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								// Copyright 2009 Dolphin Emulator Project
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								// Licensed under GPLv2+
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								// Refer to the license.txt file included.
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								// IWYU pragma: private, include "Common/Atomic.h"
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								#pragma once
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								#include <Windows.h>
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								#include "Common/Common.h"
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								#include "Common/Intrinsics.h"
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								// Atomic operations are performed in a single step by the CPU. It is
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								// impossible for other threads to see the operation "half-done."
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								//
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								// Some atomic operations can be combined with different types of memory
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								// barriers called "Acquire semantics" and "Release semantics", defined below.
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								//
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								// Acquire semantics: Future memory accesses cannot be relocated to before the
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								//                    operation.
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								//
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								// Release semantics: Past memory accesses cannot be relocated to after the
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								//                    operation.
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								//
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								// These barriers affect not only the compiler, but also the CPU.
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								//
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								// NOTE: Acquire and Release are not differentiated right now. They perform a
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								// full memory barrier instead of a "one-way" memory barrier. The newest
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								// Windows SDK has Acquire and Release versions of some Interlocked* functions.
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								namespace Common
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								{
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								inline void AtomicAdd(volatile u32& target, u32 value)
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								{
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								  _InterlockedExchangeAdd((volatile LONG*)&target, (LONG)value);
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								}
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								inline void AtomicAnd(volatile u32& target, u32 value)
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								{
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								  _InterlockedAnd((volatile LONG*)&target, (LONG)value);
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								}
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								inline void AtomicIncrement(volatile u32& target)
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								{
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								  _InterlockedIncrement((volatile LONG*)&target);
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								}
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								inline void AtomicDecrement(volatile u32& target)
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								{
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								  _InterlockedDecrement((volatile LONG*)&target);
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								}
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								inline void AtomicOr(volatile u32& target, u32 value)
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								{
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								  _InterlockedOr((volatile LONG*)&target, (LONG)value);
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								}
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								template <typename T>
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								inline T AtomicLoad(volatile T& src)
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								{
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								  return src;  // 32-bit reads are always atomic.
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								}
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								template <typename T>
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								inline T AtomicLoadAcquire(volatile T& src)
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								{
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								  T result = src;  // 32-bit reads are always atomic.
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								  _ReadBarrier();  // Compiler instruction only. x86 loads always have acquire semantics.
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								  return result;
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								}
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								template <typename T, typename U>
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								inline void AtomicStore(volatile T& dest, U value)
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								{
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								  dest = (T)value;  // 32-bit writes are always atomic.
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								}
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								template <typename T, typename U>
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								inline void AtomicStoreRelease(volatile T& dest, U value)
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								{
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								  _WriteBarrier();  // Compiler instruction only. x86 stores always have release semantics.
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								  dest = (T)value;  // 32-bit writes are always atomic.
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								}
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								template <typename T, typename U>
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								inline T* AtomicExchangeAcquire(T* volatile& loc, U newval)
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								{
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								  return (T*)_InterlockedExchangePointer_acq((void* volatile*)&loc, (void*)newval);
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								}
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								}
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