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								// Copyright 2013 Dolphin Emulator Project
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								// Licensed under GPLv2
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								// Refer to the license.txt file included.
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											2014-02-10 13:54:46 -05:00
										 
									 
								 
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								#pragma once
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											2014-02-22 23:36:30 +01:00
										 
									 
								 
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								#include <wx/dialog.h>
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								#include <wx/event.h>
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								#include <wx/gdicmn.h>
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								#include <wx/string.h>
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								#include <wx/translation.h>
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								#include <wx/windowid.h>
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								class wxSpinButton;
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								class wxSpinEvent;
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								class wxTextCtrl;
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								class wxWindow;
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								namespace ActionReplay { struct ARCode; }
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								class CARCodeAddEdit : public wxDialog
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								{
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								public:
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									CARCodeAddEdit(int _selection, const std::vector<ActionReplay::ARCode>& _arCodes,
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										wxWindow* parent,
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										wxWindowID id = wxID_ANY,
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										const wxString& title = _("Edit ActionReplay Code"),
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										const wxPoint& pos = wxDefaultPosition,
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										const wxSize& size = wxDefaultSize,
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										long style = wxDEFAULT_DIALOG_STYLE);
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								private:
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									wxTextCtrl* EditCheatName;
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									wxSpinButton* EntrySelection;
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									wxTextCtrl* EditCheatCode;
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									std::vector<ActionReplay::ARCode> arCodes;
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									void SaveCheatData(wxCommandEvent& event);
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									void ChangeEntry(wxSpinEvent& event);
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									void UpdateTextCtrl(ActionReplay::ARCode arCode);
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									int selection;
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								};
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