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								// Copyright 2008 Dolphin Emulator Project
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								// Licensed under GPLv2+
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								// Refer to the license.txt file included.
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								#pragma once
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								#include <cstddef>
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								#include <map>
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								#include <memory>
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								#include <optional>
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								#include <set>
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								#include <string>
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								#include <variant>
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								#include <vector>
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								#include "Common/CommonTypes.h"
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								#include "Common/FileUtil.h"
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								#include "DiscIO/Blob.h"
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								namespace File
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								{
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								struct FSTEntry;
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								class IOFile;
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								}
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								namespace DiscIO
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								{
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								enum class PartitionType : u32;
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								// Returns true if the path is inside a DirectoryBlob and doesn't represent the DirectoryBlob itself
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								bool ShouldHideFromGameList(const std::string& volume_path);
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								class DiscContent
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								{
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								public:
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								  using ContentSource = std::variant<std::string, const u8*>;
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								  DiscContent(u64 offset, u64 size, const std::string& path);
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								  DiscContent(u64 offset, u64 size, const u8* data);
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								  // Provided because it's convenient when searching for DiscContent in an std::set
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								  explicit DiscContent(u64 offset);
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								  u64 GetOffset() const;
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								  u64 GetEndOffset() const;
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								  u64 GetSize() const;
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								  bool Read(u64* offset, u64* length, u8** buffer) const;
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								  bool operator==(const DiscContent& other) const { return GetEndOffset() == other.GetEndOffset(); }
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								  bool operator!=(const DiscContent& other) const { return !(*this == other); }
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								  bool operator<(const DiscContent& other) const { return GetEndOffset() < other.GetEndOffset(); }
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								  bool operator>(const DiscContent& other) const { return other < *this; }
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								  bool operator<=(const DiscContent& other) const { return !(*this < other); }
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								  bool operator>=(const DiscContent& other) const { return !(*this > other); }
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								private:
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								  u64 m_offset;
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								  u64 m_size = 0;
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								  ContentSource m_content_source;
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								};
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								class DiscContentContainer
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								{
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								public:
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								  template <typename T>
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								  void Add(u64 offset, const std::vector<T>& vector)
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								  {
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								    return Add(offset, vector.size() * sizeof(T), reinterpret_cast<const u8*>(vector.data()));
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								  }
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								  void Add(u64 offset, u64 size, const std::string& path);
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								  void Add(u64 offset, u64 size, const u8* data);
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								  u64 CheckSizeAndAdd(u64 offset, const std::string& path);
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								  u64 CheckSizeAndAdd(u64 offset, u64 max_size, const std::string& path);
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								  bool Read(u64 offset, u64 length, u8* buffer) const;
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								private:
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								  std::set<DiscContent> m_contents;
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								};
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								class DirectoryBlobPartition
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								{
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								public:
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								  DirectoryBlobPartition() = default;
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								  DirectoryBlobPartition(const std::string& root_directory, std::optional<bool> is_wii);
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								  // We do not allow copying, because it might mess up the pointers inside DiscContents
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								  DirectoryBlobPartition(const DirectoryBlobPartition&) = delete;
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								  DirectoryBlobPartition& operator=(const DirectoryBlobPartition&) = delete;
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								  DirectoryBlobPartition(DirectoryBlobPartition&&) = default;
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								  DirectoryBlobPartition& operator=(DirectoryBlobPartition&&) = default;
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								  bool IsWii() const { return m_is_wii; }
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								  u64 GetDataSize() const { return m_data_size; }
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								  const std::string& GetRootDirectory() const { return m_root_directory; }
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								  const std::vector<u8>& GetHeader() const { return m_disc_header; }
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								  const DiscContentContainer& GetContents() const { return m_contents; }
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								private:
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								  void SetDiscHeaderAndDiscType(std::optional<bool> is_wii);
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								  void SetBI2();
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								  // Returns DOL address
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								  u64 SetApploader();
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								  // Returns FST address
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								  u64 SetDOL(u64 dol_address);
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								  void BuildFST(u64 fst_address);
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								  // FST creation
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								  void WriteEntryData(u32* entry_offset, u8 type, u32 name_offset, u64 data_offset, u64 length,
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								                      u32 address_shift);
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								  void WriteEntryName(u32* name_offset, const std::string& name, u64 name_table_offset);
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								  void WriteDirectory(const File::FSTEntry& parent_entry, u32* fst_offset, u32* name_offset,
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								                      u64* data_offset, u32 parent_entry_index, u64 name_table_offset);
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								  DiscContentContainer m_contents;
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								  std::vector<u8> m_disc_header;
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								  std::vector<u8> m_bi2;
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								  std::vector<u8> m_apploader;
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								  std::vector<u8> m_fst_data;
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								  std::string m_root_directory;
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								  bool m_is_wii = false;
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								  // GameCube has no shift, Wii has 2 bit shift
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								  u32 m_address_shift = 0;
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								  u64 m_data_size;
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								};
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											2017-06-07 20:32:09 +02:00
										 
