texfmt_overlay_center;
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										bool s_hires_textures;
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										bool s_cache_hires_textures;
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										bool s_copy_cache_enable;
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										bool s_stereo_3d;
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										bool s_efb_mono_depth;
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									} backup_config;
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											2010-10-19 22:24:27 +00:00
										 
									 
								 
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								};
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								extern TextureCache *g_texture_cache;
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