									 
								 
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								class DirectoryBlobReader : public BlobReader
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								{
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											2009-12-10 09:16:10 +00:00
										 
									 
								 
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								public:
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								  static std::unique_ptr<DirectoryBlobReader> Create(const std::string& dol_path);
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											2017-06-08 16:37:51 +02:00
										 
									 
								 
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								  // We do not allow copying, because it might mess up the pointers inside DiscContents
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								  DirectoryBlobReader(const DirectoryBlobReader&) = delete;
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								  DirectoryBlobReader& operator=(const DirectoryBlobReader&) = delete;
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								  DirectoryBlobReader(DirectoryBlobReader&&) = default;
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								  DirectoryBlobReader& operator=(DirectoryBlobReader&&) = default;
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								  bool Read(u64 offset, u64 length, u8* buffer) override;
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								  bool SupportsReadWiiDecrypted() const override;
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								  bool ReadWiiDecrypted(u64 offset, u64 size, u8* buffer, u64 partition_offset) override;
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											2008-12-08 04:46:09 +00:00
										 
									 
								 
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								  BlobType GetBlobType() const override;
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								  u64 GetRawSize() const override;
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								  u64 GetDataSize() const override;
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											2008-12-08 04:46:09 +00:00
										 
									 
								 
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											2009-12-10 09:16:10 +00:00
										 
									 
								 
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								private:
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											2017-06-11 13:22:13 +02:00
										 
									 
								 
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								  struct PartitionWithType
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								  {
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								    PartitionWithType(DirectoryBlobPartition&& partition_, PartitionType type_)
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								        : partition(std::move(partition_)), type(type_)
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								    {
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								    }
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								    DirectoryBlobPartition partition;
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								    PartitionType type;
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								  };
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								  explicit DirectoryBlobReader(const std::string& game_partition_root,
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								                               const std::string& true_root);
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											2017-06-07 20:32:09 +02:00
										 
									 
								 
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											2017-06-10 20:11:58 +02:00
										 
									 
								 
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								  void SetNonpartitionDiscHeader(const std::vector<u8>& partition_header,
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								                                 const std::string& game_partition_root);
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								  void SetWiiRegionData(const std::string& game_partition_root);
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								  void SetPartitions(std::vector<PartitionWithType>&& partitions);
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											2017-06-13 15:52:02 +02:00
										 
									 
								 
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								  void SetPartitionHeader(const DirectoryBlobPartition& partition, u64 partition_address);
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											2016-06-24 10:43:46 +02:00
										 
									 
								 
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											2017-06-10 17:51:22 +02:00
										 
									 
								 
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								  // For GameCube:
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								  DirectoryBlobPartition m_gamecube_pseudopartition;
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								  // For Wii:
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											2017-08-01 17:45:46 +02:00
										 
									 
								 
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								  DiscContentContainer m_nonpartition_contents;
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											2017-06-10 17:51:22 +02:00
										 
									 
								 
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								  std::map<u64, DirectoryBlobPartition> m_partitions;
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											2016-06-24 10:43:46 +02:00
										 
									 
								 
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											2017-06-09 12:08:17 +02:00
										 
									 
								 
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								  bool m_is_wii;
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											2016-06-24 10:43:46 +02:00
										 
									 
								 
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											2017-07-18 21:06:35 +02:00
										 
									 
								 
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								  std::vector<u8> m_disc_header_nonpartition;
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											2017-06-11 13:22:13 +02:00
										 
									 
								 
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								  std::vector<u8> m_partition_table;
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											2017-06-10 09:53:36 +02:00
										 
									 
								 
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								  std::vector<u8> m_wii_region_data;
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											2017-06-13 15:52:02 +02:00
										 
									 
								 
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								  std::vector<std::vector<u8>> m_partition_headers;
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											2017-06-10 19:07:12 +02:00
										 
									 
								 
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								  u64 m_data_size;
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											2008-12-08 04:46:09 +00:00
										 
									 
								 
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								};
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											2016-06-24 10:43:46 +02:00
										 
									 
								 
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								}  // namespace
							 |